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Mount & Blade II: Bannerlord News

Patch Notes v1.0.2


[h3]v1.0.2[/h3]

Latest Changes:


[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when an agent dropped its weapons upon death.
  • Fixed a combat-related crash.
  • Fixed a crash that occurred when peace was made during a siege.
  • Fixed a crash that occurred when switching menus during an encounter.
  • Fixed a crash that occurred due to a bugged map event where one side had no party.
  • Fixed a crash that occurred during the sergeant score calculation when clanless bandit heroes participated in battles.


Fixes
  • Fixed the incorrect criteria for unlocking the Entrepreneur, Explorer and Supreme Emperor achievements.
  • Fixed a session bug that caused achievement unlocks to not be processed.
  • Fixed a bug that caused attackers in sieges to loop between the remaining defenders and the initial conquered wall section without attacking anyone.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a server crash related to objective and kill rewards.


Fixes
  • Reduced the time needed to join a crowded server.



Initial Beta Changelog:


[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when ending a conversation.
  • Fixed a crash that occurred when a player encountered a party that was very close to a settlement's gate.
  • Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
  • Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
  • Fixed a crash that occurred when an agent was killed while it was switching weapons.
  • Fixed a crash that occurred during the lord's keep battle when troops spawned in.
  • Fixed a crash that occurred during the AI opponent’s turn in Tablut.


Localisation
  • Fixed minor text and translation-related bugs.


Art
  • Added a new town scene (Sanala).


Animations
  • Improved conversation animations with lords and notables. That includes male and female poses, more alternatives for different moods and improved facial animations.
  • Improved lip synchronization face shapes, resulting in a better match between voice and facial animations.


Campaign Map
  • Fixed a bug that prevented some settlements from being accessible with the gamepad.


UI
  • Fixed a bug that caused the marriage offer notification to disappear.
  • Fixed a bug that caused the scoreboard to stay visible even when no longer relevant.
  • Fixed a bug that caused B/Circle controller buttons to not work consistently in game menus after sneaking inside towns.
  • Fixed a bug that caused LB/L1 and RB/R1 controller buttons to switch tabs in the clan screen while the "create a party" popup was open.
  • Fixed a bug that prevented the game from pausing when losing focus during a loading screen.


Battles and Sieges
  • Fixed a bug that prevented some lances with banners from being couched.
  • Fixed a bug that prevented the equipment control view from being displayed during keep battles.
  • Fixed a bug that altered the menu text when attacked while raiding a village.


Armies
  • Fixed a bug that allowed for infinite influence to be gained by donating troops to companion parties within the same army.


Kingdoms and Diplomacy
  • Adjusted the war desire calculations of factions to better match the expected war durations.


Quests & Issues
  • Fixed a bug that caused the Family Feud quest dialogue to be stuck in a loop.
  • Fixed a bug that prevented the completed main storyline quests from being displayed in the quest log.


Other
  • Fixed a bug that caused Vlandian Vanguard troops to spawn without shields.
  • Assigned names to the battle terrains used in Custom Battle.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a server crash that occurred when an agent passed out of the map boundary.


Other - Miscellaneous
  • Dedicated Custom Server Helper Changes
    • Made the helper module a “MultiplayerOptional” module to allow servers and clients to enable it freely without hindering the ability to join servers.
    • Added the ability to re-download existing maps.
    • Added a warning marker to easily see which existing scenes may not be compatible with their server counterpart.
    • The helper module now opens the “Download Panel” menu automatically if the scene compatibility check fails for a helper module-enabled server.
    • Strengthened and modified the helper web panel authentication to invalidate existing credentials when the AdminPassword is changed.
  • Added client-side checks that prevent players from joining servers for which they do not have a compatible scene file.
  • Fixed a bug that prevented the player from joining password-protected servers due to the server selection disappearing.
  • Fixed a bug that allowed for map downloading with no maps selected on the “Download Panel” menu.


Server & Network
  • Fixed a bug that caused custom game invites to be ignored when the player was in the queue.


UI
  • Fixed a bug that caused the “Open Download Panel” menu item to be listed even for servers without the helper module loaded.


[h2]Both[/h2]

UI
  • Updated the Voice Language option tab description and removed the Voice Language option from multiplayer options.
  • Fixed a bug that prevented item visuals from being shown until the mouse hovered over the item.


Performance
  • Optimised memory usage.


Other
  • Fixed a bug that prevented the “Ride it Like You Stole It” and “SwordBearer” achievements from being unlocked.
  • Fixed a bug that caused dust particles to be stretched across the screen.


[h2]Modding[/h2]
  • Added a new module category "MultiplayerOptional" for tool-oriented modules. Servers and clients will by default be compatible if their mismatching modules are limited to optional ones.
  • Added a new launch argument for server hosts to disable optional modules on their server (dedicatedcustomserverDontAllowOptionalModules).
  • Modified the xscene file format to optionally allow for versioning of scene files which grants more reliability when checking client-server compatibility. The new attributes are supported on the scene editor options.
  • Fixed a bug that caused non-official modules to have their unspecified 4th version segment default to values incompatible between server and client.
  • Fixed a crash that occurred on launcher start if the launcher couldn't find a module's SubModule.xml file.
  • Fixed a bug that caused a MpClassDivisions.xml merging issue, when the new XML had conditional effects.

Beta Patch Notes v1.0.2


[h3]Beta v1.0.2[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when ending a conversation.
  • Fixed a crash that occurred when a player encountered a party that was very close to a settlement's gate.
  • Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
  • Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
  • Fixed a crash that occurred when an agent was killed while it was switching weapons.
  • Fixed a crash that occurred during the lord's keep battle when troops spawned in.
  • Fixed a crash that occurred during the AI opponent’s turn in Tablut.


Localisation
  • Fixed minor text and translation-related bugs.


Art
  • Added a new town scene (Sanala).


Animations
  • Improved conversation animations with lords and notables. That includes male and female poses, more alternatives for different moods and improved face animations.
  • Improved lip synchronization face shapes, resulting in a better match between voice and face animations.


Campaign Map
  • Fixed a bug that prevented some settlements from being accessible with the gamepad.


UI
  • Fixed a bug that caused the marriage offer notification to disappear.
  • Fixed a bug that caused the scoreboard to stay visible even when no longer relevant.
  • Fixed a bug that caused B/Circle buttons to not work consistently in game menus after sneaking inside towns.
  • Fixed a bug that caused LB/L1 and RB/R1 keys to switch tabs in the clan screen while the "create a party" popup was open.
  • Fixed a bug that caused the gameplay to not stop when losing game focus during the loading screen.


Battles and Sieges
  • Fixed a bug that prevented the lances with newly added banners from being couchable.
  • Fixed a bug that caused the equipment control view to not come up during a lords hall fight.
  • Fixed a bug that caused the menu text to be wrong when a player got attacked while raiding a village.


Armies
  • Fixed a bug that allowed for infinite influence to be gained by donating troops to companion parties located in the player’s army.


Kingdoms and Diplomacy
  • Adjusted the war desire calculations of factions to better match the expected war durations, preventing rapidly making peace after a war was declared.


Quests & Issues
  • Fixed a bug that caused the Family Feud quest dialogue to be stuck in a loop.
  • Fixed a bug that prevented the completed main storyline quests from being displayed in the quest log.


Other
  • Fixed a bug that caused Vlandian Vanguard troops to spawn without shields.
  • Assigned appropriate names to battle terrains used in Custom Battle.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a server crash that occurred when an agent passed the boundaries of the map.


Other - Miscellaneous
  • Dedicated Custom Server Helper Changes
    • Made the helper module a “MultiplayerOptional” module to allow servers and clients to enable it freely without hindering the ability to join servers.
    • Added the ability to re-download existing maps.
    • Added a warning marker to easily see which existing scenes may not be compatible with their server counterpart.
    • The helper module now opens the “Download Panel” menu automatically if the scene compatibility check fails for a helper module-enabled server.
    • Strengthened and modified the helper web panel authentication to invalidate existing credentials when the AdminPassword is changed.
  • Added client-side checks that prevent players from joining servers for which they do not have a compatible scene file.
  • Fixed a bug that prevented the player from joining password-protected servers due to the server selection disappearing.
  • Fixed a bug that allowed for map downloading with no maps selected on the “Download Panel” menu.


Server & Network
  • Fixed a bug that caused custom game invites to be ignored when the player was in the queue.


UI
  • Fixed a bug that caused the “Open Download Panel” menu item to be listed even for servers without the helper module loaded.


[h2]Both[/h2]

UI
  • Updated the Voice Language option tab description. Deleted the Voice Language option from multiplayer options.
  • Fixed a bug that caused selected item visuals to not be shown until the mouse hovered over the item.


Performance
  • Optimized memory usage.


Other
  • Fixed a bug that prevented the “Ride it Like You Stole It” achievement from being unlocked.
  • Fixed a bug that prevented the “SwordBearer” achievement from being unlocked.
  • Fixed a bug that caused dust particles to get skewed/stretched across the screen.


[h2]Modding[/h2]
  • Added a new module category "MultiplayerOptional" for tool-oriented modules. Servers and clients will by default be compatible if their mismatching modules are limited to optional ones.
  • Added a new launch argument for server hosts to disable optional modules on their server (dedicatedcustomserverDontAllowOptionalModules).
  • Modified the xscene file format to optionally allow for versioning of scene files which grants more reliability when checking client-server compatibility. The new attributes are supported on the scene editor options.
  • Fixed a bug that caused non-official modules to have their unspecified 4th version segment default to values incompatible between server and client.
  • Fixed a crash that occurred on launcher start if the launcher couldn't find a module's SubModule.xml file.
  • Fixed a bug that caused a MpClassDivisions.xml merging issue, when the new XML had conditional effects.


Patch Notes v1.0.1


[h3]v1.0.1[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred after bandit battles near towns.
  • Fixed a crash that occurred when accepting a mercenary offer while having an active quest whose quest's giver is an enemy of the mercenary.
  • Fixed a crash that occurred when the “Lord Needs Tutor” quest was ready to be completed while the main hero was a prisoner.
  • Fixed a crash that occurred when disbanding an army.
  • Fixed a crash that occurred while opening photo mode during partial installation.
  • Fixed a crash that occurred during the lord’s hall fight when you created multiple attacking siege engines and chose to attack with one of them still being built.
  • Fixed a crash that occurred while using Custom Battle due to a battle terrain.
  • Fixed a crash that occurred due to expired tracks.
  • Fixed a crash that occurred when opening a party's encyclopedia page when the party was leaderless.
  • Fixed a crash that occurred when entering or exiting scenes.
  • Fixed a crash that occurred when loading a save file from an older game version with an active siege in Sanala, Razih or Charas.
  • Fixed a crash that occurred when accepting a marriage offer after the tutorial phase, with the offer being initially proposed during it.
  • Fixed a crash that occurred during the “Lord Needs Horses” quest.


Fixes
  • Fixed a bug that prevented new companions from spawning until reloading the game.
  • Fixed a bug that prevented the Dragon Banner from being equippable in inventory.


Changes
  • Temporarily switched the scene used for the Danustica town.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a server crash that occurred during the intermission when voting for maps or factions.
  • Fixed a server crash that occurred when a high number of agents were active in the mission.
  • Fixed a number of other server and client-related crashes.


Fixes
  • Improved performance and fixed bugs in relation to the database.
  • Improved lobby server stability.
  • Fixed a number of server and client-side bugs related with ragdolls and dropped items.
  • Fixed a bug that prevented the “Enable Generic Avatars” and “Enable Generic Names” options from being applied until logging out or starting a battle.
  • Fixed a bug that caused the spectator camera to move to the edge of a scene.


[h2]Both[/h2]

Crashes
  • Fixed a crash that occurred due to AI agents' cache records.


Fixes
  • Fixed a bug that prevented hotkeys from being re-assignable. This will reset all keybindings.


[h2]Modding[/h2]
  • Improved the “Publish Module” feature. Publishing to the source module location is no longer possible.

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