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VOID/BREAKER News

NEW DEMO LIVE - CHECK WHAT'S NEW

Hey everyone,
Daniel here.

[color]NEW DEMO IS NOW LIVE[/color]


It’s been shaped by feedback from over 3 500 players who took part in the recent playtest. Thanks for that.

That’s exactly what the test was for. I’ve spent the past few weeks turning your notes into updates.

The game’s snappier, better balanced, and much easier to jump into - all thanks to you.
I hope the changes reflect what you shared.

Here’s a list of the most requested improvements:

[color]COMMUNITY VOICE [/color]
  • Melee attack added (feat. Cyber Sword)
  • Removed and shortened some of the tutorials
  • Game controller support added
  • Getting back into a run is faster now with a new, quicker exit from the hub bunker.
  • A frequent feedback point is that VOID/BREAKER has too many buttons. (especially now that melee has been added). A lot of changes have been implemented to try and improve this.


Now to the general changlelog:

[h3]GENERAL[/h3]

  • Fragmented zone elevators have been replaced by a relocation portal. This greatly increases the entrance/exit time into these areas.
  • Combat zones now show loot rewards before you enter
  • Added a quick-swap option to the inventory. Allowing you to quickly swap a module between your weapon and the inventory
  • Hub containment zone will now display your Steam avatar and username
  • Many many bug fixes!
  • “Hacks” (Permanent upgrades) have now been categorized, with more upgrade options available


[h3]MOVEMENT[/h3]
  • Sliding will now activate even when walking. But you will slide faster if you begin a slide whilst sprinting
  • Sliding got a buff, and is now faster
  • Dash will now retain momentum if dashing in the direction of your current velocity
  • Ziprails are now slightly faster and maintain player momentum


[h3]KEYBINDINGS & INPUT[/h3]
  • The gravity tether is now by default the same as the INTERACT key. (but can also be separately bound)
  • Dash has several activation modes. Such as double-tapping a movement key, or short pressing sprint
  • Gamecontroller support added
  • Added aim-assist for gamepad
  • Default keybinds have been adjusted for PC


[h3]TWEAKS[/h3]
  • Assault rifle damage BUFF
  • Assault rifle reload speed BUFF
  • Reduced how often projectile mods appear
  • Enemies in Biome 01 now favor specific engagement distances
  • Enemies are a bit more aggressive across the board
  • Baseline difficulty is now slightly more difficult
  • Ignit got a BUFF
  • Some AI navigation polish, giving enemies greater navigation/jump points
  • Some AI polish regarding enemies unable to jump
  • Obelisks tweaked so that they less often ask for currency
  • The position of objects held by the gravity tether has been tweaked
  • Gravity tether object movement has been altered to be more responsive


[h3]RENDERING & PERFORMANCE[/h3]
  • I have been working with a couple of playtesters who experienced “camera hitching” during the playtest. I now believe this issue has been fixed. But please report a bug along with your hardware specifications if you still experience this issue
  • Added option for “low latency mode”. Which greatly reduces input latency at the cost of some performance
  • Added a new anti-aliasing mode in video settings. CMAA2
  • Added NVIDIA Reflex option to video settings
  • Fixed some reported crashes





I’d really appreciate it if you kept the feedback coming. Let me know what you think of the new changes.

Feel free to share your thoughts, ideas, or even your best gameplay moments with me and the rest of the community on the official VOID/BREAKER Discord:





If you’re enjoying the demo, please consider adding VOID/BREAKER to your wishlist.
And if you know someone who might like it, spreading the word would mean a lot.

https://store.steampowered.com/app/2615540/VOIDBREAKER/

Best,
Daniel

VOID/BREAKER PLAYTEST CLOSED

Hey everyone,
Daniel here.

The VOID/BREAKER playtest has officially wrapped
and I just want to say a massive THANK YOU to all of you who jumped in.

Seeing thousands of players dive into my game, experiment with builds, break stuff (sometimes literally), and share feedback has been incredible.

Every bug report, suggestion, and moment of chaos you posted brings me closer to making VOID/BREAKER better.

I'm heading back to work now – tuning, fixing, and improving.
There’s more to come, and I hope you’ll stick with me for the ride.
And now – let’s look at some numbers.



Talk Soon!
And if you liked what you saw, don’t forget to hit that Wishlist button.

https://store.steampowered.com/app/2615540/VOIDBREAKER/


Best,
Daniel

VOID/BREAKER PLAYTEST EXTENDED

Hey everyone!

Thanks to all the incredible support and feedback over the last few days.

We received a bunch of requests to extend the VOID/BREAKER playtest.
So we ran a quick poll on Discord to see what you all thought.

Here are the results


We’ve decided to extend the VOID/BREAKER Open Playtest by 7 extra days.

The new end date is April 30.
After that, the playtest will close – so if you haven’t jumped in yet, now’s your chance.

👉 Join the Playtest on Steam – just hit "Request Access" and you're in.
https://store.steampowered.com/app/2615540/VOIDBREAKER/

Keep the feedback coming, and see you in-game!

45 000 PLAYTESTERS AND 45 000 WISHLISTS / WEEK 1

45,000 Playtesters. 45,000 Wishlists. 🤯

In just one week after revealing VOID/BREAKER.

I don’t even know what to say. There really aren't words to describe what I’m feeling right now.
Seeing all the interest in the Discord. The builds you’ve shared. The streams. The shoutouts.
It’s been amazing.

And you have no idea how much that motivates me.
To push harder. To build better. To deliver the best experience I possibly can.

Thank you. Truly. This means the world.

The Open Playtest is still live, but there's only one week left to jump in. It runs until April 24th
👇👇👇


https://store.steampowered.com/app/2615540/VOIDBREAKER/

Thank you all!
– Daniel


19 000 PLAYTESTERS IN 24H

19 000 playtesters.
In just 24 hours after revealing VOID/BREAKER.

If I had any guesses about how many people would jump in, they weren't even close to this.

But hey, I won't keep you from joining this amazing bunch of players.
The Open Playtest is live until April 24th:

https://store.steampowered.com/app/2615540/VOIDBREAKER/

Thank you all.
I'm dedicating my weekend to reading through your feedback.

– Daniel