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Week 12: Mod Showcase

[h3]"One can sometimes find clarity in madness, but only rarely..."[/h3]

Here are this weeks mods:

The Exile by Badger

This mod includes a hero with custom sprites, a unique skillset , ten trinkets, and over 500 custom dialogue lines. The Exile is a versatile melee fighter who specializes in team support. Manipulate party positions and augment allies' movesets with his Assignments, or bypass and undermine enemy defenses with his attack skills.


https://steamcommunity.com/sharedfiles/filedetails/?id=2101866853





The Color of Blood and Venom by Hunting Slime

This mod adds a desert and courtyard area for the Endless Harvest, with the desert area featuring snakes, spiders, wolves and maggots while the Courtyard area adds all kinds of Bloodsuckers, adding a little bit extra to the Harvest to make it more dangerous.


https://steamcommunity.com/sharedfiles/filedetails/?id=1417882314





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon








Week 11: Mod Showcase

[h3]”Be wary - triumphant pride precipitates a dizzying fall...”[/h3]

Here are this weeks mods:

The Bloodclot by Uncanny Gemstar

The Bloodclot is a highly variable and self sufficient hero. From the front, he savages enemies at close range. He pierces shell, bone, and armor alike with vampiric fangs that ravage those weakened by blight and bleed. He rips and consumes his foes flesh with mutated flesh that hungers for blood to sustain himself. With the strength granted by his curse, he tears targets to pieces with his claws, heightening his frenzied ability to consume his enemies. In the back rows, he rains hell down on the battlefield, no shuffling mosquito or retreating cultist able to escape him. He lobs balls of his own cursed festering blood at foes, opening their own wounds, or sprays accumulated bile to clear his thoughts. His most dangerous ability is utilized through Litmus, drowning the enemies in the very malignancies they inflict upon him. His body is ravenous and bottomless, and can consume the suffering of his allies, curing them of their ailments while bringing out his own.


https://steamcommunity.com/sharedfiles/filedetails/?id=2060478391






Doomsday - Miniboss Mod by Dem and Adon

Fight a terrifying new menace. Encounter Doomsday, a new monster in three new challenging dungeon encounters! If you can defeat this powerful creature, you have a chance to earn crystal shards, rare trinkets, or new quirks that may help you in your Color of Madness adventures. Will you be able to defeat him before your heroes meet their doom?

In addition to new dungeons, there is a small random chance to encounter Doomsday in the Endless Harvest Quest or in LVL 2, 3, 4, or 5 Dungeons in the Weald, Cove or Sunward Isles (Optional Mod). Random encounters do NOT occur in the Ruins, Warrens or Crimson Court. You will see a visual indicator that means there is a 25% CHANCE at the encounter in that area.


https://steamcommunity.com/sharedfiles/filedetails/?id=1889221242







Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon








Week 10: Mod Showcase

[h3]"A moment of valor shines brightest against a backdrop of despair."[/h3]

Here are this weeks mods:

The Eucharistan by Cryptix

Once a mere priest of the abbey, the Eucharistan was inflicted with a terrible disease of the blood, uncurable by even the holy miracles of light. Downcast and questioning his faith, he found himself lost outside the Hamlet, eventually stumbling upon the courtyard. While trapped in the den of depravity and misshapen mutants, he was infected with the Crimson Curse, which interacted with his own diseased blood in a way never seen before: the Eucharistan completely rejected his own blood and replaced it with the Blood itself, becoming a living font of the valued elixir. Brought before the Countess half mad with pain, he was taught to utilize his new abilities and become the front line of a new infection vector, one wrought by faith and fury…

https://steamcommunity.com/sharedfiles/filedetails/?id=2077870092




Mash Variety Project by Dragonborn

One of, if not the first tool generated mod(s) for DD, the Mash Variety project aims to add variety to your normal dungeon runs by adding over 33 thousand new monster compositions (mashes) across all areas! With it being completely mod compatible, this can drastically change who and what you fight in your dungeon runs.

https://steamcommunity.com/sharedfiles/filedetails/?id=1959413259





Thank you to the creators for their hard work and talent! We hope you all are remaining safe and healthy!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon

Week 9: Mod Showcase

[h3]”Compassion is a rarity in the fevered pitch of battle.”[/h3]
Here are this weeks mods:


The Privateer by DapperJack

Having lost his ship and crew to the malevolent seas by the Manor, this shantyman has washed ashore in search of vengeance. With fiddle in one hand and a bottle o' grog in the other, the Privateer aims to venture into the Darkest of Dungeons.

This all new class mod comes with 5 skins, 7 unique abilities, 3 unique camping skills, 10 class trinkets, customized effects, a town event, and much more!

The Privateer is a mid-row support and stress healer who can be played in a number of ways.
Put him in the front ranks and down some rum to make your Privateer a heavy hitting damage dealer, or throw him in the back ranks to heal stress and wounds alike!


https://steamcommunity.com/sharedfiles/filedetails/?id=1965654832





The Rescuer by Dem and Selafio

Educated as a military medic in the mountains, the Rescuer and his faithful Saint Bernard and Pyrenees seek to aid those in need! Trained in medical sciences, he can heal health or stress, and cure medical conditions (bleed, stun, horror, blight). Using Nitrous Oxide heals group stress, but risks stunning himself. He has a unique rejuvenating hypnosis technique that can cleanse "battle-limited" skills from a teammate. In addition, the hounds can help with attacks, counter attacks, and bleeds. The Rescuer's self sacrificing nature is also his greatest weakness: his personal health is extremely low! With the right trinkets, his healing could match a Vestal's. The Rescuer may become your faithful companion.

https://steamcommunity.com/sharedfiles/filedetails/?id=2053917390





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon








The Butcher’s Circus DLC Releases on May 28th

[h3]“Take time to deliberate, but when the time for action comes, stop thinking and go in.”[/h3]― Napoleon Bonaparte

Greetings Hamlet Dwellers!

Today we wanted to give a glimpse into some of the mechanical changes as well as the release date for The Butcher’s Circus. Grab a friend or a foe and prepare yourselves because the Circus arrives at the Hamlet on May 28th.

In just a few weeks, all players who own Darkest Dungeon on Steam can join the fray! We can’t be more excited to have a release on the horizon as we’ve been heads down deep on Darkest Dungeon 2 and Circus development and haven’t had the pleasure of being able to present something to our community in some time. Soon, we can welcome you inside the big tent for us all to celebrate what we think is an interesting new way to play Darkest Dungeon.

As a little preview, let’s go over probably the biggest difference players will see when jumping into the ring: changes to turn order and initiative.

Normally in Darkest Dungeon, at the start of each combat round we roll all combatants’ initiative to establish a turn order. This initiative is the combination of the character’s speed plus a die roll. We don’t explicitly show who will act next because we like there to be some amount of unknown information that represents the chaos of a fight. Instead we use gold pips on the actors to show who has yet to act. However, in the Circus, it works quite a bit differently.



At the start of a match there is a coin flip, whomever wins the flip acts first. That is of course quite valuable, so the loser gets a special team-wide buff that lasts for the entire first round.

The starting player then gets to choose which hero to use first. That’s right–no initiative!

After that hero acts, play passes to the other player and they in turn get to choose a hero to act. Action continues to alternate back and forth between players in this way until all heroes have acted. Then a new round begins.



Although we are fans of some good old-fashioned RNG (as you well know), relying on the base game initiative system would introduce too much randomness into the outcome of a single PvP combat match.

This new mechanic introduces a huge new layer of decision making into combat. Do I go for immediate damage with Crusader or Leper? Or do I set up some marks with my Houndmaster or Bounty Hunter so that my Arbalest can score big kills? Should you activate the hero most vulnerable to being stunned first, even though ideally you’d like to leave them for last in order to combo or do a saving heal? It creates an interesting cat and mouse dynamic for the first half of the match as you attempt to outmaneuver and activate your chosen strategy while interrupting your opponent’s.

Along with the initiative change, we’ve also made other combat changes to enhance the PvP experience, but we’ll leave you to discover those in the Arena. It’s a whole new battle out there! However, rest assured that the single player campaign and combat will continue to function as they always have.

Add The Butcher’s Circus to your Steam’s Wishlist today and be notified the minute the DLC releases on May 28th! In anticipation of the release, we also invite you to join our Discord and speculate wildly with our welcoming community!

Discord link: https://discordapp.com/invite/darkestdungeon

Blog link: https://www.darkestdungeon.com/the-butchers-circus-dlc-releases-on-may-28th/