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Darkest Dungeon® News

Darkest Dungeon - Build #24149

  • Corrected some Korean Localization bugs
  • Added missing strings for all languages

Darkest Dungeon - Build #24121

With this build we added the new Korean Localization provided by BADA Games. This new localization has replaced the old Korean and is selectable by choosing Korean (한국어) in the language select. Korean B or 한국어 (B) is the old localization which is still being re-worked by the original translator firm.

Thank you for your patience while we corrected the localization, and we hope you enjoy the new version.

Darkest Dungeon
  • The Collector: Man At Arms head now has a damage + stun attack. Vestal head now has a damage + stress attack. Also they should augment the offensive Dismas head better. This should make Collector less exploitable for stalling.
  • Updated monster brains: Post-virtue stress matters again, modified brain desires so stress target preferences can still target virtuous heroes. Improved handling of stun attacks vs already stunned targets.
  • Added an activity log entry for when The Shrieker adds new trinkets to his collection of baubles.
  • Fix to monster spawn fx not going away in code.
  • Fix to fix restore party order when clicking the skip curio button.
  • Shadow Fade no longer battle limited. Buffs adjusted accordingly (reduce duration on 1, reduce crit on other)
  • Drowned captain move resist boosted to 200+
  • Fix to default multiply of damage add buffs.
  • Increase string sizes of tooltips for trinkets and effects.
  • Removed blood splatter from seasoning attack
  • Updated swinetaur brain
  • Non-removable debuffs (debuffs resistant to Herbs) now have a unique icon.
  • Small Flesh Eaters HP+, now accelerate stall since they are weak mobs
  • Big Flesh Eater toughened up: more HP, more PROT, and attack does more dmg, brain tweak to attack more after marking
  • Focus Ring small nerf
  • Fix to Vulf bombs not going away.
  • Update to brains to fix when counting guarded monsters and has corpses.
  • Updated vestal judgement and judgement_target fx
  • Centered tray icons.
  • Fix to town progression goals.
  • Fix to trinket dragging crash.
  • Show battle limit and health requirements for skills in the guild
  • Added battle limit and health percentage validation check for tooltip length of combat skills.
  • Condensed Leper defend tooltips.
  • Fix to skill based buffs that are about friendly skills that do not heal aka “musical” quirk.
  • Fix to saves being loaded with improper interactions variable set.
  • Fix to target hp buff rules not taking the targets max hp into account for calculating percent.
  • Fix to death trinket effects when camping and during heart attack.
  • Turned off monster spawn FX for some monsters and bosses.
  • Fix to crit buff icon not updating.
  • Fix to quirks interfering with debuff plus icon.
  • Fix to dots causing plus debuff icon.
  • Fix to debuff icon not updating.
  • Singleton quirks cannot be locked. (Prevents useless spend of cash)
  • Fixed some missing strings (English for now)
  • Fixed bug where hero/monster selector temporarily appeared after friendly timescript
  • New short animations for non emphasis curio interactions



The Shieldbreaker
  • Obsidian blade trinket now actually obsidian.
  • Guarantee her trinkets if you lose them.



The Color of Madness
  • Optimized the loading for wave dungeons and audio streaming; this should resolve many of the “infinite loading” issues owners with low spec machines.
  • The Sleeper has been added as miniboss, can now reappear once you get past the initial phase of The Endless Harvest plot quest.
  • The Crocodillian has been added to The Farmstead as a potential boss. (You do not need to own Darkest Dungeon: The Crimson Court DLC for him to appear. OUR PLEASURE :)
  • The Collector has been added to The Farmstead as a potential boss.
  • Fixed combat duration bug with coat at arms.
  • added crit to horse trample
  • farm spacetime animation for sleeper boss fight
  • Provision boxes sometimes are empty (endless harvest supply balancing)
  • new wavepools in recurring section for testing in COMING IN HOT
  • Now only loading incoming dungeons
  • next step could be to only load boss if it's only a boss mash or mashes if it's a mash encounter
  • Fix to miller wife restore curio loop.
  • Remove high score tooltip.
  • wave bgs for monsters weren't being updated
  • Fix to wave transition barks.
  • Fix to duplicate trinket bug with endless.
  • Shard Mercs now take their 10% cut regardless if they survive the run or not.
  • shard merc clarification: doesn't take up roster spot (ENGLISH only)
  • Fix to various narration issues around curio rooms.
  • Fix to torch settings not being applied in space.
  • Fix to various background and boss/miniboss selection and loading.
  • Fix to reflect damage causing corpses on crit ripostes.
  • spendorous light: Virtue check bonus reduced some



Modding:
  • Added stun skill desire.
  • All skills with stun are now stun_skill

New Korean Localization available for testing on "coming_in_hot" branch!



주민 여러분 안녕하십니까!

"coming_in_hot" 베타 버젼 (build #24121)을 스팀에 업로드 했습니다. BADA Games 에서 제작한 새 한국어 번역문이 이 빌드에 포함되어있습니다. 이 번역을 사용하시려면 게임 옵션 (Game Options)에서 Other 를 선택하시고 언어 (Language)중에서 Korean (한국어)를 선택하세요.

Korea B (한국어 B)는 예전 번역문입니다. 예전 번역을 맡았던 회사에서도 추가 작업한 새 번역을 기다리고있습니다.

공개베타 ("coming_in_hot" public beta)를 꼭 시행해보시고 저희에게 여러분의 의견을 전해주세요. 감사합니다.

- Red Hook Studios



Greetings Hamlet Dwellers!

We have uploaded a new build to "coming_in_hot" (build #24121). This build contains the new Korean localization by BADA Games. To select it please open the Game Options, Select Other, and in Language select Korean (한국어).

Please note that Korean B or 한국어 (B) is the old translation as we wait for the company to delivery their improved version.

Please switch to "coming_in_hot" public beta branch to gain access and give us your feedback on the new localization.

- Red Hook Studios

Korean Translation Update

팬 번역을 제작했던 BADA Games에서 새로 제작한 공식 한국어 번역문을 받았습니다. 새 번역을 여러분에게 배포하기 전에 아직 할 작업이 남았습니다: BADA쪽에서 설문을 통하여 지정한 새 한글 폰트를 게임내에 적용 해야되는데요, 이 폰트가 여러분께서 읽기 더 편하고 마음에 들었으면 좋겠습니다.

작업이 완료되면 새 번역을 라이브 버젼으로 패치하기전에 여러분이 시행해볼수있도록 다시 연락드리겠습니다. 우리 레드훅과 BADA 모두 여러분의 피드백을 기대하겠습니다.

또한 이 전 한국어번역을 맡았던 회사도 계속 그 번역문의 개선을 위해 열심히 노력중입니다. BADA 버젼과 함께 여러분의 평과와 심의를 위해 보여드리겠습니다.

- Red Hook Studios


Greetings Hamlet Dwellers!

We have been delivered the second Korean translation, done by BADA Games, who created the original fan translation.

We are currently working on getting it implemented. Part of that work is a new font that was voted on from a poll BADA circulated to players. We hope this new font will be more legible and more to your liking.

Once we have this translation hooked up we will post again on how to access it before it gets pushed live. Both BADA and us would like to hear your feedback on the quality of the new translation.

We still have the original translation being revised as well, and we plan to provide that as an alternate once it's ready.

- Red Hook Studios

STEAM Build 23941

Ongoing support and tuning!
We're looking into the endless loading, and crash bugs/blockers remain a priority. You can expect another update this week as we continue to iron out the kinks!


- Fix of a blurred countdown overlay
- Various fixes and polish to animations for Color of Madness content
- Districts panel tutorial event.
- Added new Endless Quest reward art
- Fix to progression goals in first two com quests.
- Enemies killed achievement now uses the direct wave logic kill count during evaluation - fixes problem where aberrations are logged as kills.
- Generate heroes if time doesn't progress to the amount of in time and space heroes
- Fix rarity error on base game.
- The Thing now also drops gold
- Limit the amount of backup stage coach recruits to 4.
- Fix to error in base game for missing shard texture in activity log.
- Fix to music background index.
- Remove unused wave logic bug.
- Autogenerate quests when you have different amount of plotquests then the last time you played.
- Added validation for kill self effects.
- Palegic Guardian’s Cestus now launches from all ranks
- Updated missing FMOD libs.
- Herbs no longer clear debuff left from Finale (Jester)
- Buffs no longer tick after bonus initiative turns.
- Fixed trot retreat fmod error
- Farm location tooltip on quest select.
- Fixed a bug where upon reloading Death’s Door debuffs would come back if cleared before quitting.
- Hag can now appear in Endless Harvest
- Front Rank 2-slot AOE tuning: Hew, Rake, Zealous Acc
- Nomad Wagon immediately unlocked when reaching hamlet.
- Added and updated various tutorials and town events
- Spire fight tune up and brain adjustments