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Darkest Dungeon® News

Darkest Dungeon - Coming_in_Hot Build

[p]Greetings Hamlet Dwellers![/p][p][/p][p]Fixes:[/p]
  • [p]Another fix for the Colour of Madness loot window bug[/p]
  • [p]Localization files should now use colors from the colors folder - This is only mod related and needs to be checked by modders if it works as they need to.[/p]
  • [p]We have reverted our previous work surrounding the Trinkets expansion as it was not functioning as intended.[/p]
[p][/p]

Darkest Dungeon - Coming_in_Hot Build 26186

[p]Greetings Hamlet Dwellers![/p][p][/p][p]We have a new update for you to test. This update contains the following:[/p]
  • [p]A fix for the Colour of Madness loot window bug[/p]
  • [p]Fixes for some Steamdeck issues that had been reported[/p]
  • [p]We have also have increased the trinket limit from 999 to 9 999! [/p]

DARKEST DUNGEON UPDATE - BUILD: 25807

A new build has been deployed to retail!

We have been working over the past several months to get a unified binary to all our storefronts. With this release, we're happy to report that EGS, GOG, and Steam are now all on the same binary and the 64bit has been released to all.

We have added a new branch that is public for all to see on Steam called LEGACY, that is the build previous to the new version if you run into issues. That said it's nice to finally have all PC players on the same binary for all the amazing mods people have been working on.

Darkest Dungeon - Coming_in_hot Build 25807

Greetings Hamlet Dwellers!

We are pushing a new build to 'coming_in_hot' on Steam for Darkest Dungeon. This build has only a few changes since the original 64-bit build was deployed.

Based on reports from you all we have reverted FMOD to the previous version due to the incompatibility it created with many mods, and the unlikely nature that those mods would be updated. While this does re-introduce some rare crashes that can occur, we felt this was the safer course of action given what we are trying to accomplish.

We wanted to add a special shout out to Cood Alume (aka Void Slime) from our Discord. He helped us test mods (mostly his own) against the update and was very helpful in investigating the issue.


Changelog for the build:
  • FMOD reverted to previous version (due an incompatibility with some mods)
  • In Butcher Circus, it's Not Possible to Win Match After Surrendering it Right After Beginning Anymore
  • Missing Dismiss Hero Button When Switching From Stage Coach Hero Sheet to Roaster Hero Sheet

Darkest Dungeon - Coming_in_hot Build 25807

Greetings Hamlet Dwellers!

We are pushing a new build to ‘coming_in_hot’ on Steam for Darkest Dungeon. This build is the culmination of the past few months as we wanted to do some slight updates to the game to solve some longstanding issues as well as release a 64-bit version of the client.

Coming back and working on Darkest Dungeon has been a delight. That said we are very conscious of the robust mod community that has been thriving since principal development has ceased. As such we’ve done our best to ensure that the work we’ve done has not had any adverse impact on the existing mods.

A big feature of this work has been in preparing and testing a 64 bit version of the game. This has the added benefit of the game running slightly better for everyone! And if you are using mods you can now go even crazier with the amount of mods you load and play with.

We’ve been working with the team on Black Reliquary to test and validate this new build, but we are now ready to push it to a larger pool of players to help ensure stability.

In addition to that we’ve fixed the following issues:
🔸 Random crashes caused by incorrect null pointers (basically, less random crashes)
🔸 Abbey Help Window is Missing Texts
🔸 Windowed Resolution Scale Differs on 32bit Build From the None Beta
🔸 Player Able to Duplicate Trinkets While Dragging Them From Slot to Inventory
🔸 Duplicating Items When Looting Treasure During any Quest

❗ We STRONGLY recommend that before you switch to the branch and receive the update, you back up your save files! ❗

After you switch branches on STEAM you will be given the option when launching the game if you want to use the new 64 bit client or the new 32 bit client.

We kindly ask you to switch over and assist in testing and let us know if you hit any issues.