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Jets'n'Guns Gold News

JETS'N'GUNS 2 - OCTOBER UPDATE

So after much delay and some technical difficulties the October update is live!



As always, the newest version will be available in "upcoming" beta branch to avoid disruption of the last stable version. If you want to try it, please open properties of the game, go to BETAS tab and choose "upcoming" version as your active beta.

The balance of the game is probably still off, but the numbers has been tweaked a lot in this next iteration. We also added bunch of new weapons to smooth out the transition to the higher difficulties.

We've added a new level. Dreaded Beer Empire is back with all its bottle powered weaponry!

Another major change is in UI, where we enlarged the game's font to improve readability and prepare the game for Nintendo Switch Version in future (definitely happening now).

Here's the quick list of changes:

  • New level: Beer Empire
  • New guns on Normal: Viper Gun, Clint Chaingun, Superkiller, Blackfist, Kaiser Franz
  • New guns on Hard: Super-Tornado, Xetec, Flamethrower, Kaiser Leopold, VX Quattro
  • New guns on Nightmare: Tesla Devastator
  • New Kaiser set effect: automatic cannon turret on the ship.
  • New devices: Total Cooler (Normal), ShockWave (Hard), Time compressor (Hard).
  • New missiles (all on Hard): Nova, Tigerfun, Trident.
  • UI change: larger font, debriefing screen.
  • Various minor tweaks and fixes as always.

Jets'n'Guns 2 - August Hotfix

Here comes the next iteration of the game balance. Hopefully less broken than the last one. We strongly suggest to start over for those, who previously reached some ridiculously high difficulty levels due to the fact, that the game used to be way too easy. Right now we focused mainly on difficulties from 1 (normal) to 4. It is still possible to get to places, where the enemies are way too tough to kill, but we'll deal with infinite play later.

Please let us know how much money you have in total at the end of each difficulty level, if you can (sell all items first). Right now the score is following the same function as enemy toughness, but we may need to change it.

We've also added a new gun: Hydra. It should be an example of end game plain cannon. We needed some dull standard gun, because Hexagun's shooting pattern is too weird and doesn't represent standard high end gun well.

Here are the changes:
  • Adjustment to all HP and score factors for the levels.
  • Adjustment of bomb power and prices.
  • Shops generate all guns again.
  • New item: Hydra.
  • Fixed bug with lost controls after a death in co-op game.
  • Minor fixes to Kong 25 boss.
  • Zeldor + Panic Attack combo now works.
  • El diablo can't burn hero to death. Burn damage stops at 1.
  • Some other minor item and level tweaks.

JETS'N'GUNS 2 - JULY UPDATE

July update is here!



After skipping June for various reasons we are here with a new update for the game and this one is scary. The game went through MASSIVE overhaul of enemy toughness, weapon power and prices. It may be all totally broken :D. (Hopefully it's not!)

Please test it and let us know how off it is. We will use the info to move forward towards the more balanced experience. Until now the values were very off and we did not expect any better, but now we have enough levels already to finally start with some proper balancing.

What's new in this package:

  • Biggest change: major adjustments to enemy toughness, weapon powers and prices.
  • New level: Asteroid Field
  • New level: Quantum Research Base
  • New weapons: J.C. Superstar, Side Arm, Toxican, Zombie Blues (all on Normal)
  • New GEM: Dynamo (Hard)
  • New equips: Harmonic Amplifier (Hard), Shell Grenadier (Hard), Supercharged Load (Nightmare)
  • Various minor tweaks and fixes as always.


JETS’N'GUNS 2 – MAY UPDATE

Alright! We are back with a big May update! Sorry for the silence, but it was tough and we had to fully focus on the work to pull it off.



First of all, we are adding two new levels. Both turned out to be more challenging than we expected. Starway Alpha reuses graphics and enemies from the previous level it follows, but due to its high speed it is a long one and it was a lot of work to build the whole thing. The insect level brings in a whole new environment and enemies.

We have two big additions to the core game mechanics: loadouts and 2-player local co-op. Both features are very experimental and it's unsure it will work in its current form, so we need some feedback. Especially the co-op might turn out not feasible, but we'll wait with any decisions after we gather some reactions.

We are also adding a whole batch of new items:
  • New weapons: Shogun, Vulcan.
  • New bombs: Acid Cloud, Monkey Maniac.
  • New gems: Anarchon, Magnetrix.
  • New device: Loadout Swapper.
  • New equips: Cooling Fan, Heat Valve, Panic Attack, Zeldor Armor.

... and many bug fixes and adjustments as always.

Jets'n'Guns 2 - MARCH UPDATE



March update is here with a brand new Atarix console and its ultimate challenging mini-game: Mortal Tetrix! What level can you reach before the growing speed crushes you?

The update itself is little smaller as the month was cut short by our previous update and also we had to dedicate some time to clean up the project in preparation of future bigger bundles of new equips, devices and weapons. But it's not all just improvements of inner works of the game. We still have a new batch items to test!

The main star of the update is Atarix of course:

  • Cargo crates can be hacked and drop some trash items to sell.
  • Atarix can be trained for auto-hacking.
  • A new mini-game Mortal Tetrix.


Other new items:
  • Weapon Hexagun. Available on Nightmare.
  • Device Rotary Cage. Available on Hard.
  • Gem Angler Mangler. Available on Hard.
  • Bomb Dragonball. Available on Hard.
  • Bomb Cauldron. Available on Normal.
  • Miscellaneous items Teddy and Wander-Wurst as rewards from cargo crates.


Bug fixes and other changes:
  • Fixed bug with firing AM devices even without AM.
  • Two Focuses or two Repulsors should no longer interfere with each other.
  • Repulsor shows in shop. (Wasn't showing before due to a bug.)
  • Fixed saving after Alt+F4.
  • B-1 bomb can be upgraded now to make it consistent.
  • Properly implemented leaderboards. Can be tested with Mortal Tetrix.


The next month we'll bring the focus back to new levels and enemies!