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Jets'n'Guns Gold News

Jets'n'Guns 2 - JANUARY UPDATE

January update is here! For safety reasons we put it in the "upcoming" beta branch for now. We'll switch it to main branch and distribute it to everybody shortly, after we check that nothing got fatally broken. If you want to test it immediately, do this:
  • In Steam client right click the game and select "Properties".
  • Select tab labeled "Betas".
  • Change "Select the beta you would like to opt into" to "upcoming - Upcoming version".




After the December release we had to focus on all the feedback and requests primarily, so no new levels this time. But we have a lot of changes - mainly in UI - that need to be tested. Please give it a quick look and let us know in the discussion forum, whether we moved things in the right direction.

UI:
  • Reworked item categories in shop. No more tabs. All categories are listed in one panel now.
  • Reworked controls in menu. LMB always selects. RMB is always an action, specific for the context.
  • Improved gamepad controls in the shop. Added trigger+stick combo for a faster navigation.
  • Auto-sorting button for cargo inventory.
  • Profile menu has now ranks and added "death angel" badge under the portrait.
  • Profile menu displays more gameplay statistics now.
  • Reworked options panels. We have added: sound panning, max FPS, HUD mode, ship outline, mouse controls setup. You can assign up to 5 mouse buttons now.
  • Reworked HUD and mini-HUD on the ship.
  • New boss meter. Now capable to display for multiple bosses.


New items:
  • New equipment: El Diablo Removes heat limit, but you can also burn yourself!
  • New equipment: Hellfire Generator Heat now increases weapon power.
  • New equipment: Bomb Duplicator Every bomb drop is two bombs actually.
  • New equipment: G.E.M Connector All front G.E.M.s affect main gun only.
  • New device: Repulsor Changes the distance of drones.
  • New device: Shrinker Makes the ship smaller but also weaker.


Item changes:
  • Fixed minimines. They explode only on the first contact and they work with all bombs properly.
  • Bigger spread for disco bombs. They are less precise.
  • Flipper flips drones correctly. It also works with Focus now.
  • Circulus drone count is leveling from 1 to 4 now.
  • Blast projector now transfers one shot with lowered power only and generates no extra heat.
  • Magnavolt and VX Master Blaster are weakened.


Gameplay:
  • Scrolling speed has been slightly slowed down.
  • Major rework of heat. It only builds up while shooting now. It dissipates faster but the gun-jamming penalty is the same.
  • Crates and containers are not damaging the hero when falling on the ship.
  • Mouse controls + Aim Enhancer work together now (well, it does something :) ).
  • When collision catches hero's ship on the left edge it kills it instead of teleporting to a safe area.


Fixes:
  • Checkpoint now stores info about collected secret level.
  • Necro Titan no longer enters unkillable state (hopefully).
  • Great many minor tweaks and fixes has been added to the game.


This update was focused on technical stuff. We need to improve some core functions of the game like shop or heat (more heat handling items like central cooling coming soon!). Please give it a quick test and let us know, what you think.

In the next update will be mostly about the new content - adding level or two, enemies, etc. So there will be more new stuff to play! Stay tuned!

JnG2 Update #2 - The fight before Christmas



Merry Christmas to everyone! We dusted off our last year's joke with Xmas Mayhem level and turned it into an actual playable part of the game! It's a winter reskin of the Pirate Base level with some cheesy Xmas jokes in it, which was used for a video last year. And now you can have a bash at it yourself!

However, it's not gonna be so easy, no no no. Xmas Mayhem is a secret level that you must actually discover first. But let's be honest, it's not that complicated. We want you to play it obviously ;). The level also contains three new Xmas-themed weapons hidden in it. Happy treasure hunting!

The whole exercise wasn't just for fun. The update adds several new features useful for the game in future. Namely:
  • Secret levels.
  • Set items.
  • Collecting of special objects throughout the level.
  • Some basic assets for future ice/frozen level.

We've also added mouse control and several minor bug fixes. To make mouse move the ship, go to Options, Controls tab and switch Player 1 controls to "Mouse". Keyboard still works, but now the ship reacts to the mouse as well. The Aim Enhancer doesn't work properly with it. We still have to figure out, what to do with the combo.

Have fun with the Xmas level and we wish you happy holidays and the rest of 2018!

JETS'N'GUNS 2 Early Access is here!



It's ON! JETS'N'GUNS 2 Early Access has just been released!

You can get the game now and start the destruction! Bring hell to all evil-doers of the galaxy!

Let us now what you think and leave your suggestions on the game's forum here on Steam:
https://steamcommunity.com/app/830820/discussions/

You can also follow the development on our social media:

Facebook: https://www.facebook.com/rakeingrass
Twitter: https://twitter.com/rakeingrass
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass

Rake in Grass on Steam: https://store.steampowered.com/developer/rakeingrass

Early Access for JETS'N'GUNS 2 is coming!



In the last couple days we have launched Steam page for Jets'n'Guns 2. We've just added a new trailer to show some in-game action and a sample of a brand new smashing soundtrack from Machinae Supremacy! Check it out!

https://store.steampowered.com/app/830820/JetsnGuns_2/

The release is scheduled for the first week of December. The price of the final version will be most likely around 15 bucks. The Early Access is set up with discount to $11.99. Go to the store page for the details about the current state of the project.

If you are fan of ours, or SHMUP games in general, you can join us in our effort! Go to the store page, click Follow, put it on wishlist, let us now about you in the discussion forum.

We also post regularly here:
Facebook: https://www.facebook.com/rakeingrass
Twitter: https://twitter.com/rakeingrass
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass

Rake in Grass on Steam: https://store.steampowered.com/developer/rakeingrass

See you there!

A new game from Rake in Grass!

Hey everyone! I'm here with some news about future of Rake in Grass. We spent a lot of time this year updating our latest action game Rampage Knights. But we also started to work on our next project.

I can proudly announce now that the new game we are working on is Jets'n'Guns 2! Here's the first footage of the new project: https://www.youtube.com/watch?v=Ugcz6vxEjpI
The game is still in the beginning phase of the development and we have a long walk ahead of us. But we got a lot of groundwork done already - level objects and decorations, basic framework for enemies and weapons, physics, etc.

If you are interested in the news about Jets'n'Guns 2 and want to be in touch with the development more closely you can follow our blog, Twitter, Facebook and Youtube channel. I also tested some alternative media and set up a new account at Minds.com. Here are the links:

RiG's web site and blog: http://www.rakeingrass.com/
Twitter: https://twitter.com/rakeingrass
Facebook: https://www.facebook.com/rakeingrass/
Youtube: https://www.youtube.com/user/RakeInGrass
Minds: https://www.minds.com/rakeingrass

I hope you like the news and help us to get this thing of the ground!