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Something Wicked This Way Comes: Dungeons 3 Announced



Acclaimed dungeon management sim returns with first gameplay demos at GDC 2017

The Dungeon Lord returns!
Kalypso Media and Realmforge Studios are proud to announce Dungeons 3, the biggest and best entry yet in the acclaimed Dungeons series, set to make its first appearance at GDC 2017 in San Francisco. Attendees of the show will be able to see the first ever gameplay demos of the game and have the opportunity to speak with Benjamin Rauscher, one of the evil masterminds behind the Dungeons series. As well as PC, Mac and Linux versions, Kalypso Media is excited to confirm that Dungeons 3 will also launch on PlayStation®4 and Xbox One – the first time that a Dungeons title has appeared on a Microsoft console. Dungeons 3 is currently planned for an autumn 2017 release.

In Dungeons 3, the Dungeon Lord has successfully united the forces of evil and established the roots of his dark empire, leading him to the next step in his diabolical quest: expansion!

Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!

To celebrate the announcement of Dungeons 3, Kalypso Media has prepared a short teaser trailer showing the new (and familiar) faces you can expect to see, and a glimpse at some of the new features to expect when the game is unveiled in full at GDC 2017:

https://www.youtube.com/watch?v=Yh2aRaWh5dI&utm_source=Kalypso+Media+Group+Internal&

About Dungeons 3
Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!

Features:
  • The dungeon manager you’ve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.
  • Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.
  • Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand-new co-op mode for two players, more rooms, and more unique abilities.
  • Speak no evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.











The Steam page for Dungeons 3 will go live here later today!

For more details, FAQ and first screenshots, head over to the official Kalypso board:
http://forum.kalypsomedia.com/forumdisplay.php?fid=115

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Dungeons 2 Patch 1.6.1 Change Log



Dungeons 2 Patch 1.6.1 Change Log


Controller controls completely revised and improved, in particular:
  • Button assignment completely revised
  • Context-sensitive display of button assignments
  • Selection radius in RTS mode now increases over time, no longer manually
  • New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
  • Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
  • Revised menu screens and modal dialogs for controller controls
  • When last unit dies in a neutral dungeon, you can still use the D-pad to change region
  • Magic bar with hotkeys is no longer displayed in gamepad mode
  • Unit list GUI now usable with controller
  • Build-Queues now supported
  • Deadzone logic improved
  • Tools (Crate-o-Mats, etc.) can now be scrolled through
  • Tutorial messages and controller controls tip of the day adjusted
  • Steam controllers supported natively (Steam)


Performance optimization, in particular:
  • Dungeon rendering greatly accelerated under DirectX 11
  • Improved performance when displaying damage values
  • Pre-placed outside world units are only activated shortly before player contact
  • A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
  • Evilization optimized
  • Optimized rendering of simple outside world objects and dungeon decorative objects
  • Other tasks optimized for multicore systems (e.g., animations)
  • Optimized dungeon unit path calculation in the rough planning phase
  • Overall unit path calculation optimized
  • Corrected performance hit occurring with many un-stored resources
  • Logic physics system optimized
  • Various other small optimizations


Stability improvements:
  • Greatly reduced memory consumption under DirectX 11
  • Leak in Sound Effects corrected
  • Reduced overall music and sound effect memory use
  • Some assets were not unloaded properly after use
  • Object pools release previously unused objects
  • Reduced GUI texture memory use


Multiplayer:
  • Team Domination: now works properly
  • In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
  • Removed distinction between LAN/Internet game
  • Disconnections are now better communicated to players
  • The initial camera position is now correct for all players when loading a multiplayer game
  • A changed player color is now displayed correctly when loading a multiplayer game


Balancing:
  • Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
  • The ghoul skill "Braiiins!" now has a cooldown and costs energy
  • Research duration for some spells increased, for others decreased


Level design:
  • "King Robert must die!“: Cannon tower weakened by 50%
  • "The Battle of King’s Ending": Regeneration for the Ultimate Evil increased significantly
  • Battle map: spawners better coordinated
  • Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
  • Some creatures in individual maps mistakenly failed to attack players
  • Various script corrections
  • Fixed several minor bugs and imperfections


Miscellaneous:
  • Japanese localization added (Steam, retail, Gog, Mac App Store)
  • More light sources are now placed on the dungeon walls
  • GUI: Barthas now visible in the dungeon minimap
  • Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
  • GUI: Text spacing increased for better readability
  • Loading of large savegames accelerated
  • Units hidden in excavated areas can no longer be targeted with spells
  • Fixed several problems with Ragdolls
  • Level loading now less tricky
  • Repaired various visual glitches

Dungeons 2 Patch 1.6.1 Change Log



Dungeons 2 Patch 1.6.1 Change Log


Controller controls completely revised and improved, in particular:
  • Button assignment completely revised
  • Context-sensitive display of button assignments
  • Selection radius in RTS mode now increases over time, no longer manually
  • New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
  • Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
  • Revised menu screens and modal dialogs for controller controls
  • When last unit dies in a neutral dungeon, you can still use the D-pad to change region
  • Magic bar with hotkeys is no longer displayed in gamepad mode
  • Unit list GUI now usable with controller
  • Build-Queues now supported
  • Deadzone logic improved
  • Tools (Crate-o-Mats, etc.) can now be scrolled through
  • Tutorial messages and controller controls tip of the day adjusted
  • Steam controllers supported natively (Steam)


Performance optimization, in particular:
  • Dungeon rendering greatly accelerated under DirectX 11
  • Improved performance when displaying damage values
  • Pre-placed outside world units are only activated shortly before player contact
  • A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
  • Evilization optimized
  • Optimized rendering of simple outside world objects and dungeon decorative objects
  • Other tasks optimized for multicore systems (e.g., animations)
  • Optimized dungeon unit path calculation in the rough planning phase
  • Overall unit path calculation optimized
  • Corrected performance hit occurring with many un-stored resources
  • Logic physics system optimized
  • Various other small optimizations


Stability improvements:
  • Greatly reduced memory consumption under DirectX 11
  • Leak in Sound Effects corrected
  • Reduced overall music and sound effect memory use
  • Some assets were not unloaded properly after use
  • Object pools release previously unused objects
  • Reduced GUI texture memory use


Multiplayer:
  • Team Domination: now works properly
  • In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
  • Removed distinction between LAN/Internet game
  • Disconnections are now better communicated to players
  • The initial camera position is now correct for all players when loading a multiplayer game
  • A changed player color is now displayed correctly when loading a multiplayer game


Balancing:
  • Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
  • The ghoul skill "Braiiins!" now has a cooldown and costs energy
  • Research duration for some spells increased, for others decreased


Level design:
  • "King Robert must die!“: Cannon tower weakened by 50%
  • "The Battle of King’s Ending": Regeneration for the Ultimate Evil increased significantly
  • Battle map: spawners better coordinated
  • Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
  • Some creatures in individual maps mistakenly failed to attack players
  • Various script corrections
  • Fixed several minor bugs and imperfections


Miscellaneous:
  • Japanese localization added (Steam, retail, Gog, Mac App Store)
  • More light sources are now placed on the dungeon walls
  • GUI: Barthas now visible in the dungeon minimap
  • Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
  • GUI: Text spacing increased for better readability
  • Loading of large savegames accelerated
  • Units hidden in excavated areas can no longer be targeted with spells
  • Fixed several problems with Ragdolls
  • Level loading now less tricky
  • Repaired various visual glitches

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