Dev Log - 7th April
[!] Warning - Spoilers Ahead [!]
If you prefer to keep the game's content a surprise, I would advise you stop reading now as most of the updates / images come from late-game content!
I've been quite busy this past month so I haven't got as much to show as normal, however I've had time to touch up the enemy AI and fix some bugs!
I've also created the full roster of enemies for World 4 including some new enemy types, some of which I'll show off below! ːer_waveː
-
[h2]New Enemies![/h2]
[h3]Ant Attack![/h3]
Workers, Warriors and Healers!

[h3]Dinosaurs - Compies & Hypsilos![/h3]
Fast, Strong and Deadly.

[h3]Flyers - Pterosaurs and Nautilus Dominate The Skies![/h3]
Speedy Flyers and Airborne Tanks.

[h3]GlobRunner - A Peculiar Nuisance![/h3]
The MossRunner gets a primeval and mischievous upgrade.

[h3]Demolition Crew![/h3]
Bombas and PopRockies will force players to think outside the box.

[h3]Special Threats![/h3]
The toughest enemy units in the game.

[h2]Changes and Rebalance![/h2]
Enemy AI Update 🤖
- All enemies now attack boxes from the middle of an adjacent tile (no longer walking right upto them or cutting corners).
- Choppas now search for nearby boxes/trees and re-target to them if close enough.
- Enemies now have a safety check to prevent them getting stuck in walls (can happen if a wall is placed and they walk into it).
- Enemies who throw projectiles now alternate targeting between Boxes and Towers correctly (before they would 95% target towers only).
Status Rebalance 🔥
- Enemies afflicted with Fright or Stun become 1/2 a second more resistant to that effect with each hit, until they eventually become immune - preventing Stun/Fear locking enemies indefinitely.
Tower Rebalance 🐠
- Abomination is now more expensive to reflect it's insane power level.
- Goldfish ability is capped to 10 Beans per use.
- Power Plant is initially more expensive with higher levels being less expensive. This reflects an increased price for each "bean" it generates, and also makes upgrading more economic than spamming lots of them.
- Solar panels lv2 and lv3 costs have been reduced - making them more viable for Endless.
[h2]Bug Fixes[/h2]
- Keyboard ability shortcuts being locked out sometimes.
- Enemies getting stuck in the wall on Endless 2 World 3.
- Axo doing a second hop for no reason on the final platform sometimes.
- 3-4 - Enemies rendering behind wall while walking infront of it.
- UFO, Elephantom and Axo shadows lingering after they're defeated.
- 2-8 enemies can walk over water tiles.
- 3-8 Challenge to hit 100000 impact damage being impossible on easier difficulties.
- Flying enemies not doing their death animation after being teleported.
- Some typos and line break issues with text boxes.
Cheers,
Josh.
Anxious Noob.