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New Endless Map Added to Demo!

Competition Time! ːsteamhappyː
[p][/p][p]To celebrate Steam Next Fest I'm going to update the demo with a new map: Snowfall Glacier Endless 1[/p][p][/p][p][/p][p][/p][p]ːsteamdeadpanː Join the discord and share your record for a chance to help design a new endless map! The players who reach the highest wave can submit their ideas for a map, we will then do a poll to see which idea is most popular.[/p][p][/p][p]-[/p][p][/p]
Dev Log for April/May 2025
[p][/p][h3]Warning - Spoilers Ahead[/h3][p]If you prefer to keep the game's content a surprise, I would advise you stop reading now as most of the updates / images come from late-game content! [/p][p][/p][h2]ːbtd6thumbsupː What's New?[/h2][p][/p][h3]World 4 is now done! ːer_waveː Including the End Boss! [/h3][p]The Ancient Plateau is a tropical volcanic area teaming with prehistoric terrors![/p][p][/p][p][/p][h3]Featuring Sliding Walls![/h3][p]You'll have to think ahead and be careful not to lose your towers to the lava.[/p][p][/p][p][/p][h3]The Final Showdown![/h3][p]You'll have to beat the game to take on the final guardian.[/p][p][/p][p][/p][h3]The Last Summon![/h3][p]A special summon unlocked in the shop, which makes Traps cheaper... and places mines everywhere![/p][p][/p][p][/p][h3]New music for the Ancient Plateau![/h3][previewyoutube][/previewyoutube]
[p]-[/p][p][/p][h2]ːbtd6darkknightː Beast Mode![/h2][p]Unlocked once you beat world 4 - Beast Mode offers an additional challenge to those who want it. If you'd like to playtest - just ask! :)[/p][p][/p][h3]Rules:[/h3]
  • [p]Additional enemies and waves for each level.[/p]
  • [p]Abilities can only be used once per level (except for boss battles).[/p]
  • [p]No challenges.[/p]
  • [p]Only one life.[/p]
[p][/p][p]Collect artefacts and spend them in the new Beast Shrine to unlock extra endgame maps and modes![/p][p][/p][p]Note: screenshots below are placeholders (I still need to make them!)[/p][p][/p][p][/p][p]-[/p][p][/p][h2]Other Changes and Rebalance![/h2][p][/p][h3]Updated the Elements/Status Key.[/h3][p]The start page now shows all Elements and Status symbols for more clarity.[/p][p][/p][p][/p][h3]Changed the stun graphic to a spinning animation.[/h3][p][/p][p][/p][p]🤖 Improvements: [/p]
  • [p] Balanced Summon damage to challenge chests.[/p]
  • [p] Added rain atmos sounds to third world boss when it starts raining.[/p]
  • [p] Made boss shadows a little clearer during summon animations.[/p]
  • [p] Pop Rockies shield HP reduced considerably.[/p]
  • [p] All Sneaky enemies are now vulnerable for 3 seconds instead of 2 between activating Sneak ability.[/p]
  • [p] Chameleon now inflicts some burn, poison, slow and stun when it hits enemies with corresponding element.[/p]
  • [p] Reduced total damage output of Poison Rain ability.[/p]
  • [p] Damage numbers on large bosses now appear closer to the body part that was hit.[/p]
  • [p] Enemy hit flash increased to 0.2 seconds to stop super fast flashing with Mechs and Lightning Rods.[/p]
[p][/p][p]-[/p][p][/p][h2]ːsteamboredː Bug Fixes![/h2]
[p]Icon appearing outside of the screen if you scroll too far with the UI panel open using a gamepad - I've put in a fix that snaps the icon to the mid-screen when beyond a certain threshold.[/p]
[p]Fixed a bug causing shop info text to not appear for newly unlocked items.[/p]
[p]Updated challenge text for 3-7 on the level select page.[/p]
[p]Chick damage now counts towards total Impact count for challenge 3-7[/p]
[p]Bone Warrior damage switched to Magic Type.[/p]
[p]Towers that require a direction set do not count towards "Tower Limit" challenges until they are properly placed (when the direction button is hit).[/p]
[p]Traps destroyed by collectables respawning on map reload has been fixed.[/p]
[p]4-1 Frog not able to target on some water tiles fixed. (checked all other levels to remove the same bug)[/p]
[p]4-1 Frog placeable behind Rider and rendering above fixed (checked all other levels to remove the same bug).[/p]
[p]Adjusted Raptor's hitbox so it doesn't overlap with water and go in super-easy anymore.[/p]
[p]Healers no longer heal Challenge Chest (or other HP based challenge objects).[/p]
[p]1-7 Anomaly where Dog hits enemies through wall who then cannot path-find to Dog and get confused - fix.[/p]
[p]Challenge chests destroyed by Summon sometimes caused a Null exception to appear - fixed.[/p]
[p]Some minor rending / layering graphical bugs have been fixed.[/p]
[p]Elemental chest death chunk colours now match with their element.[/p]
[p]Missing red "LOS blocked" layer from 3-10 has been added.[/p]
[p]Abomination when re-loaded into a level sometimes firing wrong type of bullets fixed.[/p]
[p]4-7 - Adjusted challenge thresholds to 50,000, 40,000 and 30,000.[/p]
[p]Fixed a text bug causing progress percent to always say 10% when changing language.[/p]
[p]Fast enemies sometimes run over ground traps without triggering them - should now be fixed (Spikes, MudPit, Flipper, Henge)[/p]
[p]4-7 fixed a bug that occurs when PopRocky explosions hit the in-Level Abomination.[/p]
[p]4-7 GlobRunners no longer shoot at disabled Trap Parts.[/p]
[p]Some challenge text typos amended.[/p]
[p]Beast Mech rockets now fire from the correct spot when it slides on a moving platform.[/p]
[p]Added in "Azure Meadows" translation for the Endless level display.[/p]
[p]Fixed a bug causing % Complete to not translate correctly the first time the Progress page is opened.[/p]
[p][/p][p]Big thanks as always to my playtesters and supporters![/p][p][/p][p]Cheers,[/p][p][/p][p]Josh.[/p][p]Anxious Noob.[/p]