Dev Log - 3rd July
[h2]Bean Beasts is nearly complete![/h2]
The base game is virtually finished and all that remains is translation, some music and final testing. I'll soon be in a position to lock down and announce the launch date! ːbtd6thumbsupː
As always, if you'd like to get involved in play-testing, join us on the discord!
Now for the updates! Spoilers ahead for those who want to keep the end-game a secret! Note that much of the below doesn't affect the demo.
[h2]Competition Results![/h2]
Thanks to suggestions from players who participated in the Endless Challenge, the following map has been created: Champion Castle! Unlocked in the end-game and probably the hardest map of all.

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[h2]What's New?[/h2]

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ːSBpenguinː
[h2]Updates![/h2]
-
ːer_waveː
[h2]Bug Fixes![/h2]
Cheers,
Josh.
Anxious Noob.
The base game is virtually finished and all that remains is translation, some music and final testing. I'll soon be in a position to lock down and announce the launch date! ːbtd6thumbsupː
As always, if you'd like to get involved in play-testing, join us on the discord!
Now for the updates! Spoilers ahead for those who want to keep the end-game a secret! Note that much of the below doesn't affect the demo.
[h2]Competition Results![/h2]
Thanks to suggestions from players who participated in the Endless Challenge, the following map has been created: Champion Castle! Unlocked in the end-game and probably the hardest map of all.

-
[h2]What's New?[/h2]
- Endless maps for world 4 complete.

- Beast Mode levels completed for the whole game.
- Added the Beast Shrine, an extra shop to unlock end-game content.

- Added Champion Comet and Boss Rush to the Beast Shrine.

- Added a "Detect Demo Save" function to the Game Setup screen.
- Added a credits page.
- Added Steam Achievements.

-
ːSBpenguinː
[h2]Updates![/h2]
- Perfect Abilities and EnemyInfo achievements now show numerical progress on the Achievements panel.
- Globrunner and Nessie damage to walls reduced.
- Sharpshooter now only fires at the first target, rather than strongest.
- Sneaky enemy invincibility time slightly reduced.
- Sneaky enemies now "appear" when 2 tiles away from Rider.
- Mace level 1 damage increased to 14 +50%, from 10 +20%.
- Mace level 2 damage increased from +50%, to +75%.
- Removed Nautilus from 4-5 (they made Beast Mode almost impossible)
- Slightly reduced Raptor walk speed.
- Some tweaks to Chameleons secondary fire so it's not quite so OP.
- Burn/Poison damage is now limited to 10p hit (Hero) and 5p hit (Beast)
- Changed the win panel for 5-1 and 5-2 to remove the Gems (no gems for these levels).
- Adjusted Beast Mode multipliers, enemy buffs slightly reduced:
- Damage Resist from -80% to -70%
- StartShieldHP from +25% to +20%
- Movespeed buff from +10% to +5%
- Added more contrast to the Sharktato sprite.
- Added more chunks to DarkRiders death explosion.
- Slight rebalance to 2-9, 3-7 and 3-9 (Beast mode)
- Axo, GlobRunner and Nessie stun times / firerate have been reduced. Firerate for all is 25% slower. Stun time reduced by either 1 or 2 seconds.
- FrostScaly stun time reduced from 4s to 3s.
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ːer_waveː
[h2]Bug Fixes![/h2]
- Added a missing ground node to 2-6.
- Fixed a bug causing pumpkids to rarely spawn outside of the map (on boss/endless maps).
- 3-7 fixed a graphic bug with the gravestone tops.
- Fixed an issue where flying enemies sometimes wouldn't be targeted accurately from "First" setting.
- Fixed a bug causing enemies to cut the corner on 4-9.
- Fixed issue with Power Punch not firing on load.
- 2-5 Enemies still spawning on visible section of map - fixed.
- Teleporting minions now go to the start position and not to where their parents death position was.
- Re-centred some text popups (you must equip at least x1 Bean Beasts)
- Recharge during end boss should now be +20 Beans and up to 5000 Energy (not odd random numbers)
- Power Punch can now hit all enemies in all directions.
- Fixed an enemy collision issue causing heavy enemies to bounce around unintentionally.
- Pop-rockies on endless causing random explosions mid-map has been fixed.
- Tar Pits changing sprite back to lvl.1 MudPit when maps are re-loaded.
- Fixed a missing pixel from Quetzal flying sprites/animation.
- 2-3 Enemies spawning above the ceiling has been amended.
- Amended info data for Beast Mech, damage starts from 3.
- Amended upgrade cost for Abomination from 666666 to 66666.
- Fixed a scale issue with the PressStart button.
- Minor graphics fixes involving the shop buttons.
- Fixed enemy info inconsistencies for MetalRocky and UFO.
- Slimer Boss Rush timer not resetting to 0 with the main timer when the map is restarted.
- Fixed energy boost for Final Boss (was not hitting target of 5000)
Cheers,
Josh.
Anxious Noob.