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Dev Log - 3rd July

[h2]Bean Beasts is nearly complete![/h2]

The base game is virtually finished and all that remains is translation, some music and final testing. I'll soon be in a position to lock down and announce the launch date! ːbtd6thumbsupː

As always, if you'd like to get involved in play-testing, join us on the discord!

Now for the updates! Spoilers ahead for those who want to keep the end-game a secret! Note that much of the below doesn't affect the demo.

[h2]Competition Results![/h2]

Thanks to suggestions from players who participated in the Endless Challenge, the following map has been created: Champion Castle! Unlocked in the end-game and probably the hardest map of all.



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[h2]What's New?[/h2]
  • Endless maps for world 4 complete.
  • Beast Mode levels completed for the whole game.
  • Added the Beast Shrine, an extra shop to unlock end-game content.
  • Added Champion Comet and Boss Rush to the Beast Shrine.
  • Added a "Detect Demo Save" function to the Game Setup screen.
  • Added a credits page.
  • Added Steam Achievements.


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ːSBpenguinː
[h2]Updates![/h2]
  • Perfect Abilities and EnemyInfo achievements now show numerical progress on the Achievements panel.
  • Globrunner and Nessie damage to walls reduced.
  • Sharpshooter now only fires at the first target, rather than strongest.
  • Sneaky enemy invincibility time slightly reduced.
  • Sneaky enemies now "appear" when 2 tiles away from Rider.
  • Mace level 1 damage increased to 14 +50%, from 10 +20%.
  • Mace level 2 damage increased from +50%, to +75%.
  • Removed Nautilus from 4-5 (they made Beast Mode almost impossible)
  • Slightly reduced Raptor walk speed.
  • Some tweaks to Chameleons secondary fire so it's not quite so OP.
  • Burn/Poison damage is now limited to 10p hit (Hero) and 5p hit (Beast)
  • Changed the win panel for 5-1 and 5-2 to remove the Gems (no gems for these levels).
  • Adjusted Beast Mode multipliers, enemy buffs slightly reduced:
  • Damage Resist from -80% to -70%
  • StartShieldHP from +25% to +20%
  • Movespeed buff from +10% to +5%
  • Added more contrast to the Sharktato sprite.
  • Added more chunks to DarkRiders death explosion.
  • Slight rebalance to 2-9, 3-7 and 3-9 (Beast mode)
  • Axo, GlobRunner and Nessie stun times / firerate have been reduced. Firerate for all is 25% slower. Stun time reduced by either 1 or 2 seconds.
  • FrostScaly stun time reduced from 4s to 3s.

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ːer_waveː
[h2]Bug Fixes![/h2]
  • Added a missing ground node to 2-6.
  • Fixed a bug causing pumpkids to rarely spawn outside of the map (on boss/endless maps).
  • 3-7 fixed a graphic bug with the gravestone tops.
  • Fixed an issue where flying enemies sometimes wouldn't be targeted accurately from "First" setting.
  • Fixed a bug causing enemies to cut the corner on 4-9.
  • Fixed issue with Power Punch not firing on load.
  • 2-5 Enemies still spawning on visible section of map - fixed.
  • Teleporting minions now go to the start position and not to where their parents death position was.
  • Re-centred some text popups (you must equip at least x1 Bean Beasts)
  • Recharge during end boss should now be +20 Beans and up to 5000 Energy (not odd random numbers)
  • Power Punch can now hit all enemies in all directions.
  • Fixed an enemy collision issue causing heavy enemies to bounce around unintentionally.
  • Pop-rockies on endless causing random explosions mid-map has been fixed.
  • Tar Pits changing sprite back to lvl.1 MudPit when maps are re-loaded.
  • Fixed a missing pixel from Quetzal flying sprites/animation.
  • 2-3 Enemies spawning above the ceiling has been amended.
  • Amended info data for Beast Mech, damage starts from 3.
  • Amended upgrade cost for Abomination from 666666 to 66666.
  • Fixed a scale issue with the PressStart button.
  • Minor graphics fixes involving the shop buttons.
  • Fixed enemy info inconsistencies for MetalRocky and UFO.
  • Slimer Boss Rush timer not resetting to 0 with the main timer when the map is restarted.
  • Fixed energy boost for Final Boss (was not hitting target of 5000)

Cheers,

Josh.
Anxious Noob.