Overview of the Scenes in Forbidden Fantasy.

We will have a unified system of Point and Click scenes, which will be intertwined and fully navigable, starting with a Top View World Map where the main kingdoms and cities will be clickable elements. These will lead to rendered images of the street or central square, with buildings as clickable elements (Castle, Tavern, Brothel, Monastery, Inn, Character Houses, Cave, Clearings, Camps, etc.), which in turn may have sub-scenes attached to them.
We will have 5 types of Point-in-click, which are:
World Map: It will feature four main regions, each representing one of the kingdoms, and may contain two to five clickable areas (Castle, Main City, Secondary Cities, and/or Points of Interest such as forests, caves, and other locations where battles are more likely to occur).

Cities/Castles: These locations are important for the development of the story. A good portion of the dialogues in Static VNs may take place here, as well as confrontations with NPCs or even common enemies like Soldiers.
Buildings: These scenes are also very important, because in addition to Static VN dialogues and encounters/battles, we will also find items that grant access to appendices.

Appendices: These locations will contain most of the hidden items and rewards. Players may also encounter specific characters living their daily lives, which can trigger optional dialogues that expand the story and increase playtime.
Minigames: These will be the last to be implemented, but we may include some Point and Click-style minigames, such as “Target Practice in a training scene,” “Seduction Simulators in brothels,” or “Try Your Luck with a local fortune teller.”
In the next post, we will talk about:
- Affinity system
- Rewards
- Turn battle system
- User experience
See you soon.