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Evolution Survival News

Update V0.26

Added:
-Wave and Wind SFX
-Unguided Rocket Launcher
-Mortar

Fixed:
-Remove from inventory not removing sometimes
-Windmill not working

Major Update "1/4 Till V1!" V0.25

Major Update Build 64 V0.25

Added:
-Unlimited (Limited) Power!!!!!!!
-Generator
-Light
-Health Flask (Healing Potion) (Heals 30 Hp) (Takes 2 Fruit to craft)
-Toxic Fruit Cannon, Shoots a spread of toxic fruit that splash on the ground creating a cloud that can hurt you and animals overtime
-WindMills/GrainMills/GrainTurbines, these take seeds and can grind them up into a sort of seed "Flour" than can be put on a campfire to make "Bread"

Rebalances:
-Cooked meat now gives 17 Hp back instead of 30 to make there be a reason to use the health flask whilst not making the health flask Overpowered
-Aggressive Animal's %chance to target player is now a range from 0.05-0.09 instead of a set 0.07 (This will become dynamic in the future)
-Changed the way in which animal energy consumption is calculated.

Coming:
-Large Projectile weapons (EX: Rocket Launchers, Mortars, Grenades, Artillery...)

Big Patch V0.235D

-Fixed a lot of small Ui glitches (These things were almost unnoticeable but REALLY bugged me)
-Fixed Water graphical glitches on low quality settings

Patch V0.24

Fixed:
-Wood foundation snapping incorrectly causing walls to be off alignment
-Stone foundation snapping incorrectly causing walls to be off alignment
-Wood Wall snapping incorrectly causing other walls to be off alignment
-Stone Wall snapping incorrectly causing other walls to be off alignment

Patch V0.235

Fixed:
-Placement guides still showing when a save is loaded
-Storage Chest Client problems

Added:
-Saving for items in chests/ storage

Fixed/Patched/Reworked:
-Integrated the F interact function partly into the main inventory system component. (Storage Only)