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Evolution Survival News

Patch V0.2 Build 58

Fixed:
-Campfire taking away house buff

Changed:
-Campfires now stack and give 15*C buff

Update V0.199

Fixed:
-Hunger and Dehydration not syncing on multiplayer worlds


Added:
-Reworked Heat
-Heat Damage
-Heat Boost (Energy at the start that offers a "Grace" Period before taking damage if environment is too extreme)
-Housing (Full housing requires a roof) Protects from heat
-Temperature Swing (From Day to Night) added along with a setting for it
-Boulders

-Planned:
-Armor, Protects from damage and gives environmental fortitude

Update V0.198(C)

Added:
-Modular Animal System
-Trees take more hits
-Axes leave marks on trees
-Sidemap_9 "The Best Map" in-game

Fixed:
-Ui bug where text wouldn't go away
-Inventory closing randomly bug

Update V0.197

Build 53 V0.197

Added:
-Cosmetic System
-Settings for Starting a World
-Weather System (Just Fog, Clouds, Clear Weather)
-Settings panel on Host

Fixed:
-Crafting display bug (Did craft text)

Major Update "Trees" V0.195A-I

(This is for Updates V0.195A (Build 43) - V0.195I (Build 51))

Fixed:
-Tree's not being assigned proper bark on Client
-Certain Leaves not rendering
-Networking glitches
-Performance Issues

Added:
-Actual Trees (Leaves and all, not blobs)
-Taming and riding of animals
-BIG MAP
-Large Map additions
-Mo' Guns
-GRASSSSSS
-Fixed heating issues
-Day/Night Cycle
-Player Display Color Customization