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Vindictive Drive 2 News

Rika hotfix patch

  • Fixed info in her Archive file
  • She can now remain unlocked, activate her in Hex's Corner once more for the changes to be effective
  • Moved HP bar in the Stygian Traverse and made it smaller so it won't conflict with future hud changes
  • Added new icon just for fun


Remaining issues:
Gather player feedback on Rika's video cutscene to address potential freezes with videos in general
Lag Demon, though it's cause has been identified its a bunch of work to replace all maps with the new system

Sorry for the inconveniences and thank you for playing, currently working on Ark Royal, Helena and mech upgrades.

Chaotic Helleaven collab! Kickstarter victory update!

The Maidbot game has won the Kickstarter challenge thanks to our players and supporters, we are celebrating with our first ever collab with the Ultra-Class Maidbot, Rika Helleaven.



Rika's kit brings an unique set of skills, she relies on making her projectiles bounce to get the most of her damage, she can also grow very large in size and crush your enemies with her special attack, she also has the first Ultimate skill in the game, she grows larger and eats the whole planet, you and your enemies die but you get their loot after Vitakrosis goes back in time, slightly annoyed at you for doing this.

Rika comes with additional graphics and assets and even that cutscene that's unique to her, and was tough to produce but it's worth it, she's fun to use!


This update also brings new sprite standards for both Rika and Zero, I'll update all other Maidbots with an animated sprite and kit descriptions you can consult while in the city so that new players can have a better experience.

[previewyoutube][/previewyoutube]

Despite being an Ultra Maidbot, Rika will only cost owning 4 Maidbots and checking out Chaotic Helleaven in Hex's Corner, which means she's basically free for old players.

I made a post in the Kickstarter page giving details of everything I've been doing and what I'm gonna do next, look forward to auditions, backer rewards and more this week!

The Lag Demon glitch has also been identified, I established a new set of maps, if the Lag Demon doesn't trigger for the first time upon arriving to those maps, then it's gonna be old history.
If the maps don't work, then it will still narrow it down to where we need it, either way, we win. Hopefully we are only an update away from exterminating it.

There is too much coming our way soon and it's all great, please check it out here:

Kickstarter post about future plans and my current activity

A Maidbot Victory! Kickstarter successful!

We are officially a Kickstarter win thanks to you! Thanks to my beloved players and the support of amazing people. You did this. I really don't deserve you.
Also, our biggest backer, Goliathmk2, who kindly asked for upgrades for the rest of backers, so yeah! Backers are gonna get some more stuff!



Here's what they can expect: https://www.bokensha.org/kickstarter-victory-plan

What does this mean for the game?


In a nutshell, everything gets better, everything.
The burden of marketing and non dev tasks will be given to professionals, which gives me the time to focus 100% of my time only on production, my attention will go to getting the rewards for backers complete and improving the quality of the game, destroy the bugs and add more content I know you all want, like the upgrades for the mech as well as other models, more bosses and areas to explore, the good stuff.

A huge collab
is also coming live soon in a very critical update, with a new level of polish, opportunities are opening and the future seems bright for the first time.

By the way that one over there is Zero's chibi, Chero, chibi versions of the Maidbots will be added to the game as collectibles soon.

This has been exhausting, those who wanted to get one of those rewards but couldn't make it, don't worry, I'll make sure to bring them back in one way or another.

Thank you so much to all of you.

Illustrious and Beluga Lake are here! Vindictive Drive 2: Maidbot Archive

Beluga Lake is here!

[previewyoutube][/previewyoutube]

Beluga Lake is a residential district of New Noir City, lots of small apartment buildings near the lake, a nice view and a large concentration of powerful machines in the center of SEITEN's fleet.

The new area is classified a Red danger zone, every single enemy has as much HP as regular bosses, there's enemies and structures with new diverse skills that will surprise you and most of all...

Athena Battlestation

Sitting in the first Black danger zone block, this massive ship has enormous firepower and endurance, it won't go down in one attempt, it has two hangars with fighter jets that will constantly attack you as well as absorb damage from your projectiles to protect Athena.

Illustrious | The first Generation 2 Battleship girl you can try

A girl with a powerful kit and a nasty attitude comes to cause havoc.
If you manage to conquer Beluga Lake, you will be rewarded(or punished depending on how you see it) with Illustrious, one of the three Battleship sisters who comes from the fictional country of Britain, or so she says.
Illustrious will treat you like trash and bully you, but if you manage to impress her she will start treating you well.
Her kit plays around her personality, if you land her airstrikes properly, your cooldown will reset, enabling you to recast the skill as long as you don't mess up, if you do mess up, it will be extended and you will suffer a defense cut.

You can't fix her.

Illustrious is voiced by Rachel Herring, an amazing British VA and you can follow her in X/Twitter.

Archive and general layout changes


I rebuilt the Archive! Now it's easier to navigate and efficient for future updates, and as you will see, it gives me a lot of room to add new features in the future like unlockable pics and stories, but for now, this is the start of something cool.

Changed the hud in the city so that it doesn't get in the way of your shooting, I also made the Auriga more compact and easier to navigate, Arris is faster now too, you'll get to do what you want quicker.

Now Hex will comment on the number of alfajores you steal from her, the dialogues change every 10 alfajores and it ends at 200 for now, disappointing, I know, but I'll add many more as soon as I get a second of free time in a couple days, these are surprisingly easy to produce so hey, people seem to like stealing from that box for some reason.


Obstacles and challenges


The lag glitch is being a pain to kill, and telling players to restart their game to fix it doesn't sit well with me, I'll focus my attention into it more.

Collabs!

I'll start working on the Collab characters, there's 7 of them on queue, but there's one that is HUGE, and I mean, ENORMOUS, LARGE, but you'll see what I mean, please stay tuned to my X/Twitter where I will announce it soon.

Kickstarter | The final lap


We are days away! We've met all the stretch goals! That means the game will have 300 Maidbots, a lorebook, an official song...though I want many but we will see, and professional Marketing/Administration assistance that is very needed so I can focus on development and deliver updates faster.

All money raised past the final stretch will be used to pay Voice Actors, we are gonna have a LOT of characters so please share the campaign if you can and want to.

Kickstarter page: http://kck.st/4aweK1G

Thank you for trusting me for this, special thanks to the players that have been helping in the Wiki, being vocal about the game, reporting bugs, uploading amazing gameplay and helping in general.
Not gonna lie, this is being a tough challenge, but it's the kinda challenge that makes life worth living, knowing you are there brings me joy unlike anything else.

Thank you for reading, for the end I saved this precious Zero fanart by TheGenieA1

https://www.bokensha.org/

Minor update | small changes

Small title screen changes
Build for testing of lag fixes
Tyvm for your support