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Star Trek: Voyager - Across the Unknown News

Hotfix 1.0.2

[p]And heyho again,


2 blogposts in a day? Yes - not just that, 2 small patches in a day!

We’ve increased the autosave frequency so the game now saves at least after every fifth Point of Interest, and we’re preparing a manual quick save system for the upcoming patch.

Best Regards,
gameXcite & Daedalic Entertainment[/p]

Hotfix 1.0.1

[p]Heyho Captains,

Without further ado, here is our first, albeit small, Patch, focussing on some individual issues. As mentioned yesterday in our recent blogpost, this is only the first step before a bigger Update which will then be focusing on the save system.


Here are today's patchnotes:

[/p]
  • [p] Added the timestamp of the last savegame to the pause menu to improve visibility as a first step to address savegame-related feedback.

    [/p]
  • [p] Fixed a progression blocker in Maneuvers that could occur if Tom Paris was unavailable in a specific branch.

    [/p]
  • [p] Resolved an issue causing empty pop-ups when crew members were injured in Main Engineering.

    [/p]
  • [p] Adjusted balancing.

    [/p]
  • [p] Updated Chakotay Maquis Profile Picture

    [/p]
  • [p] Fixed potential crashes when exiting to the main menu from combat result screen.

    [/p]
  • [p] Fixed a potential crash that could occur when the ship was auto-focused at the end of traveling between systems.
    [/p]
[p]




See you in the Delta Quadrant,
gameXcite & Daedalic Entertainment[/p]

First day after Launch

[p]Heyho Captains![/p][p][/p][p]We knew the Star Trek fandom is a dedicated one - but what happened yesterday broke the boundaries of even our biggest, utopical dreams - you guys rock![/p][p][/p][p]Thanks to everyone as well who celebrated the launch together with parts of the team in our Discord. You weren’t there? Don’t worry, you can still join us and use the “@ask a dev Ping” to voice your feedback.[/p][p][/p][p]Talking about feedback, the team is already working on a fix for two of the main issues:[/p][p][/p][p]Saving[/p][p]We have heard you - very loudly… no for real, our ears are still ringing. It is a little bit more complicated than “just allowing saving whenever” - But we have seen what your desired outcome is and we are doing our best to find a solution that brings you there - without diminishing crucial game design decisions.[/p][p][/p][p]Crashes[/p][p]The game might crash at certain points (e.g. red alert bridge) on lower spec hardware when using FSR Upscaling (e.g. on Ryzen Z1 / Z2, nVidia 1000 series). This can be solved by reducing the graphic settings to medium / low and cap at 30fps or by deactivating FSR.[/p][p]We are working on a longtime solution, it might not be the first thing we can fix, though.[/p][p][/p][p]Additionally, there are some other smaller issues we already have found a fix for or are right now in the process of creating one - we will send out a smaller Patch before we can tackle the bigger stuff (Save solution).[/p][p][/p][p]Thanks again for your awesome dedication and hype you are generating![/p][p][/p][p]See you in the Delta Quadrant![/p][p]gameXcite & Daedalic Entertainment[/p]

And we are live!

[p][/p][p]Heyho everyone,[/p][p][/p][p]The waiting has come to an end - it is time to take the helm of U.S.S. Voyager, the most beautiful of starships of the federation they say (well, at least we say that).[/p][p][/p][p]Star Trek: Voyager - Across the Unknown is out now![/p][p][/p][p]The team is absurdly excited to show you what they have been working on - and await your feedback. We will be closely monitoring the next days/week and see what can, needs or wants to be done - So come say “Hi!” on our \[Discord Server] or leave your thoughts in the steam forum, either way - we will see it.[/p][p][/p][p]Well, for now there’s nothing more to do than to wish you good luck and say…[/p][p][/p][p]…Make it so! - Wait - No - wrong Series.. (Where is my Coffee?)[/p][p][/p][p]See you in the Delta Quadrant, Captains![/p][p]Daedalic & gameXcite[/p][p][/p][previewyoutube][/previewyoutube][p][/p]

Star Trek: Voyager - Across the Unknown's survival RPG retelling inspires many emotions, but mostly makes me feel old


Back when Star Trek: Voyager – Across the Unknown was announced, we knocked it for offering zappy muzak in place of the TV show’s official theme. Gamexcite and Daedalic have added the theme, now, and I sort of wish they hadn’t. “Help!” I screeched to my bedroom walls, as the rousingly sorrowful opening bars wafted from the speakers like nitrous oxide. “A videogame is making me feel something! It is making me feel like 31 years have passed, and I can still remember Neelix getting drunk on water. I still remember the Doctor’s first words. I still remember blowing up the Caretaker Array rather than using it to insta-warp home.”

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