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Hotfix 0.25d

Just a couple usability updates.

  • Fixed an issue with Resolution drop down transparency in the options menu
  • Fixed an issue where opening a menu with the keyboard would result in mouse navigation not immediately responding until you moved the mouse a fair speed or distance

Patch 0.30 Preview

Patch 0.30

Quick note: I'm aware of a couple menu issues related to mouse selection, and the resolution drop down, and will be releasing a hotfix shortly to fix those.

The next patch is coming along nicely, with the new class shaping up to play unlike either of the previous two. The Electromancer is a high mobility hero whose low initial damage builds to -ahem- shocking results! There's still a bit of content and polish to do, but the full release is expected on May 3rd.



A portion of the new update will likely head to the beta branch before that date (but not yet). So if you'd like to test out features and content extra early: Right click Boons & Burdens in your steam library, then select "Properties" > "Betas" and enter the code: "catmanapplebro"

You can also join the discord, to give feedback and chat, here: https://discord.gg/N34PwwuEYn

"speak softly and carry a big staff"

Key Features:
  • The New Class: Electromancer
  • 8 unique class-specific equips
  • 14 unique class-specific boons, across 2 talent trees
  • 5 new achievements
  • Bug fixes


Beyond this, I've switched the order of the next couple of updates so I can get more boons into your hands sooner. Patch 0.40 will have a lot of fun new upgrades, expanded synergy options for the Electromancer, and some updates to older talent trees and boons to better serve all three classes.

Until next time!

Hotfix 0.25c

Couple quick changes.

Note: This update also contains part of the new class update, but that won't be discoverable/playable just yet. If any weirdness arises related to that, please let me know in the forums.

  • 0.25c reverts the framerate cap to 120 fps.
  • The Pyro's Fireline dash ability is no longer mistakenly tied to the framerate, and should be consistent regardless of your current fps.

Hotfix 0.25b

Slowly chipping away at little issues as I work toward finishing the new class. I've narrowed down the issue that can cause certain effects (such as Snow Cone) to teleport to weird places (usually near the character), but have not yet implemented a fix.

Bug Fixes
  • Found and fixed two more conflicts that could result in units (enemies and neutral) spawning into an invulnerable state and remaining there. These conflicts were not in older builds, and look like a result of accidentally moving/deleting some small elements.
  • Fixed an issue that would cause collectibles to stop animating after leveling up in Arena mode

Hotfix 0.25a

A few more bug fixes, and another attempt to tame an elusive and hard to reproduce bug or two. I appreciate your patience, and understand it can be frustrating when a bug messes with or completely ends a run.

Bug Fixes
  • Additional changes to how chests work to hopefully prevent them from becoming untargetable.
  • Identified a number of behaviors that might have allowed enemies to be targeted or modified by abilities when they were first appearing or dying, and fixed these.
  • Visual FX will no longer fade out while leveling up in arena
  • Fixed the hitbox on Cold Shoulder that made it 2.5 times as large as it should be
  • Boon text descriptions no longer revert to the first menu choice after making a selection when leveling up in Arena (whew, who brought the word salad to the party?)
  • Crystal Construct has had its targeting systems updated. Note: As the first boon I ever added to the game, I discovered it was still using an older system for finding targets that the rest do not.