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Vinecard News

V0.9.2.5 Update Announcement - Ye Kai/Xiao Yao Enhanced

First of all, thank you to all the players for your support. Although the game's popularity is not high and sales have not met expectations (mainly due to issues with the art style and user experience), our game continues to receive positive reviews. We will continue to update the content for everyone and make the game better and better! We will also address the issue of art style by adding new skins and modifying some old standing paintings. Please rest assured!!!

In addition, the official update roadmap for the V1.0 version of the game has been displayed on the game store page~!

The first major patch of VineCard one week after its launch is as follows:


1. Balance adjustment.

Ye Kai has added a new skill [example not false]:

When equipped with the Fallen Leaf Flying Blade, if no attack is made, the weapon's attack power will increase by 1 at the end of the turn.



Explanation: When we initially designed the character Ye Kai, we intended to make it a rhythmic and consumptive character because the reference character prototype was Comrade Ye Kai from Gu Long's novel. Compared to Li Xunhuan, his flying sword was more casual and unrestrained, but not as deadly. Therefore, we gave the character a certain level of damage growth and explosive ability. But the data feedback within a week shows that the character's current strength is weak, mainly due to weak growth in the later stage,

We have decided to add back the skills that were initially discarded, such as' not inflated ', allowing players to achieve high explosive levels in the later stages through positional strategies.

Xiao Yao - Little Beggar Skill [My Cloth Clothes] Adjustment

At the end of each round, all armor will be converted into attack power and will become ineffective after the next attack.



Original effect:

At the end of each round, all armor will be converted into attack power and will become ineffective after the next action.

explain:

We have noticed that the beggar is the character with the lowest clearance rate, and the core issue is that it is difficult to control the burst time of my cloth clothes. We have decided to strengthen this skill to allow players to more easily deal explosive damage. After all, this character's growth is slow, the output range is small, and resources are all hit one stick at a time, requiring a strong post burst.

2. New station options [Fengmang Casting]

Effect: Increases the attack power of the current weapon by 6 points



Explanation: After adding 'Immortal Casting' in the previous version, we found that this type of skill has a qualitative improvement on many weapons, such as' Golden Bell Shield ',' Gatling ',' Salted Fish Stick ', etc. Although the options for station weapons are usually not the first choice for players (mainly because players are not good at utilizing weapon resources during the early stages), we have decided to add some powerful skills to the weapon buff genre.


3 new difficulty levels - Shura mode (added to the Steam leaderboard) is expected to debut in the next version, welcome all kinds of experts to challenge!

The rules are as follows:

【1】 Random character winning streak challenge

【2】 Based on the difficulty of the difficult mode, but suffered fatigue damage after 250 steps

【3】 Join the Steam global player's highest winning streak ranking

V0.9.2.0 Update Announcement


Fixed the issue where mocking enemies still appear on their faces in some cases.
2 fixes the bug triggered by the achievement exception of 'Tang Cao Shen'
3. Optimized the probability model for flashing bosses at the bottom, now prioritizing bosses that players have not defeated before

V0.9.1.9 Version Update Announcement


1. Fixed the bug where the text display of the Black Wood Kleit Relay skill 'Death's Eye' was incomplete
2. The basic health/attack power of the Asthma Dog has increased to 4/4, which was originally 3/3
3 We will optimize and complete the Boss's flashing probability guarantee mechanism as soon as possible, so that all achievement players can reduce their liver power.

V0.9.1.8 Update Announcement

1. Optimized Mo Yu's puppet summoning mechanism:

When killing enemies with theft skills, if the number of puppets does not reach the limit, priority will still be given to summoning puppets.

2. Optimized the refresh mechanism for mocking enemies, such as' Crow ', who will not appear directly near the player's location when the map is refreshed.

3. Optimized the reward pool for items in various levels of treasure chests, ensuring that most dropped items can bring direct gains or rare weapons with special effects.

Of course, we still retain some combinations that are difficult to directly generate gains, but may occasionally occur, such as picking up sharpening geese while holding Gatling. We believe that the low probability of unexpected items being released from treasure chests is still a part of the player experience, but we will continue to monitor and optimize for drops that have received negative feedback!

V0.9.1.6 Version Update Announcement~

1. Fixed a bug in the "Sunset Wilderness" instance where special circumstances prevented Bomber Aubrey from completing the "Fireworks Feast" achievement
2. Optimize the relay station option 'Heavenly Justice' effect: When there is sufficient Bull Coins, the relay station will definitely display 'Zenith Cannon' and will definitely prioritize hitting the enemy.
Originally, it was said that when there was sufficient Bull Coins, the relay station would inevitably display the 'Zenith Cannon'.
3. Fix some erroneous text
Regarding the preview of the upcoming official version content, here is a brief text explanation. We will update the development drawings to the store homepage as soon as possible!!
Although the current sales are not ideal, we will not give up!!!! I will definitely persist in updating more fun content for the game and not disappoint the trust of EA players!!!
The following is the V1.0 version preview (specific details may change, but the difference will not be too significant): Version V1.0- Battle of Nantianmen 1. New scenes have been added: "Nine Heavens" and "Ultimate Boss Battle": "Battle of the Southern Heaven Gate".
Players will challenge various divine soldiers and generals in the game, ultimately defeating a mysterious boss, facing fate, breaking the conspiracy of the divine realm, and restoring peace to the world of Ziwei Star.
2. Added Yuanlan exclusive story mode 【 Chapter of Lotus 】
Tell the story of Yuan Lan's background and how she grew from a wooden sword girl to a female hero, becoming a swordsmanship genius in her youth. In this mode, more characters related to the main storyline will appear (Mi Fei, An Linglong, An Lushan and other main characters will also appear, as well as the friendship story between Tianxue swordsman Chen Shuang and Li Bai), and explanations will be given for the cause and effect of the prologue "Caifeng Tower Fire Incident".
Three standard modes have added four playable protagonists
Tianxue Swordsman - Chen Shuang (players unlock 8 initial characters with normal difficulty)
Mysterious Character 1 (Unlocked through Ultimate Boss Battle)
Mysterious Character 2 (unlocked with points)
Mysterious Character 3 (unlocked with points)
4. Add skins (points redemption) for the initial eight characters