1. Lords Of The Fallen
  2. News

Lords Of The Fallen News

Lords of the Fallen gets packed content roadmap for rest of 2023

CI Games and Hexworks have announced a schedule of upcoming content for Lords of the Fallen, outlining the roadmap for the remainder of the year.

With the Halloween-themed Season of the Bleak having ended, you can expect two further events to take place before the New Year. Each promises to bring fresh content across Mournstead.

The roadmap, as shown below, also includes a regular weekly cadence of updates focusing on bringing further stability, performance optimization, and balancing improvements to the game, including online cross-play.

Read more

Lords of the Fallen patch says you were having it too easy, makes bosses harder


Lords of the Fallen developer Hexworks clearly thought you were all having too nice of a time, so the game's most recent patch has made a number of bosses tougher.


With a genre like soulslikes, you can test your game as much as you want, but you can't ever really be certain about how tough a boss should be until the game is in the player's hands. Lords of the Fallen has been out for almost a month now, and it has already received some tweaks, but its latest patch will definitely amp up the challenge a touch. For example, the Sanctified Huntress boss can now use her dash-teleport when you've cornered her against a wall, so that trick's down the gutter. Griefbound, alongside her minions, are also more aggressive now, meaning you'll probably need to be a bit more alert.


The notes for patch v1.1.282 also note that it has "increased the challenge for a boss at the bottom of a very dark place. That aberration born from love now has higher pacing and a bit more punch." Sounds like you'll need to go and see the specific changes for that one yourself. Bosses aren't the only thing that have changed during the patch, there are a huge range of other tweaks too, though not all of them have gone down well with players judging by the comments on a Reddit post detailing the notes.

Read more

Lords of the Fallen gets another major patch and… a Halloween event, for some reason

These days, you can expect Halloween events in spooky games, wholesome indie games, as well as live service games that will jump on any and every opportunity to sell $20 skins. But it's rare for the type of game that Lords of the Fallen is - Souls-like action RPG - to host its own.

Lords of the Fallen is not, of course, devoid of any horror. Its Umbral world of the dead is full of body horror and all manner of horrific creatures, but this Halloween event brings some of that action to the world of the living.

In celebration of the release of the big 1.1.249 patch today (out now on PC, later on consoles), the developer is kicking off a limited-time in-game event. It's live now until November 2, and it introduces a new quest, and some themed decorations in the world of Mournstead.

Read more

Even with Spider-Man 2 in the spotlight, Lords of the Fallen has soared past 1 million sales

Spider-Man 2 clearly hasn't sucked all the air out of the proverbial October room when it comes to big releases. Lords of the Falen, a smaller game by comparison, managed to sell 1 million units in under ten days, 54% of which were made on consoles.

Though the comparison seems a little pointless at this point, it nonetheless took the original Lords of the Fallen (from 2014) seven months to reach 900,000 sales.

The modern Lords of the Fallen is a visual benchmark for Unreal Engine 5, with interesting tweaks to the Souls-like genre like the dual worlds mechanic. Though its general reception was better than the original, the overall verdict was a little mixed, with many reviews, including our own, lamenting its erratic difficulty spikes and performance problems.

Read more

Lords of the Fallen devs backpedal and change one of its most controversial mechanics

Things clearly move very quickly in the world of game development, and that's especially true in the case of Lords of the Fallen. Just days after the developer addressed a major point of criticism, saying it will remain as it is, things have already started to change.

Starting with patch 1.1.224, which went live today.

One of the more contentious aspects of Lords of the Fallen has been enemy density, and their seemingly limitless ability to continue chasing the player for the entirety of a level. I criticised both of those design decisions in our Lords of the Fallen review, and they've come up in many other reviews.

Read more