V0.3.14 Update log
[h3] [New Content] [/h3]
[h3] [Optimization] [/h3]
[h3] [Bug fix] [/h3]
- Added a battle settlement interface to view damage statistics information.
- Added the option to set automatic combat in the combat interface.
[h3] [Optimization] [/h3]
- Weakened enemies such as Wood Elements, Blade Spirits, Azure Dragons, and other monsters that can heal. Now, they will heal based on their lost health instead of their maximum health.
- Weakened the effect values of the law states in various regions of the main immortal realm.
·0~100: 20% maximum health damage reduced to 20% current health damage; Silence time: 2 seconds reduced to 1 second.
·101~200: Downregulation of 2-layer immunity to 1-layer immunity.
·201~300: 1% of maximum life is weakened after treatment, and 1% of life has been lost after treatment.
·301~400: 20% of maximum health damage is reduced to 10% of maximum health damage.
·401~500: Level 30 [Random Negative State] is lowered to Level 20 [Random Negative State].
·501~600: Level 5 [Random Damage Status] is lowered to Level 3 [Random Damage Status].
·601~700: Reduce the 10% action plan to 5% action plan.
·701~800: 3% maximum health damage is reduced to 2% maximum health damage.
[h3] [Bug fix] [/h3]
- Fixed some content errors in English translation.
- Fixed the remaining memory leak issue in the background mode.