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Fistful of Frags News

Horse Riding, new update out!

[h3]It only took 15 years?![/h3]

It never was a big development milestone, in part because gameplay didn't really required vehicles of some sort, but this year came with lots of big changes and additions and... here we are. I'll save you the technical details, isn't really hard to add horses to Source engine if you go the simplest route, but there's a lot more. Riding horses probably wouldn't have happened without the superb animations made by Nimrod Hempel, community member that has helped FoF over the years. The main motivation source came from the sheer will, positiveness and insistence from another community member called Paralhama. Finally, also big thanks to The Saloon people that joined our playtests and helped with final touches.

[h3]Concerns?[/h3]

The inclusion of horse riding into a game known by its small arms and silly footed combat could cause some scepticism at first. So let me clear something up, we don't want to change how most of our maps play. We have chosen a few regular maps as Fistful, Depot or Tortuga for this experiment to take place, there still exist areas (mostly indoors) where cavalry can't enter. A couple of new horse exclusive maps were added, this is probably the main direction where horse riding should be going, but I must say that the experience in some of our larger traditional maps has been very positive so far.



[h3]Horse riding explained[/h3]

Horses offer great advantages when it comes to movement speed and attack power. For instance, there's no moving penalty while aiming or slowed down speed while reloading. Ramming other players to death is a key advantage for riders.



However, horse riding requires good control, isn't just about speeding around mindlessly. Turning fast at high speed makes horses slide/drift. This side effect may be used to deal with trailing enemies though. The control scheme is quite similar to standard first person view, in short: aiming and movement direction are tied. Some degree of free aiming should be expected in upcoming updates, such improvements were delayed due time constraints.

[h3]And this is just the beginning![/h3]

We are reaching new horizons, do you want to ride along us?



Credits : The Saloon ("Badass Gunslingers" steam group)
Playtesters : Nimrod Hempel, Paralhama, El Indio, Chitch, Yami, Flaydin, Kyeki, Papa Pasda, Paollus, Decathlon Antifa, Ranger, sid3windr, Ψευδαίσθηση, Treed and YAYOI.
Also thanks to Kyeki for providing a test server for the beta tests. Pass the whiskey!

15th Anniversary! and sneak peek of upcoming update

Fistful of Frags existed way before its Steam release in 2014, in fact, only half its existence has happened on this platform. It was the end of year 2007 when this adventure started. Those were other times for sure: YouTube or Facebook? two small start-ups. Smartphones? ha! Freemium exploitative games? Fortunately not.

As a western modification for Half-Life 2, our first public beta was rather small, unpolished, yet engaging. Vigilantes, desperados, team based gameplay (way slower than it is now), 5 maps and a handful of weapons.



Many more betas, weapons, maps, game modes and lots of changes came, and of course, a release on Steam that allowed us to be known and played by millions of persons. Ain't the subject of this modest reminder to talk about all those releases. Some FoF 'historians' around could tell you the positives and negatives of such lengthy development cycle.

Beyond success and failure, what's really important to me is how lot of great people shared their time with each other, making assets, giving feedback or publicising the game around. That's how many stories of friendliness (and even romance!) started. Do you have any story to share? I'd love to read them.

Finally, the past is gone and future is always around the corner. Here's a sneak peak of something we'll be playing soon!



(yep, that in the background is one of our first maps, tramonto_lite)

Wild West add-on for Insurgency Standalone


Hi, as a previous player of FoF, which was the Source SDK 2007 mod branch then went Standalone on Steam!

The Wild West theater for Insurgency we showcasing today redesigns team loadouts to feature new weapons like:
double barreled Coach Guns, Winchester rifles and shotguns, Remington revolvers, dynamite, and more..for Outlaws (Insurgents) versus Lawmen (Security).
Ride em cowboy!

The server can be found at the following IP and is named “#INS2U-M.G.E D.U.E.L.S”: 164.132.201.207:27015
https://steamcommunity.com/sharedfiles/filedetails/?id=2612282363

While we dont usually ask for favors from our community, we want to make an exception for Shoubi and his servers. Hosting quality servers is a big expense, and we would really appreciate it if you could toss a few bucks in order to help with his server costs.
Donation page: https://ins2u.online/support-us
Server Website: https://ins2u.online/

The Saloon's Team Elimination Competitive Event 2022

Howdy pardners

This is a reminder, a singal boost one might call it for an event that is bound to take place really soon.
This has already been mentioned in the previous news release but it seems people have missed it somehow.

[h2]The Saloon's Team Elimination Competitive Event 2022[/h2]
>>> Event forum thread <<<

Visiting the link above will give you all the information you need just hurry cause there ain't much time left !

Pass the whiskey !

A Highlight on the latest updates

Howdy pardners !

The summer is almost here but the whiskey never stops flowing in Fistful of Frags !

It's been a long time since we had a news release, we aim to rectify this and use this opportunity to fill you in with a surmise, a presentation of all the "latest" important updates the game has seen in the past few months.

[h2]Map Updates[/h2]
A lot of maps have seen small changes, optimisations to make spawning safer but also to change/guide the playerflow in different ways thus making them play out in a new kind of way.
A lot maps have even seen additions like secret rooms, secret spots with stationary Gatling guns and even Cannons creating new hilariously funny battle situations, so make sure not to miss out !
Some of these maps are fof_fistful, fof_sweetwater, fof_nest, fof_desperados, fof_impact and in the case of fof_tortuga, a full revamp by it's creator !
So make sure to check each of them and let us know what you think. :)



Slide perk

Do you want to shoot while moving fast? Now it's possible by picking up the Slide perk, it'll give you the ability to slide by pressing the crouch key when at running speed, for longer slides make sure to press and hold the crouch button. Note that accuracy remains at standing still position while sliding.





The speed and length of the slide is dependent on the speed you had when you first initiated it but not only, it also scales with the verticality of the terrain. For example, running at top speed and sliding down a hill or set of stairs will produce a way faster and longer slide overall in comparison to a slide performed on a completely horizontal, flat terrain.

Tip
For the element of surprise use this new perk to your advantage and initiate your battles with it cause it gives you faster <<gun draw speed>> and allows you to shoot accurately (just like when standing still) during the slide's duration, you also deal slightly higher melee damage when you're sliding.

Jump Master perk

Picking up this perk will give you the ability to wall jump.
While you're performing a wall jump you can connect that with a kick (wall jump kick) and deal even greater damage !
This movement perk will give you access to some areas that you wouldn't be able to reach normally, it will also significantly reduce the fall damage you get when dropping off high places.

This jump perk is the first of it's kind much like the slide is for Fistful of Frags, it "came about" as we were looking for new interesting ways to evolve and refresh the game-play so we believe you will enjoy it once you master it.



Tip
It can be hard to pull off a wall-jump-kick but there's a way to use it very practically.
For example, if you ever get cornered (back towards the wall, touching) you can use it to jump over your enemy and corner him instead or wall-jump-kick above his own kick and fast "turn the tables on him".

Black bow variant

The Black Bow features a higher damage output (faster fire rate and slightly more damage per arrow) which makes it very effective when you are taking shots at targets that are close to mid range away from you, making it ideal for close quarter encounters but distant ones as well, you will find it inside the red weapon crates at a fairly reasonable price for your enjoyment !



FragMaster progression system

The FragMaster progression system was introduced mainly as a response to battle the issues the game faced with cheaters getting banned and creating a new account to bypass their ban.



It does not fully protect from cheaters of course, that's impossible to achieve especially in a completely, 100% free to play game.
This system locks away the most lethal weapons of the weapons/perk load-out screen, this affects exclusively level zero (0) Steam accounts, any account level 1 and above will not be affected by this system.
Players with Steam level 0 accounts will have to play to unlock these weapons.
The amount of FragMaster points you get at the end of each round depends on how well you've played (Notoriety score).


Upcoming stuff and more

There are more updates coming down the line, a new very powerful weapon will be added soon to the game, one that has been in the design board for quite some time but couldn't be included thus far due to balancing factors.

Thank you for sticking with Fistful of Frags for so many years and supporting it by playing and helping with the content creation, this game cannot survive without you so we thank you from the bottom of our hearts.

For more info on the game's updates you can visit the official patch notes thread via link bellow.
Fistful of Frags | Patch Notes 4

One more thing to mention, The Saloon, one well known community of Fistful of Frags is holding a competitive event very soon (early June) that might interest you.
For more info please visit the thread linked bellow.
The Saloon's T.E. Competitive Event 2022 *Credits* : Community member Yami (pictures and gifs) and community member Kyeki (news cover+banner pics)

Please leave your opinion or any questions bellow.
We hope to see you in-game passing the whiskey !