1. Fistful of Frags
  2. News

Fistful of Frags News

Halloween Celebration : The Return of the terrifying BoomBows!

Howdy pardners.

It's been some time since you've read from Firstful of Frags so we believe that it's high time to update you on the latest news but also present you with FoF's Halloween "GhostTown" game-mode once more!
First things first though... some news.

[h2] Lost but most certainly WANTED![/h2]



We need to start by addressing the "elephant in the room" as they say, and that would be nothing other than sharing what some have probably suspected already.
The main developer and the creator of this awesome game (Rebel_Y) has been missing for about six months now, the exact reason for this is unknown and only speculations can be made, but we will leave that aside for the time being, the truth of the matter is that Fistful of Frags needs him without a doubt.

This of course has led to some issues when it comes to properly administrating the game in various ways; most notably it has left the "Highlight Server Browser" (henceforth called HSB) on "autopilot".
No server (old or new) can be highlighted to show up on the server browser with the image tiles (the HSB) without Rebel_Y around which is very, very unfortunate.

In order to view all the servers that exist out there and not only those that are being "served" to you, you need to look for them by using the "FIND SERVERS" button which is on the game's title screen. This is very important as many believe that the game doesn't have enough servers for people to have fun on but that's very far from the truth.



We need Rebel_Y back as soon as possible, let's hope he’s doing well wherever he is.
Now... there's one thing we know he would approve of 100% and that is of course, celebrating Halloween, let's go with a YeeHAW!

Ghost Town : Trick...or Boom!!!


As many of you know FoF's "Ghost Town" game mode received a very fun update 2 years ago, that was the TnT bow, Ghost Town returns to us with the TnT Bow in tow this year as well.

The TnT Bows spawn simultaneously at the start of each round and will keep randomly respawning when they are "lost", one for each team (up to 4 in a 4Team Shootout), and they bear the color of each team. It's relatively easy to track these bows and those that wield them as they are almost always shown even through walls with a discreet but very clear colored highlighting. The TnT Bow is a very powerful weapon so use it carefully. At first you need to get used to its blast radius if you want to avoid blowing yourself up, but no one can take this weapon away from you as long as you're not blasted by something or killed by an enemy.

[h3]FoF's evil, spoooooky witch has done it again![/h3]


You will find her cauldrons at 3 different spots around each map, don't be spooked by them, drink the witch's juice and feel the Peacemaking power building in ya!
If you manage to drink enough of the stuff you will transform into a butt grinding Peacemaker with infinite ammo for a limited time and also get to keep these "instruments of Peace"!



All in all, great gameplay and opportunities for lots of fun but all that would mean nothing if we didn't have great maps to play on.


The spooooky versions of some of the maps we've played and loved over the years like Desperados, Nest, Cripplecreek and Overtop return to us with yet one more addition, the...

[h3]New map : The spoooooky Warehouse![/h3]

Introducing the Halloween iteration of fof_warehouse, "gt_warehouse" a community map created by Yami of "The Saloon".
The map features the regular layout of it's 9th revision but with a more festive dressing without a doubt!
This is considered a work "under construction" as it is in it's beta form still and needs some work in order to find what is causing one specific issue involving it's performance, something that The Saloon's playtesters will be working on during this first week of the Halloween celebrations.
Make sure to check it out as it will be hosted on a limited amount of servers due to it's beta phase.


With all the above mentioned nothing remains than to give you some suggestions of servers that do not appear on the "HSB" that have the game mode already running for you to have a taste.

[h3]Non Highlighted servers running Ghost Town mode at the moment.[/h3]
The servers below can be accessed either by the game's in-game console or the option "FIND SERVERS" from the game's title screen.

US East Coast based
"★ [US] The Saloon | Ghost-Town | No-Horses, Music"
connect 162.248.88.40:6315

US West Coast based
"[US] Kyekful of Frags Ghost Town #FreeChitch"
connect 64.52.108.68:27040

[h3] Server owners : How to...[/h3]
Server owners that want to enable "Ghost Town" mode on their servers need nothing more than to set it up in their server.cfg settings, change their map file settings to include the maps with the prefix "gt_" and make sure to add two variables that enable the TnT bow spawning sequence and highlighting.
"fof_sv_ghost_town 1"
"fof_sv_ghost_town_xbow 1"

We hope to see you out there passing the whiskey and enjoying this Halloween in Fistful of Frags.
Thanks for supporting this game with your free time, you are the ones keeping it alive!

Pass the witche's Juice ! ːsteammockingː

credits : Article cover and header by RangerLicious of "The Saloon", Gif Artwork by JPM岩

Fistful of Frags: Retextured DLC is out, and more...

The stylized texture set is back, with more textures, some improvements and this time as an optional side download, check it out:

https://store.steampowered.com/app/1965120/Fistful_of_Frags_Retextured/

Tortuga map update

Here's a new version of this level that already had a couple of major revisions before. Hoping this will be the definitive one.

A bit of background: Tortuga was very open and lineal, quite different from some of our classic maps. While variation is welcomed sometimes, in this particular case I think most players didn't appreciate its unique layout and features. So here's a version more in line with what you would expect from a Fistful of Frags map: more connections, escape routes, tight gameplay and controlled line of sight.

A fistful of new textures

Howdy partners, I'm presenting you another update! This time is about level textures.

Over the years we added a bunch of level textures, some new, some taken from Valve games as Half-Life 2, Counter-Strike: Source or Day of Defeat: Source. The end result was a bit of a mess due a inevitable mix of styles, sizes and varying degrees of quality. Another issue is the inherent noise and lack of quality that most of these textures have, because they were made to be played on small monitors and run by not so capable hardware.

So the time for a complete renovation came. The new textures share the same visual style and quality. They are stylized because a multiplayer FPS like this one benefices from simpler graphics, your eyes don't need a lot of noise/details because you'll be playing the same levels over and over and those details simply won't be needed at all. That extra information won't be useful for you, more like the opposite.

The intention, however, was to conserve the same feeling and overall look, so the new textures have many common elements with their ancestors. Their sizes increased, so perhaps you may notice slightly longer loading times.

Finally, feel free to help us improve these new textures with your feedback!




Full size versions:

https://imgur.com/04SKRZQ
https://imgur.com/2zhS7Eb
https://imgur.com/xTetfwp
https://imgur.com/zj64wjB
https://imgur.com/4Q181dK
https://imgur.com/8NWm2Ea
https://imgur.com/F7PRJj2
https://imgur.com/oQtJ0IF
https://imgur.com/toZhNYu
https://imgur.com/LOjrBYp
https://imgur.com/EYeo8Ei
https://imgur.com/ALa5Lbd

Fistful of Frags O.R.C.S. season 3!

Howdy there pardners!

The whiskey never stops flowing in Fistful of Frags and as such we've prepared for you a competitive event to try your skills going against some of the very best players at the game at the moment.
This event is something that happens only once or twice per year so don't miss out!

The dates and times that the event will be taking place are as follow
  • [EU] 25/2/23 7pm (London UK time)
  • [US] 26/2/23 4pm (PST)


[h3]Update[/h3]
27 / 2 / 23
Another night of absolute mayhem, this time on the US region!
So many answered the "call of the whiskey" and came in to show their skill.
Even making it into the Finals means a big deal when you're competing against some of the best players in the game and that stands true for both the [EU] and the [US].
We're honoured to share with you the names of the Top5 [EU] and [US] players!

O.R.C.S [EU] season3 Top 5
  • (1st) Scamper9 Ⓢ
  • (2nd) YAYOI Ⓢ
  • (3rd) Spunty Ⓢ
  • (4th) Fresho
  • (5th) wojtusu Ⓢ


O.R.C.S [US] season3 Top 5
  • (1st) Lidnunis Ⓢ
  • (2nd) Soviet Doggo Ⓢ
  • (3rd) Dark
  • (4th) A Pair of GlasseⓈ
  • (5th) Kyeki Ⓢ

The 1st player of each each region will receive the Golden Guns effect, turns every revolver or one-hand type of gun to appear in Flashing Gold!
The Top 3 will be awarded an exclusive cosmetic, in-game scoreboard badge that makes
them immune to votekick!.
The Top 3 as well as the Top 5 will also receive rewards in the form of Steam games.
(will be contacted within this week)

We want to congratulate the winners but also thank everyone brave enough to have taken part in this competitive event.
You are part of the reasons why this community still exists...the dedicated few.
So here's a toast to you, the dedicated playerbase of Fistful of Frags, we hope to see you again in the next season!

Pass the whiskey!

[h3]Update[/h3]
26 / 2 / 23 After an night of pure awesomeness and incrediblly sweaty tryharding im proud to announce that we have the Top3 EU players!
  • (1st) Scamper9 Ⓢ
  • (2nd) YAYOI Ⓢ
  • (3rd) Spunty Ⓢ
Gongratulations to the [EU] champions of this season! The Top 3 and the Top 5 will be contacted in private to be given their awards and rewards!
(within the week)

Now... the event moves on with it's second and last part, the [US] region!
Please take look at the Countdown Clock to confirm that you have the right time in mind and the "excel" sheet bellow to find your group and server to join!
O.R.C.S. [US] Countdown Clock O.R.C.S. Season 3 Group Lineup and Server Info

Please show up 30 minutes earlier so we can start on time!
Cya there, pass the whiskey!

Update 25 /2 /23

This is it ladies and gentlemen, we've reached the final point. :)
In a few hours the
O.R.C.S. [EU] event will begin, please make sure to be on time. Being 30 minutes earlier is always good to get ready.

O.R.C.S. [EU] Countdown Clock

O.R.C.S. [US] Countdown Clock

Check the excel sheet bellow please to find the group you belong to and the server you need to connect, both server names and IPies can be found in it.
O.R.C.S. Season 3 Group Lineup and Server Info

REGISTRATIONS ARE CLOSED FOR BOTH REGIONS

We are also looking for streamers interested in streaming the event!

For more info please visit the forum thread linked bellow.

O.R.C.S. season 3 Registration Thread

We hope to see ya there!

Pass the whiskey!

credits : Saloon member "Rangelicious" (cover art)

Horse Riding, new update out!

[h3]It only took 15 years?![/h3]

It never was a big development milestone, in part because gameplay didn't really required vehicles of some sort, but this year came with lots of big changes and additions and... here we are. I'll save you the technical details, isn't really hard to add horses to Source engine if you go the simplest route, but there's a lot more. Riding horses probably wouldn't have happened without the superb animations made by Nimrod Hempel, community member that has helped FoF over the years. The main motivation source came from the sheer will, positiveness and insistence from another community member called Paralhama. Finally, also big thanks to The Saloon people that joined our playtests and helped with final touches.

[h3]Concerns?[/h3]

The inclusion of horse riding into a game known by its small arms and silly footed combat could cause some scepticism at first. So let me clear something up, we don't want to change how most of our maps play. We have chosen a few regular maps as Fistful, Depot or Tortuga for this experiment to take place, there still exist areas (mostly indoors) where cavalry can't enter. A couple of new horse exclusive maps were added, this is probably the main direction where horse riding should be going, but I must say that the experience in some of our larger traditional maps has been very positive so far.



[h3]Horse riding explained[/h3]

Horses offer great advantages when it comes to movement speed and attack power. For instance, there's no moving penalty while aiming or slowed down speed while reloading. Ramming other players to death is a key advantage for riders.



However, horse riding requires good control, isn't just about speeding around mindlessly. Turning fast at high speed makes horses slide/drift. This side effect may be used to deal with trailing enemies though. The control scheme is quite similar to standard first person view, in short: aiming and movement direction are tied. Some degree of free aiming should be expected in upcoming updates, such improvements were delayed due time constraints.

[h3]And this is just the beginning![/h3]

We are reaching new horizons, do you want to ride along us?



Credits : The Saloon ("Badass Gunslingers" steam group)
Playtesters : Nimrod Hempel, Paralhama, El Indio, Chitch, Yami, Flaydin, Kyeki, Papa Pasda, Paollus, Decathlon Antifa, Ranger, sid3windr, Ψευδαίσθηση, Treed and YAYOI.
Also thanks to Kyeki for providing a test server for the beta tests. Pass the whiskey!