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Fistful of Frags News

New weapon, Shootout Tournament recap and more.

Howdy! There's no shortage of news these days, good news fortunately. The FoF community keeps producing content and creating new venues for competitive gaming, and it should be known. I'll present you a new weapon -already available- and an initiative to keep the competitive spirit alive.

New Hammerless pocket revolver

If you ever wanted a small and blazing fast revolver in Fistful of Frags, this is for you. Relatively cheap and underpowered, Hammerless is great as secondary handgun, but more radical players may attempt to use it as primary attack.

https://steamcommunity.com/sharedfiles/filedetails/?id=1545377138
https://youtu.be/bqzt0p3Ww1c
Full update notes


FOFCL Shootout Tournament

FFA Shootout didn't get much love competitively speaking, until now. Here's a few highlights of the 1st tournament, played recently. Check the FoFCL community group for more info.

This is also a bit older news, but as you can see, game was taking place in a official map called Impact, created by Resi and added to game this past summer. Also worth to check!

https://youtu.be/0flskSRPoVg
Link to the full game (note this was taken from a SourceTV demo which may present certain flaws)

Halloween 2018 update released

Howdy partners, as it's tradition, Halloween themed maps and game mode "Ghost Town" have been added to the base game for a limited time. This year's update comes with two additional levels, gt_overtop and gt_nest. Don't miss the chance to play!

About Ghost Town

For those new or that may have forgotten, Ghost Town is a variation of our classic Team Shootout mode that brings a few important combat and navigation related additions as:

Wild wild butt-jumping charge
Refill your charge meter drinking potion from cauldrons or bottles dropped by dead players, when bar is full you'll enter in a special 'butt-jumping' movement mode and two revolvers that need no reload are granted.

Ghost sawed-off shotgun
This gun causes little damage but allows players to propel themselves by jumping and then shooting at near surfaces (as walls or ground). Note that you'll have to aim at the opposite direction you want to move. It'll also eject enemies when shot from close.

Ghost Gun can be obtained from golden skulls, and those spawn from thunder strikes.

Ghosts
These free roaming ghosts may be a tad annoying but do not cause any trouble. However, they can be farmed to get free potions when killed. Ghosts only die to explosives or fire.

Workshop is alive, check it out!

Howdy partners, it's better late than never they say. Finally you can share your add-ons with our community in an easy and fast way. Pretty much anything, from skins, maps, sound or particle effects, HUD or weapon replacements belong to our new workshop. Fistful of Frags will be even more community powered from now on.

To FoF community in general


I'm hoping this feature will spark content creation so eventually new stock content may come from workshop too. It's all about how fitting the creations may be and how they can expand or improve current content.

Feedback is also very important for all content creators out there, so I'd recommend you to get involved if you can. They'll appreciate your comments but please, try to offer constructive criticism too.

To potential content creators


Here's a guide that will tell you how to publish content to our workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=763108024
I'd like to explain how the content will be organized. Items can be browsed by category (maps, weapon skins, etc) so we'll be tagging any entry appropriately for easy discovery unless:
  1. art style doesn't fit at all, is out of place or simply doesn't belong to the Wild West (exceptions: item may be worth due other considerations)
  2. gives a noticeable gameplay advantage (in that case it may even get banned)
  3. doesn't work as intended or major flaws are present

Non tagged entries can still be found in other ways, this is just some form of curation to filter out of place or broken content.

Other than that, I'm looking forward to your creations, if there's any doubt feel free to ask.

Workshop is alive, check it out!

Howdy partners, it's better late than never they say. Finally you can share your add-ons with our community in an easy and fast way. Pretty much anything, from skins, maps, sound or particle effects, HUD or weapon replacements belong to our new workshop. Fistful of Frags will be even more community powered from now on.

To FoF community in general


I'm hoping this feature will spark content creation so eventually new stock content may come from workshop too. It's all about how fitting the creations may be and how they can expand or improve current content.

Feedback is also very important for all content creators out there, so I'd recommend you to get involved if you can. They'll appreciate your comments but please, try to offer constructive criticism too.

To potential content creators


Here's a guide that will tell you how to publish content to our workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=763108024
I'd like to explain how the content will be organized. Items can be browsed by category (maps, weapon skins, etc) so we'll be tagging any entry appropriately for easy discovery unless:
  1. art style doesn't fit at all, is out of place or simply doesn't belong to the Wild West (exceptions: item may be worth due other considerations)
  2. gives a noticeable gameplay advantage (in that case it may even get banned)
  3. doesn't work as intended or major flaws are present

Non tagged entries can still be found in other ways, this is just some form of curation to filter out of place or broken content.

Other than that, I'm looking forward to your creations, if there's any doubt feel free to ask.

There will be no peace for the wicked.

First of all, thank you all for your understanding to my previous announcement, I'm really moved by such a warm response. I just would like to explain myself a bit better and also try to clear any doubts you may have regarding FoF's future.

Why online reputation should matter to any of you.


One of my complains wasn't about negative reviews at all, anyone has the right to write such reviews as far they are minimally fair. My complain was about reputation tarnishing reviews. Someone in a highly upvoted review that can be seen on top implied that I usually ban legit players right and left and treat all those people like shit. That was the actual problem, I never have done that, that's not me. That's just a wicked and very negative image of me someone was touting as true. I'm a game developer, if I ever wanted to release a new game or talk about my past projects, should I have to carry such fabricated reputation on my shoulders?

There's lot of young people around here that may not understand the full implications of this behavior. It's not a game, reputation tarnish practices are an actual crime in lots of countries. Any of you have the right to protect your reputation as much as I do, and that's what I tried to do and probably didn't explained properly. This is as serious as it can get, really. Upvote any negative review if you think it highlights an actual problem, but please, report those who seek to destroy other people's reputation.

About Fistful of Frags future development.


I'm not just leaving this mod behind to never come back. I'm stopping my development duties as implementing new features or designing new maps. I fully created half the official maps approximately and also coded the entire game, there's not much more I could actually add to improve gameplay or overall feel.

However, I'll keep doing maintenance work as bug fixing and other backstage tasks. I'll be cooperating with the community when needed, for instance: adding new community maps to official rotation, new assets or whatever the community brings to keep FoF alive. If any of you want to contribute somehow, feel free to do it. You'll make lot of people happy, except a few haters ;)

Edit: the mentioned review is not showing now, the author probably made it visible to friends only, who knows why...