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Fistful of Frags News

Big Update: new Team Elimination mode, portable whiskey jug, classic RobertLee 12 slots and more!

Don't miss out latest update, already available. It brings quite a few new features, some important fixes and... whiskey.

New game mode Team Elimination

Check out our new Team Elimination game mode. Each team must kill all other enemy players at least once to win the round. Survivors are identified by a dollar sign at their feet. The outline effect is used to highlight your surviving teammates and enemy's position from time to time. Team tactics and teamplay plus a gameplay similar to 2T Shootout.

https://youtu.be/zZdBECHBAe8

Portable whiskey jug and killcam for Break Bad

Pass the whiskey? Now you can! Your dream of becoming bartender is possible. Whiskey jug is granted at special zones as you can see and then requires some time to refill. Don't ask how, our whiskey is yellow and made from natural substances though.

Also, we hope you enjoy our new kill cam, if you don't it can be disabled in Options/multiplayer/advanced!

https://youtu.be/U1uIyai0llk

Classic fof_robertlee improved and converted to 12 slots map

I know some of you really liked old version of this map, so here's another version for 12 slot servers that takes the classic layout and gets lots of improvements and optimization from latest robertlee. There's no docks though but I bet this one will run fine in whatever computer you may throw at it.
http://steamcommunity.com/sharedfiles/filedetails/?id=576737064
http://steamcommunity.com/sharedfiles/filedetails/?id=576737179

Improvement program: survey results.

Howdy! As you probably know, we started a survey a few days ago. I'd like to thank all of you because participation has been massive in quantity and quality too. This data surely will help us to make a better game in the future.

Check a summary of the results here.

The sensation I get from your replies is a bit mixed. First of all, most people already had some previous experience in first person shooters, and most of them played the game long enough so these results don't come from novice or inexperienced players.

The most repeated complain is related to weapon accuracy, it probably was much worse before accuracy numeric meter was added but the problem still persist at certain degree. That's an aspect not explained properly as it requires the player to guess from certain hints. Not knowing what certain keys do (as walking) is also problematic, it should be addressed too. There's also multiple petitions to explain other aspects but they don't seem as critical as those mentioned previously.

An in-game tutorial could help here, for sure. I don't think everything should be explained there, just the most important stuff: basic controls (movement, weapon selection, use key), how to shoot accurately in different scenarios, alternative attacks and not really much more. There's already lot of information in the game and guides made by the community for those willing to learn and improve their skills. What do you think?

Improvement program: survey results.

Howdy! As you probably know, we started a survey a few days ago. I'd like to thank all of you because participation has been massive in quantity and quality too. This data surely will help us to make a better game in the future.

Check a summary of the results here.

The sensation I get from your replies is a bit mixed. First of all, most people already had some previous experience in first person shooters, and most of them played the game long enough so these results don't come from novice or inexperienced players.

The most repeated complain is related to weapon accuracy, it probably was much worse before accuracy numeric meter was added but the problem still persist at certain degree. That's an aspect not explained properly as it requires the player to guess from certain hints. Not knowing what certain keys do (as walking) is also problematic, it should be addressed too. There's also multiple petitions to explain other aspects but they don't seem as critical as those mentioned previously.

An in-game tutorial could help here, for sure. I don't think everything should be explained there, just the most important stuff: basic controls (movement, weapon selection, use key), how to shoot accurately in different scenarios, alternative attacks and not really much more. There's already lot of information in the game and guides made by the community for those willing to learn and improve their skills. What do you think?

And this is how you update a map: presenting new CrippleCreek!

Today we release an upgraded version of one of our most appreciated maps, take some time to check the impressive new visuals and gameplay changes.

CrippleCreek, created by our fellow level designer and artist RedYager, was part of the mod before Steam version. The original map, for those who didn't played it, was way larger and included caves, more creeks and a longer train section. We had to rethink it for a more death-match oriented game as the standalone version is.

RedYager decided to push the boundaries again and here's the new version. I won't describe the changes because these images should speak for themselves:

http://steamcommunity.com/sharedfiles/filedetails/?id=537893572
http://steamcommunity.com/sharedfiles/filedetails/?id=537894214
http://steamcommunity.com/sharedfiles/filedetails/?id=537895385
http://steamcommunity.com/sharedfiles/filedetails/?id=537894831
http://steamcommunity.com/sharedfiles/filedetails/?id=537895201

Feel free to share your feedback with us, we are always looking forward to any improvements.

And this is how you update a map: presenting new CrippleCreek!

Today we release an upgraded version of one of our most appreciated maps, take some time to check the impressive new visuals and gameplay changes.

CrippleCreek, created by our fellow level designer and artist RedYager, was part of the mod before Steam version. The original map, for those who didn't played it, was way larger and included caves, more creeks and a longer train section. We had to rethink it for a more death-match oriented game as the standalone version is.

RedYager decided to push the boundaries again and here's the new version. I won't describe the changes because these images should speak for themselves:

http://steamcommunity.com/sharedfiles/filedetails/?id=537893572
http://steamcommunity.com/sharedfiles/filedetails/?id=537894214
http://steamcommunity.com/sharedfiles/filedetails/?id=537895385
http://steamcommunity.com/sharedfiles/filedetails/?id=537894831
http://steamcommunity.com/sharedfiles/filedetails/?id=537895201

Feel free to share your feedback with us, we are always looking forward to any improvements.