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Fistful of Frags News

Let's talk about the future.

Fistful of Frags on Steam will be one year old in not much more than 2 months. It was downloaded more than 1 million times. I'll leave for other day some of my thoughts about making a game on the largest online distribution platform for PC. Today I'd like to tell you about the future. What do you expect, what I'd like to do, what's actually feasible.

What do you want

I have received many petitions along this time. Many persons asked for (in no specific order) map/skin workshop, more weapons, cosmetic items or a co-op mode among other things. In other words: more content, specially assets that require a good artist behind.

As things are now, it ain't no easy to release high quality content for free. Most artist out there will try to sell their creations or make their own games rather than working for free. Some content has been added along this time without any profit interest from their creators, but that's it.

What I'd like to do

One of my to priorities is new player models. Current ones look old and probably make FoF look older than it already is. Not only player models but also better player animations are needed.

I actually have done some tests. The TF2's sniper character was imported and it kinda worked. It felt a lot better as TF2 uses a much improved animation system than ours (which is still based on HL2DM era animations). The idea would be to recreate our 4 player models in a similar style than TF2 but perhaps slightly more realistic. Some animations from TF2 could be reused but lot of new ones would have to be done.

More plans: Steam inventory items as those that drop in Valve games as CS:GO, DOTA2 or TF2 and you can trade freely. Steam inventory was added recently for any Steam developer to use, however the system is still in early beta so I'm giving it some time before I approach it. What could you expect: weapon skins, scoreboard badges and items that offer minor gameplay side effect.

And finally, farther in the future a co-operative mode. It has been suggested quite a few times that there should be something along these lines: defend some place from multiple waves of enemies. So it would be kinda like that, but I'd like it to be its own thing with lot of emphasis on melee and novel features as some sort of in-game editor that allows you to design the gameplay flow (where and when waves spawn, their composition, what places to be defended by humans, certain AI cues to make enemies less robotic). So players could choose from different layouts for each map from a Workshop where creators could store their designs directly from the in-game editor. As you may guess, this will take time and can't really promise anything at this time. It just sound interesting to me and wanted to know what do you think.

What's actually feasible.

New player models, new weapons skins, new animations. I don't feel like this will happen as things are now, I simply won't ask anybody to do it for free. I did it in the past before FoF was standalone and barely anyone played it. Times have changed, there's a lot more opportunities for artists out there to work for profit, or for the chance of it at least (create a CS:GO skin and hope to be selected by Valve, for example).

I'm not asking for donations, this is not considered at all. Micro-transactions can't be added as I can't sell anything game related since I don't own a Source engine license, nor I plan to get one since the high fees to be paid. I personally don't see any good solutions.

However, I've been creating a game for mobile platforms. I'll keep working on it and some of the cash it may generate will be spent on FoF. I want to see the plans described above happen, and I think they will eventually. More details will be announced when the right time comes.

A new hope? Source 2.

Valve announced a couple of days ago their successor to Source engine. We barely know any details other than it will be fully featured free game engine and it will allow profit. Therefore, a Fistful of Frags on Source 2 could allow us to do lots of things impossible now as: selling cosmetics, creating a map workshop, or even allowing you to make profit by creating content for us.

Could FoF get ported to Source 2? Wish I could tell you, no idea. If there are tools that allow us to port our code/maps/assets then you can count on it. However this is all speculation, this new engine may not allow easy port at all or simply not worth the time. Time will tell!

Client and Dedicated Server Update - February 17

Added:
- fof_tramonto_12 by R_Yell, which means it only will load on dedicated servers supporting 12 or less slots. A normal sized version will be released in a further update.
- [Teamplay] cvar fof_sv_switchsides: teams are switched mid game when one of the sides reaches the score set by fof_sv_winlimit (mp_timelimit must be 0). Cash is reset and a second half is played. Game finishes when a team scores double of fof_sv_winlimit or first team outscoring the opposite team's first half score.
- updated Swedish translation by Woozie

Changed:
- Pump Shotgun: -9% damage

Fixed:
- [Teamplay] score and round time panel not showing on STV demos/broadcast
- [Elimination] certain standoff related issues

http://steamcommunity.com/sharedfiles/filedetails/?id=394153245
http://steamcommunity.com/sharedfiles/filedetails/?id=394152909
http://steamcommunity.com/sharedfiles/filedetails/?id=394152881

Comic made by FoF dev / FoFCL match caster requested

This isn't something strictly related to Fistful of Frags, it's just I'd like to thank this old chap named Henri Tervapuro. He created lots of nice things for this project, back in the day when we weren't on Steam and most of you had barely any idea we existed. If you like maps as Snowy or Loothill, that's for the most part his work.

However his true love isn't FoF sadly! Here's some of his work as comic author, feel free to follow him on his holy quest.



Knights: we are two travelling monsterhunters, our aim is to cleanse the world of witches, demons, ghosts, redheads, and otherwisely suspicious people.



Wanna cast matches for FoF Competitive League?

Our folks from FoFCL are looking for someone to cast FoFCL matches, please contact Coco for further info.

One million thanks.

I just wanted to share something with all you. Fistful of Frags on Steam has gone past 1 million installs. People from 187 countries know about us. Maybe we are a small drop in the Steam ocean, but it just feels good to see that so much effort from many people during many years didn't go into oblivion.

While I consider myself the 'father' of this creature, FoF wouldn't exist without other amateur devs, testers, translators, etc that joined me along this journey. So many to mention them but hey, you can check the credits while in-game. I can't forget all those youtubers that dedicated some of their time to tell others about FoF, and of course, thanks for your positive reviews too!

Well, that's it. What will the future bring to FoF? Who knows, good things I hope :)





Client and Dedicated Server Update - January 30

Added:
- [Elimination] Standoff circle's size now can be scaled up/down

Changed:
- tp_loothill: saloon doors use a mechanical system instead physics based. Breakable railings added. Physics disabled for chairs
- fof_cripplecreek: some breakable fences added
- Pump Shotgun costs +$5
- Henry rifle costs -$5. Rate of fire decreased around 15%
- Peacemaker costs -$5
- Coachgun costs -$5

Fixed:
- [Teamplay] Mine cart/raft moving after round is over
- fof_cripplecreek and fof_winterlong: several exploits removed