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Dog And Goblin News

Version 1.5.13.6 update

[h3]New Content[/h3]
  • New card added: Toxic Dragon Turtle
  • New enemy added: Saintess


[h3]Fixes and Optimizations[/h3]
  • Dogs can now prevent surrounding cards from being stolen by thieves
  • The attack boost order for Mechanical Sabertooth is now the same as the Dragon Turtle's
  • Reduced the number of enemies that insert cards into the player's deck
  • Campfires now ignite bombs
  • Fixed issue with spores automatically merging after splitting
  • Optimized some text-related issues

Upcoming Update Plan

1.5.11.1 Updata

[h3]Optimizations and Fixes[/h3]
Fixed the issue where defeating the Queen does not return the Heart.
Optimized the Thief's card-stealing effect; the stolen card will now be displayed.
Fixed the issue where the Tavern does not provide refresh coins.
Strengthened the Golem system.
Fixed the issue where the counter resets to zero after the Thief steals a card.
Added a surrender feature, allowing players to abandon the current match for immediate settlement and corresponding experience points.
Added a deck-dragging feature to better display a large number of cards.

1.5.9.1 Game Update

[h3]Optimizations and Fixes[/h3]
  • Control the maximum cap for settlement scores to prevent the panel from freezing due to excessive scores.
  • Fix an issue where the excluded coin count was recorded incorrectly when saving recipe plans.
  • Fix an issue where card counts were reset when continuing the game.
  • Added a display for enemy resurrection upon death at difficulty level 6.

20241118 Updata

  • Optimized memory leak issues and resolved crash problems that occurred in certain scenarios on Steam Deck and laptops.