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Rusty's Retirement News

This farming sim sits at the bottom of your screen while you kid yourself you're doing other things

Steam is lousy with farming sims that will absolutely destroy your productivity by ensnaring you within a compulsive loop of reaping and sowing. Rusty's Retirement explicitly promises a less engrossing experience: it's a farming sim that "sits at the bottom of your screen while you do other things."


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Build 1.0.4

Hey folks,

Here are a few more fixes and improvements:

  • Fixed unlocking the last crop in the list.
  • Adjusted some colors in the Blossom Forest map to better match the vibe.
  • Fixed decoration prices.
  • Feeder bots will now prioritize low-level crops and ignore berries.
  • Fixed an issue where fertilizer bots after a while would only fertilize one crop tile and return to base to recharge.
  • The game will now save when loading an existing save file or when creating a new one.
  • I’ve also added backup save files just in case. Occasionally, some Antivirus softwares would just wipe the save file. Now you can check if there is a backup (.bac) and copy-paste its contents over. Also, please mark this folder as safe in your Antivirus to prevent it from happening in the future:

    Paste this into Run: %USERPROFILE%/AppData/LocalLow/MisterMorrisGames/Rusty's Retirement/ to find the folder

  • I accidentally gave giant golden pumpkins a 100% spawn rate, this change was only live for 10 minutes before being reverted, so I hope it didn't affect many people 🤞

Thank you!


Build 1.0.5 - Fixed animals magically converting into cows when saving/loading. This only happened if you moved a feeder that already had animals occupying it. Unfortunately, this fix only applies to future savefiles and it doesn't fix past savefiles.

Build 1.0.3

Hey folks,

Thank you for the incredible launch so far! As expected, a few issues have come up, and I've made some quick fixes:

  • Fixed the maxed bot achievements. They were triggering when simply building a bot for the first time.
  • Fixed the blocked lands on the right side. Previously, they would load in already unlocked.
  • Fixed the non-pixel font on the blocked lands and house buttons.
  • Fixed an issue with loading save files. They occasionally got stuck on trying to load buildings with no animals. This only happened if a feeder was previously built in the exact same location.
  • Fixed an issue where if you had the move option selected and Rusty completed a task of moving another building, the move option would disable and act weirdly. It should behave as expected now.
  • If you unlocked a new map but left the game without saving then you would be softlocked into the first map until you completed that map again. I’ve added a check at the beginning of the load to see if you’ve unlocked the next map.

Thank you! It's late where I live so I will fix more issues in the morning!

(Oh, and you might have to exit Steam and relaunch the client to force the update to download!)

Rusty's Retirement is OUT NOW!

Hey folks, happy launch day!

I wanted to quickly go over some of the things that have changed or been added to the game since the demo release back in February. I think you will like what's in store!

[h2]Giant crops[/h2]

Giant crops have a random chance of spawning on your farm. You can decide to keep them as decoration or you can harvest them by clicking on them multiple times. Just be careful when moving crop patches because it will delete any crops that are planted on the patch.



[h2]Moving buildings[/h2]

That brings me to the next point, moving buildings! This was probably the biggest piece of feedback that I received from the demo. Now you can select a building to move, it will turn back into boxes, and Rusty will help move the boxes to their new location.



[h2]Splunk, our Savior[/h2]

Splunk will help plant seeds around the farm which is really useful in the late-game when you have a big spralling farm. If there is no sign posted, they will randomly pick one of your recently unlocked crops and seed an entire crop patch.

[h2]Vertical mode[/h2]

You can create vertical farms which are stored in separate savefiles (which are also uploaded to Steam Cloud). This was another big one from the list of demo feedback!



[h2]Priority List[/h2]

The last big piece of feedback from the demo was 'I wanna control what Rusty works on!' After upgrading a few of your robot helpers, Rusty kinda falls off, so now you can control their priorities on a more granular level.



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This is just a short list of a few of the things that have been added, there are also animals that 'produce' fertilizer, beekeeping, and different unlockable maps!

Oh, and I added in farm statistics like 2 days before launch lol

[hr][/hr]
[h3]I hope you enjoy the game, it's been really fun to make, and I can't wait to see what the community thinks![/h3]

If you'd like to support further development of the game (and future games) then please consider checking out the Supporter Pack which gives Rusty a nice golden/sparkling skin ːorange_heartː

https://store.steampowered.com/app/2943560/Rustys_Retirement__Supporter_Pack

Rusty's Retirement releases on April 26th!

[previewyoutube][/previewyoutube]
Hey folks, I’m thrilled to announce that Rusty’s Retirement is releasing on April 26th!

Thank you so much for your support so far – for playing the demo, leaving comments on social media, and following the game here on Steam. It’s all coming together, and you’ll soon be able to play the full game!

I’ve really valued all the feedback you’ve given me over the last few months, and I’ve used it to try and make this game the best it can be. When I first started, I didn’t realize just how many people would love the idea of a farming sim that sits at the bottom of your screen.

As a result of all the enthusiasm, it’s been pretty fun to make this game ːorange_heartː

So happy to be reaching the finish line, I’ll be sure to post on here when it’s out! Thanks again!