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Dead Season News

Dead Season - Demo Update - Patch Note 0.5.9.2

Hey everyone!

First and foremost, thank you everyone who has tried out the demo so far, especially those who have shared their feedback and thoughts.

With that said, I’ve now pushed a new update for the demo based on community feedback today:

Key Gameplay Updates:
  • Weapon accuracy has been moderately increased across all weapons to refine combat, especially in close encounters with zombies.
  • The sound effect for pressing the "End Turn" button has been changed.
  • Crawlers and Bloaters now have more HP.
  • If a survivor dies, you must restart from the last manual save, or restart the mission.
  • Missions cannot be completed if any survivors are pinned by crawlers.

These updates aim to refine combat whilst also emphasizing the urgency of completing objectives quickly and efficiently.

I'm eager to hear your thoughts on these changes! Please share your feedback on the Steam Discussion Board, and thank you again for your continued support. Stay tuned for more updates!

Best,
Pavel


https://store.steampowered.com/app/2666550/Dead_Season/

XCOM meets Resident Evil in new zombie tactics game, with demo out now

Turn-based tactics lovers have a ghoulish new Steam game to add to their wishlist. Dead Season, an upcoming indie from Iceberg Interactive and Snail Bite, takes the strategy elements seen in games like XCOM and merges them with a zombie outbreak storyline, as you lead a team of survivors through hordes of undead horrors. With a demo now available, you can jump into the action right away.


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Dev Blog 4 - Dead Season’s demo is out now!

Hey everyone!

I’m happy to share that the demo for Dead Season is now live on Steam! From today, May 30th, until June 17th, you can dive into the dark and challenging world overrun by the zombie apocalypse.

Your enthusiasm and support for Dead Season have been incredible, and I can’t express how much it means to me. I’ve poured my heart and soul into this game, and I’m beyond excited for you to finally get a taste of the adventure and strategy that awaits.

Check out the trailer below for a glimpse of what awaits you in Dead Season:

[previewyoutube][/previewyoutube]
In this demo, you'll get a sneak peek into the gripping single-player experience of Dead Season. Start with a tutorial level to get familiar with the game mechanics, then take on two additional levels that introduce you to the gameplay and set the stage for the challenges ahead. You’ll face diverse zombie encounters, each demanding strategic thinking. Remember, too much noise attracts more dangerous threats, so you’ll need to plan your moves carefully!

I’m eager to hear your feedback, so please share your thoughts and experiences with the demo through Steam’s Discussion board. Your input will be incredibly valuable as we move toward the full release later this year. And don’t forget to Wishlist Dead Season!

Thank you again for all your support. It truly means the world to me. Stay tuned for more updates, and mark your calendars. Get ready to immerse yourself in the dark, thrilling world of Dead Season!

Cheers,
Pavel

https://store.steampowered.com/app/2666550/Dead_Season/

Dev Blog 3 - Announcing the Demo for Dead Season!


Hey everyone!

I’m happy to announce that the demo for Dead Season will be released next week on Thursday, May 30th!

Thank you so much for the support so far! It means a lot to see your enthusiasm for Dead Season. I’ve poured my heart and soul into this game, and I can't wait for you to get your hands on it.

In this demo, you'll get a sneak peek into the dark world of Dead Season. You’ll start with a tutorial level to get the hang of the game mechanics and then dive into two additional levels that introduce you to the gameplay and set the stage for the challenges ahead. You’ll encounter different types of zombies, and you’ll need to carefully manage your actions and make every decision count, as noise attracts trouble.





The demo will be available from May 30th to June 17th, giving you plenty of time to explore, strategize, and survive through narrow escapes and close calls. Whether you’re new to turn-based tactics games or a seasoned veteran, there’s something here to challenge and excite you.



Dead Season has been a labor of love, and I’m happy to share a part of it with you finally. Your feedback will be incredibly valuable as we move towards the full release later this year. Please don’t hesitate to share your thoughts and experiences with the demo through Steam’s Discussion board – I’m eager to hear what you think, and don’t forget to Wishlist Dead Season!

Stay tuned for more updates, and mark your calendars for May 30th. Get ready to immerse yourself in the dark, thrilling world of Dead Season!

Thanks again for all your support. It truly means the world to me.

Cheers,
Pavel

https://store.steampowered.com/app/2666550/Dead_Season/

Dev Blog 2 - How the motion comics are created

Hey everyone!

First of all, I wanted to thank you for all the support that you’ve given Dead Season so far. It’s been overwhelming to receive so much praise & excitement about my game and I’m excited to show you what’s in store.

Moving forward, I'd like to use these blogs to offer you all a glimpse into the development process behind Dead Season and how I created and integrated various mechanics and features. To start, I want to delve into the creation of Dead Season’s motion comic cutscenes!



[h3]How I make the cutscenes in Dead Season[/h3]
I usually start my cutscene creation process with a script that outlines the story and dialogue. Once the script is finalized, the next step is to create the artwork for each comic panel.

I usually achieve this by painting over 3D renders, a practice that has become standard in many art production pipelines. I start with a computer-generated 3D model or scene created using software like Blender, Maya, or 3DS Max that serves as the foundation for the final artwork. 3D assets help with establishing perspective, scale, lighting, as well as other technical details. That way, the artist doesn't have to worry too much about the basic technical stuff and can focus more on design and storytelling.



Drawing
After the 3D scene is rendered, I start painting over it, refining the details of the image, adding texture and other visual elements to achieve the desired look:



Final Touches
Once the overpainting is complete and I'm happy with the result, I make final adjustments, such as color grading and a few final details:



Animation
After the comic panels are finished and imported into the game engine, I start to animate elements of the artwork to bring the comic to life. This includes adding movement to characters and backgrounds, creating transitions between panels, etc.



Sound design
Sound adds an important layer to motion comics, helping to enhance the immersion and atmosphere. This step includes adding sound effects, music and ambient noise, and syncing them with the animation to create a cohesive audiovisual experience.

Post-Editing
Once all the elements are in place, the cutscene goes through a post-editing phase where I try to refine the timing, pacing, and flow of the motion comic, which results in the final cutscene below!



And that’s about it for today’s dev blog! I hope you enjoyed this short deep dive into the process behind one of the main storytelling elements in the game! Let me know if you’d like to see more of these in the future. I’m making steady progress on Dead Season, and I’m eager to share more of the game with you soon!

Again, thank you for your support and enthusiasm,
Pavel

https://store.steampowered.com/app/2666550/Dead_Season/