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EA SPORTS FC 25 News

TITLE UPDATE #4

The latest Title Update is now available and includes the changes below. To see the full TU notes, scan the QR code on the right to visit our EA SPORTS FC Tracker.

Gameplay

Made the following changes:
- Updated AI attacking player logic when determining if a forward run should be made following a pass.
- AI Defensive Midfielders in the Holding Role can now position themselves further up the pitch.
- Updated defender logic when determining which foot to use when making a slide tackle.
- During Rush penalty shootouts, inactive players will stand at the halfway line in shootout order.

Addressed the following issues:
- Player substitutions did not always occur at the earliest possible opportunity.
- Addressed instances of the defensive line pushing up the pitch too quickly in scenarios where the attacking team passes back to midfield from the final third.
- The Heel To Ball Roll Skill Move was not always performed when requested.
- Sometimes, ground crosses could have sent the ball too far ahead of the intended receiver.
- After performing a Skill Move, dribbling could have become less responsive in certain situations.
- Following a pass that became a loose ball, an incorrect auto switch to the initially intended pass receiver could have occurred.
- Addressed instances of Directed runs not functioning or triggering as intended.
- Improved goalkeeper logic when considering in which area of the pitch to push the ball to when making a deflection save.

Ultimate Team

Addressed the following issues:
- The Evolutions arrow indicator UI elements could have displayed incorrectly.
- After selling an Item from the Club on the Transfer Market, a duplicate version of the Item could have incorrectly had the Send To SBC Storage option instead of Send To Club.
- Addressed some stability issues that could have occurred while navigating Evolutions.
- Player Item portraits could have sometimes appeared misaligned with the rest of the Player Item.
- Sometimes, Objectives tabs did not display correctly.
- Increased Chemistry Style UI indicator size on Squad screen.
- SBC Storage search filters could have reset after adding a Player Item.

Clubs

Addressed the following issues:
- The priorities set for AI teammates could have reset when exiting Clubs.
- Incorrect match results could have been shown on the post match screen.
- Changing Attribute Presets after a match could have resulted in incorrect Skill Point allocation.
- Some Match Lobby UI elements were functioning incorrectly.
- The Avatar portrait was not always matching the Avatar’s customization.

Career Mode

Addressed the following issues:
- A stability issue could have occurred if some save file names were the same.
- EA connect could have appeared during matches.
- In Manager Career, addressed some instances of irrelevant and incorrect questions being asked by interviewers.
- Addressed instances where some objectives progress was not counting towards completion in Player Career.

General, Audio, and Visual

Addressed the following issues:
- Mouse input could have sometimes interfered with controller input and displayed the mouse cursor on screen.
- When using a controller, the options to skip intro and watch the full intro displayed the same button callout.

Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates.

- The EA SPORTS FC Team

Title Update #3

EA SPORTS FC 25 Title Update 3 is now available and includes the changes below. To view the full list of changes and issues addressed, visit our EASFC Tracker.

[h3]Gameplay[/h3]
Made the following changes: Reduced accuracy of First Time Lobbed Through Passes including when performed at extreme angles. This change is most noticeable for players with high passing Attributes.
Greatly reduced potential accuracy of Trivelas.
Greatly increased width of the defensive line for 5 defender formations.
Reduced potential accuracy of Driven Passes.
Increased the frequency of attacking runs for AI players in the following roles: Shadow Striker, Inside Forward Attack, Inside Forward Roaming, Wide Playmaker Attack, and Wingbacks in scenarios with open space ahead of them.
Improved AI player decision making when considering diagonal runs into open space, and when considering runs into nearby open space.
Improved accuracy of shots taken in situations where the player is not being pressured and generally has a clear line of sight on goal, including 1 on 1 situations and open goals.
Improved AI Center Back decision making when attempting to provide a safe option for a pass.
Improved AI player recognition of offside situations.
The CPU AI will look to further prioritize passing during build up play instead of dribbling.
Reduced the speed of some slide tackling animations.

Addressed the following issues: During some long distance shots and corners, goalkeepers faced away from the ball unintentionally.
In some cases, defenders could have turned and faced away from the ball instead of trying to intercept a pass.
Right Wing Inside Forward AI players did not always position themselves as intended.
Players could have run up directly to the set piece taker in some scenarios, ignoring the minimum distance they must keep.
In some scenarios goalkeepers were attempting to punch or deflect the ball instead of catching it.
Some passes could have resulted in the ball traveling faster than intended.
Some passes could have been more accurate than intended.
Goalkeepers could have sometimes unintentionally dived the wrong way when attempting to make a save.
In rare cases, goalkeepers could have gotten stuck around their goal posts when attempting to make a save.
During Rush penalties, the goalkeeper could have sometimes moved off the line and gotten stuck.
During Rush corners, players could have incorrectly positioned and continuously readjusted themselves until the corner was taken.
In certain scenarios, the opposing goalkeeper could have been controlled during set pieces by all players in a match.

[h3]Ultimate Team[/h3]

Addressed the following issues: Attribute upgrades were not showing in the Player Bio when using an upgraded Evolution Item in another Evolution.
A stability issue could have occurred when claiming Season Pass, Objective, and Milestone Rewards.
Loan Player Items in Seasonal Objectives were showing as having 0 contracts, this was a visual issue only.
If a player forfeited a Rush match, they were not able to party up with their original group again with a new invite.

[h3]Clubs[/h3]

Addressed the following issues: In a rare scenario, an incorrect match result was shown when the opposing team left the match.
Drop In matches didn’t proceed to penalties if Golden Goal Extra Time ended in a draw.
CAM Avatars could have been placed in incorrect positions when selecting the Any option in some cases.
The Captain was not always able to interact with Quick Tactics.

[h3]Career Mode[/h3]

Made the following changes: The Simulation gameplay preset is now the default for new Career Mode saves.
Added multiple settings when creating a new Career Mode save, including the ability to disable Club Growth Board Objectives.

Addressed the following issues: Improved Growth Plan logic for secondary positions in Manager Career.
Youth Academy goalkeepers had lower Diving Attributes than intended.
Addressed an instance of conversations interrupting Calendar time advancement.

Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates.

- The EA SPORTS FC Team