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YAR: Forgotten Throne News

Release!

Alright, folks, come and get it! Remember, your support during Early Access is crucial. If Early Access sales are lacking according to Steam's algorithms, the game will fail, and this endeavor will likely not succeed.

I believe neither I nor you want that. I want to continue working on the game and make it the great RPG! I specifically set a modest price of $9.99 so we can launch the game like a rocket to the top of Steam. Additionally, there's not as much content in Early Access as we would like, but you are getting not only the current content but all future content, which you will surely enjoy. The main storyline will begin, a large city will appear, as well as the Dark Lord, and truly serious and somewhat dark events in the game's plot will unfold! I am extremely eager to show you all this content, which is why it's important to push the game on Steam. Let's make Action-RPGs great again!

All quests that can't be completed in Early Access will be marked in the journal with (not in this version). If you don't see this note, it means the quest can be completed. I hope I didn't forget to mark where needed ;)

And don't forget, the game will become more expensive with major updates. It's $9.99 now, and you will get all future content for free and forever.

The Early Access release date is set for July 26th of this year.

The Early Access for the single-player mode of the game will start in just a week and will include 10 to 18 hours of gameplay. The price of the game in Early Access will be significantly lower than at full release. Over the next few months, the price will increase by about three times as new content is added. However, for those who have already purchased the game, no additional payment will be required, making July 26th the most advantageous time to buy. Your support at the start of Early Access is very important to us. The fate of the game and its developers depends on this launch. Remember, there are only four of us, and I am mostly developing the game on my own, so we are very short on resources.

IMPORTANT: The multiplayer survival mode will most likely be a separate, inexpensive game on a separate Steam page, a few months after the release of the single-player game. Its price will remain low because we want the multiplayer to be more accessible to a wide audience.

This decision was made to make both versions of the game more affordable. The price of a single-player game combined with the multiplayer would be too high, deterring the audience that wants to play only one specific mode. Additionally, we don't want to confuse people and mix two different audiences on one page since these are truly different games and genres, each with its own world and rules. Thanks to this decision, both games will be cheaper than if they were released in one package on one page. Now, groups of friends can easily buy the multiplayer game due to its low price.

Don't forget to add the multiplayer game to your wishlist if you're interested. The link to its page will be provided later, both within the game and on the main Steam page.

Join Discord: https://discord.gg/BQzDvMYuXJ

We look forward to seeing you in the Early Access for the single-player game Elder Legacy on July 26th! Best wishes to everyone!

Demo is here!

We are pleased to announce that you can finally try the game for free! We are working hard and doing our best, there is still much to be done, as this demo does not demonstrate the final quality, this demo demonstrates the quality of Early Access, which will likely happen this summer.

The game is mainly developed by one person, but do not underestimate the game, rest assured, you will enjoy it, and if not, the free demo will help you save money.

New Trailer! Not localized for now.

[previewyoutube][/previewyoutube]

News 17.02.24

Good time of day. Currently, 45 quests are ready. 40 of these quests are unique and multi-part, containing long quest chains.

All quests have their own storyline and reason in the game world. Everything that happens within the game world is closely related to the lore and current events of the game. All of this is done for the integrity and naturalness of the game world.

More than 50 NPCs (quest characters) have already been added, and the world is coming alive with each passing day.

The game's storyline is 90% ready.

Also, the first of 4 settlements is 90% ready for additional tasks.

Regarding quests:
Additional quests for the main forest biome around the primary village of the game.
Additional quests for the winter biome.
Additional quests for the dark forest and swamps.
Two branches of factional quests along the lines of the shamans and warriors.

Working on quests is extremely laborious and time-consuming. Nevertheless, it is one of the most important tasks because both the main and additional storylines are the reason for progression through the game world. Good combat mechanics and graphics are always great, but they alone are not enough to motivate exploration of the world. Therefore, we carefully consider each quest as if it were the main one, and you may not even immediately notice where the main storyline is and where the additional ones are.

Additionally, alongside quests, game balance is being developed, including the number of monsters in locations, the assortment of merchants, prices, useful loot, the amount of experience, and rewards received for quests. Yesterday, the balancing of the first village was completed.

Also, hand-to-hand combat has been implemented in the game, which you can experience in the demo version of the game by visiting the tavern of the first village. There are 2 types of fights, 1v1 and 2v2. Traveling through the world, you'll be able to convince certain people to join you in battles, and before the fight, you'll choose which fighter to take as your partner.

Furthermore, the game now includes the mechanic of teachers; skill progression will occur through them for experience points and gold.

When the work with quests is completed, there will be more screenshots and videos, but you'll need to wait. As I mentioned, quests turned out to be the most laborious and time-consuming process, frankly, I have to pull them out through sheer willpower; this work does not bring pleasure, it's just too tedious. But the pleasure comes from the result when the quest is ready and turns out to be good, that's satisfying. In any case, I will strive to finish all quests with the highest quality.