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Updated Demo Available Now!

Ironlords! As a part of City Builder & Colony Sim Steam Fest, we're opening gates to the IRONHIVE demo once again. Now with a complete tutorial overhaul!

If life in IRONHIVE was a mystery to you until now — try out the demo, and see what being an Ironlord is all about. The updated demo contains:

  • One full in-game year — Go through all four seasons with your colony and make every effort not to let it die out of hunger, lack of faith and or lawlessness;
  • Improved tutorial — faithful associates will help you grasp the basics and lead the colony to a hopeful future, forged in iron;
  • Quests — fulfill the needs of the colony by following step-by-step tasks on the way to survival and efficiency;
  • Various Events — you will come across numerous events that can bring both ruin and prosperity;
  • All core in-game mechanics — try out every in-game feature in it's most fundamental form;
  • First tier of buildings for every caste — get accustomed not only to highly specialized castes of the hive but to the diversity of their features, needs and capabilities;
  • … and, of course, feast on the striking visuals and ethereal soundtrack.


And after you experience the IRONHIVE demo — don't forget to share your thoughts and feedback over at Steam Discussions. We highly appreciate what everyone has to say about the demo, and are grateful for the opportunity to improve the game.

[h3]Share Feedback[/h3]

Let us live to see another day, together.

https://store.steampowered.com/app/2679070/IRONHIVE

The House of Cards

The tale of the Hive has been told in blood,
So many souls lost, drifted apart.
Now let the Ironlord guide our hearts
And bring our world to a new start.


[h3]Rise, O Ironlords![/h3]

Last time we went through the rungs of society in need of your guiding hand. However, even as mighty as you are, you cannot bear the brunt of the insurmountable tasks ahead of you — and the needs of the people under your command — all alone. So this time we’re diving into the Ironlord’s inner circle, and seeing firsthand how this society is run, from the inside.

[h2]The Great Barons[/h2]

Finally we come to the crown that rests atop the city’s head: the ruling Barons and you, the Ironlord. As an Ironhive grows, its top echelon becomes composed of great barons, each representing a certain facet of the city’s life, such as taxes or agriculture. They are your most trusted and greatest advisors, your sword and shield.



In the game, you will appoint Barons to aid you in enacting decrees, each bearing their own effects. Each Baron has been hand-picked by the Ironlord from the top of each caste, and their political standing is thus at the Ironlord’s mercy. However, this does not make them your mere pawns. Each baron commands great power in the Ironhive, keeping crucial supplies and people under their control. A court is but a chessboard: are you a strong enough diplomat and leader to remain Lord, or will you crumble and place your fate at someone else’s mercy?



Barons in the game are unlocked once a certain number of citizens of a specific caste is reached, as each Baron also represents one of the castes. Every member of the Ironlord’s Council bears a unique name, ability, a caste they belong to and a loyalty level. Each unlocked Baron starts with no loyalty to the Ironlord, which can then be increased. Once a Baron’s loyalty level reaches its peak, that Baron’s card is added to your deck, granting you an extraordinarily powerful citizen. Each Baron boasts a powerful ability that can turn the tide in terms of your survival, so make sure to gain their trust and power if you wish to keep your throne…

[h2]The Ironlord Decrees![/h2]

Before turning into full-fledged cards, each fledgling Baron starts out in a special place called the Council. The Council can hold four Barons at a time (each representing a different caste); even if a Baron gains full loyalty and is added to the deck, their spot in the Council will still be occupied.

The Council is used to enact special modifiers called Decrees. Decrees offer passive bonuses to your Ironhive by allowing you to customize specific rules and dynamics within a game, allowing for wider strategic freedom in how you tackle your population’s needs. Once you are satisfied with your choices, the Decree is then issued and remains active until manually removed or another effect supersedes it. Moreover, each Decree is tied to a specific Baron in the Council, so creating Decrees is what actually increases a Baron’s loyalty, eventually adding them to your deck.

However, a ruler is nothing without those who support him, so it isn’t as easy as issuing a decree that grants everyone the most amount of freedom and resources. Being at the center of the powers-that-be is akin to a game of chess, and a truly great leader must learn how to benefit his people while appeasing those who support him if he wishes to stay in power.

To that end, each Decree consists of two parts: Norms and Rights. The Rights represent the will and desires of your citizens, which must be satisfied if you wish to survive. The Norms, however, benefit the Ironlord and the powers-that-be, granting more power and strategic opportunities. The balance of these scales must not veer too hard into either direction, as finding the right balance is the only way for the Decree to get approved and create a change in society.
Will you play your cards right or get swept away by the tide of power?



This was but a fragment of life in IRONHIVE. As we turn the pages of its history, we will discover more truths about this world as well as delve deeper into its rituals and maybe even learn a bit about why the world became as it is. But don’t dwell on the past too much: as the Ironlord, this growing city and all lives in it are under your command, waiting for your orders. Will you ensure harmony between all of its castes despite all their ambitions? Will you collapse under pressure from the great Barons? Will you lead your Ironhive to a better future or bring it to ruin? That’s for you to decide.

If you wish to test your mettle, try our updated Demo and see how well you do for yourself. And if you want to stay updated on all the future developments, make sure to wishlist the game as well as subscribe to the IRONHIVE Twitter page and join the CRITICAL REFLEX Discord server.

Let us live to see another day, together.

https://store.steampowered.com/app/2679070/IRONHIVE

A City’s Beating Heart

[h3]Greetings, O Ironlords![/h3]

“Stick to thy last”, says a proverb. Since the dawn of mankind, our society has marched in lockstep with the order that governed it. That rings true for every era and age, even if history would lead one to think otherwise. Once a leader takes their throne, the rest of the flock falls in line.

A civilization teetering on the precipice of survival needs a leader who is ironclad, to keep it from going over the edge. In IRONHIVE, you are this leader, and must lead your people to overcome the trials of this world, or die trying.

[h2]A Clockwork Empire[/h2]

Your city employs four main classes, or castes. There are thus four population card types, each representing a caste. Each caste has its own resources and buildings associated with them. By populating your buildings with certain caste members, you will generate specific resources and upgrade your city, among other things. Each caste will also play its own role during expeditions, key events, and confrontations with external threats. So what are these castes and what do they represent?



[h3]The Hive[/h3]

One ant is easily squashed, but a thousand ants can create marvels of engineering and teamwork. Also known as the Multitude, these are people who survived the harshest winds and braved the dryest wastelands for eons to get where they are. The Hive is not just “the hoi polloi”, but a thousand strong, a backbone upon which rests everything else. This deep-rooted connection to the city’s legacy gives the Hive a sense of ever-burning pride.

Their color — green — represents growth, for they are the force that keeps the city running and expanding.



When someone goes missing outside of an Ironhive, members of the Hive caste gather at dusk and strike resonant pieces of scrap metal, often held as good luck charms. This creates a wave of somber, mechanical noises meant to guide the lost back to the Ironhive, be them survivors or their souls. It is believed that the sound gives strength and courage to those in danger or helps restless spirits return to the White Flame and find peace.

Of the four main city resources, the one associated with the Hive caste is Workforce. Workforce represents the ability of your citizens to perform their tasks, the city’s spirit and energy, and the will to survive. As they are assigned to their posts, they perform all kinds of physical labor and intellectual work, ensuring that the city keeps running no matter what.

[h3]Production[/h3]

If The Hive is the oil of the whole operation, then the Production caste are the gears whose motion brings society forward. The Production are composed of builders and producers, often descendants of carpenters and metalworkers. Strong in arm and mind, they had to adapt to the ever-changing times: the hammer gave way to wrench while the gloves gave way to gauntlets. Ready for the coming age, The Production caste rose from builders to logistical powerhouses, ensuring work never, ever stops.

Their color — orange — represents the fires of invention, for they are the forge that births progress.



The Production caste has periodic gatherings, held at the largest workshops within the Ironhive, that they view as a time for growth, competition, and camaraderie, where ideas spark new creations, and innovations are shared to strengthen the Ironhive. There, inventors and engineers display, evaluate and discuss their latest designs, prototypes, or mechanical concepts. Participants may bring an offering in the form of an invention or piece of machinery that others can freely inspect, analyze, and improve upon. The most promising and original contributions are celebrated and even marked for larger-scale implementation if the Ironlord sees fit.

A superstition holds that during these gatherings, sparks or flames produced unexpectedly on tools or machinery are a sign that the people’s ancestors are present, blessing the work. Some carry “embers” — small bits of molten slag — in their pockets, believing it brings creative inspiration.

If The Hive represents the city’s soul, then Production is surely its body, which is echoed by their associated resource called Supply. In their work in the production sector, they create, maintain and operate machinery and ensure a consistent supply line.

[h3]Elite[/h3]

As within, so outside. There is no caste that captures this saying better than The Elite. The Elite are the mind of the city, its administrative arm that keeps everything under control. They ensure that the Ironhive stays in balance, within the realm of law and regulation, while also being the medium through which other castes can communicate their needs to them and each other. They are the last rock that keeps the city grounded without spilling into chaos, quelling any lost souls and stamping out any dissident voices in the process.

As descendants of ancient champions, they are also the city’s sword and are the first line of defense against any external threats, revered for their leadership and courage. Effective leaders and proud warriors in their own right, they ensure it is all hands on deck when an outside threat closes in on the city’s walls, with every citizen ready to defend their homeland.

Their color — blue — represents loyalty and tranquility, for they are the city’s cool and clear mind that will not yield to external pressure.



The Vigil of the Iron Oath is a ritual held yearly or at times of great crisis. During that time, all able members of the Elite caste recommit themselves to their duty of protecting and keeping the law of the Ironhive. It begins with a march through the Ironhive’s main streets, and silence is strictly observed during this procession, symbolizing their commitment to silent vigilance and the gravity of their duty. The citizens also watch in respectful silence, acknowledging the Elite as their shield and sword.

The march ends at the Heart of the Ironhive, where, one by one, each member of the caste places a hand on the White Flame’s pyre, paying homage to their ancestors whose leadership and courage have kept Ironhive strong. At the same time, they receive a blessing from a priest of the White Flame, that sprinkles the Flame’s ashes upon their shoulders, reminding them of the weight of lives lost, and their duty to protect the living.

The buildings of this caste are often governance-related, and their associated resource is Order, representing their role as the city’s protectors and enforcers of the law. They will manage the city’s resources and ensure there is no conflict or turmoil within.

[h3]Belief[/h3]

However, even a sound mind is but a slave to the heart. The Belief caste are that heart: descendants of great seers and philosophers, they formed the city’s close-knit spiritual elite. Acting as the mediators between the higher forces of fate and the common folk, they provide guidance to both the individual and the collective. They soothe the common man’s worries, and seek to extinguish any ills that might darken the city’s heart, but are also the overseers of the Ironhive’s many spiritual laws and traditions, and guardians of the sacred White Flame. Their rituals not only ensure order, but also a regimented life that leaves no place for doubt, angst, or concern, lest the flock loses its way.

The members of the Belief caste also act as advisors to the Barons and the Ironlord himself, weaving their divine thread from head to toe. To make sure they themselves do not lose their way, they have been appointed guardians of the ancient Book of Ashes that holds the Ironhive’s most sacred records.

Their color — purple — represents wisdom and divinity, as it is their deeper knowledge of the world and the fates that govern it that makes them the true shepherds of this civilization. When all else fails and the Dark Veil closes in, it is their plea and command that motivates every peasant and soldier to rise again in the face of adversity.



Members of the Belief caste are always involved in the important rituals, so while many of these involve the whole Ironhive, as a means of unification, they are led by the Belief caste.

One such ritual is cremation. The deceased citizens of an Ironhive are cremated in the White Flame. The ashes of the people are used to write in the sacred Book of Ashes, where the history of an Ironhive is written, passed on through generations. This strengthens the people’s faith in the White Flame and gives them solace, reminding them that their lives and sacrifices are a brick in the long road to survival. Many believe that the White Flame’s color comes from its consumption of the bodies of the citizens, and that it is a manifestation of these same citizens’ stalwart spirit and will to survive, even after physical death.

The citizens of this caste are involved in various spiritual activities, ensuring continued stability. They will frequently be allocated to temples and spiritual centers, and their associated resource, called Devotion, represents the city’s morale, faith, and spiritual commitment, both to their cause and the powers-that-be.

[h3]~[/h3]

This was our first major dive into the history and culture of IRONHIVE. The world of Devastation is harsh, cold, and bloody, so the culture that springs from it is equally harsh, so as to keep what meager remnants of normalcy there are in check. Will you adapt and be swept away by its tide?

The next devlog is coming soon: we will continue our plunge into the society of the Ironhive, this time touching on its upper echelons.

In the meantime, make sure to wishlist the game to stay posted about our latest updates. And if you wish to join the fray in defending this dying world, subscribe to our Twitter or join the CRITICAL REFLEX Discord server.

Let us live to see another day, together.

https://store.steampowered.com/app/2679070/IRONHIVE

Introducing Deadlock Station

[h3]O Ironlords, it’s time to sortie![/h3]

Warriors from another world need your help to rebuild their ruined civilization and defend it from a relentless horde. From the job description you’re looking to be exactly what we need.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/2327640/Deadlock_Station/

Introducing Deadlock Station: an auto-battler that will put your strategizing skills to the test.

  • Manage Your Survival: The outcome of a battle is pre-determined based on your decisions. Will you handle all the variables of a war-torn world?
  • Prosper Amidst Destruction: Expand your outposts with each expedition into the wilds and unlock items, characters, and factions to interact with, with no two journeys feeling alike. What will be your vision for the future?
  • Use the Environment: The battlefield is your prime resource: construct spiked walls, establish choke points amidst city ruins, bait enemies into traps, and push them onto hazards. Will your cunning be enough?
  • Know Your Friend and Foe: Command your own squad, learn and channel their abilities, and supplant them with upgrades and gear, including powerful implants. Send your crew out to battle foes of human and alien origin, and meet many tactical objectives across a variety of terrain. Will you adapt and harness their true potential?

If you’re primed for expanding your world and warding off impending doom, make sure to try the new Demo out! And if you wish to learn more about the project — check out our Discord and Twitter!

Let us all live to see another day, together.

Updated Demo OUT NOW!

[h3]Rise, the Ironlords![/h3]

The promised hour is at hand, for the first core update to the IRONHIVE Demo has just been released!

This Demo version includes:
  • tutorial revamp to make it more sleek and accessible
  • numerous bug fixes;
  • new supported languages and updates to the game’s localization

Thank you for your continuous feedback, which is making this possible so soon!

This new version of the Demo isn’t a one-off facelift either, as we are striving to constantly improve the experience for you. To that end, we’ve compiled a bug report form. Please make sure to leave your feedback after giving the new Demo a go; this will be a great help in getting an even better Demo out to newcomers and improving the release version of the game while we’re at it.



As we take in your feedback and deal with the bug reports, we will start working on a new Demo build which will include brand-new mechanics, such as leaving your Hive for parts unknown and defending it from an outside force.

Speaking of feedback, you can also join our Discord server and discuss the game and its future there with your fellow Ironlords. Let’s join our forces and build this new world together.

We hope this new update lets you dive deeper into the world of IRONHIVE and share your experiences with others. See you all very soon!

https://store.steampowered.com/app/2679070/IRONHIVE