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The Void Project News

Update v1.0.7

What's Changed:
  1. Fixed Urdu Localization in Win Screen.
  2. Fixed slyme death causing delay.
  3. Fixed Leaderboard Urdu layout in win screen.
  4. Fixed hellhound shooting while dying or teleporting.
  5. Fixed enemies not dying in tutorial.

Patch Note 1.0.6 (Part 2)

some more achievement fixes

Update v1.0.6

- Fixed high score text always visible on win screen regardless of the score
- Fixed some achievements not working

Update 1.0.5

[h3]New Additions[/h3]
  • Added “Who Killed Player” info on the Death Screen.
  • Introduced a Leaderboard Screen on the Win Screen.


[h3]Changes[/h3]
  • Revamped UI for both Death and Win Screens.
  • Modified Damage Popups to appear only after enemy death (can be toggled in settings).
  • Re added achievements and some of them have changed to make it more challenging


[h3]Bug Fixes[/h3]
  • Fixed issue with Skull spawn timer counting down multiple times before spawning.
  • Fixed multiple counting for Skull kills.
  • Adjusted button placements in the menu.
  • Cached Hellhound for reduced stuttering.
  • Resolved issue with achievements auto-unlocking.

Devlog #5: Game Release and What to Expect in Future

Hey everyone, It's been a long time since the development of TVP. we are finally here at the RELEASE DAY. TVP has finally been released but it's not the end of the road.

Let's begin with the devlog...

Demo Update

We're with the game, constantly updating it with the base Game. Our main goal is to keep the demo fresh with the game so it doesnt feel outdated at all. Enemies would remain the same with 3, But the main release will be having more enemies in the future, with the addition of a Final Boss.

Future Roadmap


ok this was a short one, didnt have time to really delve deep into the devlog due to game release.. See You in the Game