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Alpha Test 3.5.4

What is up Depthians! Another dose of bug fixing :) [h1]Changelog[/h1] [h2]Additions[/h2] [h3]Controls[/h3] [list][*]Added a dead zone slider for control pads and set the default dead zone to 20% (up from 0%).[/*][/list] [h3]GBS[/h3] [list][*]Laser Targetter data can now be controller with the Generic Block Setter[/*][*]Particle cannon reload time (charge time) can now be adjusted with the Generic Block Setter[/*][*]Steam valve can now be controller with the Generic Block Setter[/*][*][BUGS-3897] added power creation priority to the Generic Block Setter and added a slider for fuel engine generator power user priority to the fuel engine UI sliders section.[/*][/list] [h3]Propulsion[/h3] [list][*]The auto-balance default for new propulsion will change as you press the 'Turn [ON/OFF] automatic control for all propulsion' button[/*][/list] [h2]Fixes[/h2] [h3]Blocks[/h3] [list][*]Light-block now uses the same shader as glass blocks and thus renders damage, can be cut-away and painted.[/*][/list] [h3]Drones[/h3] [list][*]Subvehicle spawners on turrets should now work more reliably (spawn the vehicle in the correct place and more robustly link to the correct drone).[/*][*]The 'force position' of a drone in a fleet is now set, which can help to reduce the chance of collision for drones (they'll try to stay where the SVS puts them).[/*][/list] [h3]Regression[/h3] [list][*]Fixed a threading issue that caused the creation of chunk meshes to slow down the game[/*][*]Map now correctly changes when loading another planet[/*][*]Remote missile guidance module no longer causes issues[/*][/list] [h3]Translation[/h3] [list][*]Saving of vehicles using custom tags in non-english languages now works[/*][/list] [h3]Damage[/h3] [list][*][BUGS-3862] Missiles, CRAM shells and APS shells now adjust their health based on the configurable damage factor of the session, in the same way that blocks do[/*][/list] [h3]Diplomacy[/h3] [list][*][BUGS-3818] Fixed a serious issue with the late game diplomacy calculations that lead to a crash when trying to get the council to meet[/*][/list] [h3]Game[/h3] [list][*][BUGS-3892] Fixed a gridcasting issue that affected turret blocks and caused issues for mouse based build mode (interaction with turret bases) and perhaps damage calculations as well[/*][/list] [h3]Multiplayer[/h3] [list][*]Fixed an issue where the 'head' is on at a 90° angle when first spawning in multiplayer[/*][/list] [h3]Wheels[/h3] [list][*][BUGS-3893] wheels should now respond correctly when first placed (auto-balancing bug).[/*][/list]