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From The Depths News

Hotfix

Candles are no longer EMP proof.
Delay pulse fixed for when the second option in the dropdown is selected.

3.9.2 Update April Fools

What is up Depthians!

:candle: Update Alert: Introducing Lightning Hood Larry's Latest Creation - The Scented Candle!
Hold onto your hats, adventurers! Lightning Hood Larry, famed inventor and fashionista extraordinaire, has unleashed his latest marvel upon Neter: the Scented Candle!
Be prepared to embark on an olfactory journey like never before, as this revolutionary creation promises to tantalize your senses with delightful aromas. But beware - rumors swirl that these candles may have a trick or two up their sleeves... or wicks.
For just 5 Neterbucks, you can bask in the glow of science and style, courtesy of Lightning Hood Larry. It's a deal too good to pass up!




There will be more hot stuff on the way...

Changelog


[h2]Additions[/h2]
[h3]Candles [/h3]
  • Added a range of beautiful smelling candles to the game to decorate your priceless wooden ships with.


[h2]Changes[/h2]
[h3]Nuke [/h3]
  • Added a new nuke effect to replace the old missing one.


[h2]Fixes[/h2]
[h3]Breadboards[/h3]
  • Delay pulse now activates and does a full countdown even if a 1 is no longer present but has been triggered once.

3.9.1 Hotfix

We've had to remove the video recording feature for Linux users as this isn't supported on Linux and was preventing an options menu from appearing. Sorry folks.

Two small additions:
ACB controllers can now be read by Breadboard Getters. So button presses can execute breadboard functions.
ACBs now have a readable variable to let the breadboard know if it's condition is met or not.

Stable Update 3.9.0


What is up Depthians! We have set the current Alpha build to Stable,
which brings several new additions to Breadboard.

Our Kotl/Kotl help team and Mike aka ABYAY have also made numerous
tweaks and upgrades to campaign craft for Neter, AotE and Glao which
you can find after the changelog and numerous new prefabs have been
added.

One very important change is that we have upgraded to Unity
2022.3.20f1. What this means is that all mods that reference
UnityEngine.dll should now be converted to "NET standard 2.1" class
libraries (instead of "NET framework 4.6 class libraries"). The easiest way
to do this is (in our experience) to replace the contents of the .csproj file
with:





netstandard2.1

enable





Then delete the Properties, obj and bin folders. Then open the project in
Visual Studio and back in all the dependencies and references that were
removed in the process. I apologize for the inconvenience. Existing mods
which have not been updated may not function as expected.

Nick has also left us some short clips explaining some of the new
Breadboard additions.

[h2]Variable Reader and Writer[/h2]
[previewyoutube][/previewyoutube]
[h2] Link between AI and Breadboard [/h2]
[previewyoutube][/previewyoutube]
[h2] Updates to the Generic Block Getter [/h2]
[previewyoutube][/previewyoutube]
[h2] Mass evaluator and new data types [/h2]
[previewyoutube][/previewyoutube]


Changelog



[h2]Additions[/h2]

[h3] Breadboard [/h3]
  • Added a pair of breadboard modules and associated AI
    behaviours/manoeuvres, the AI Manoeuvre Output (Breadboard
    Manoeuvre Link in the AI) and the AI Behaviour Input (Breadboard
    Behaviour Link in the AI). These allow you to retrieve manoeuvering
    information from the AI (primarily relating to its waypoints) for the former,
    or send waypoint information to the AI for the latter. Navigation performed
    using the behaviour input/link will benefit from normal AI features such as
    collision avoidance.
  • Added a pin to the flagship info component to directly
    output the flagship's position as a Vector3
  • Added a shared-data-reader and a shared-data-writer
    component. These can share data across a vehicle, fleet, team,
    mothership/drone group or globally. All breadboard data types are
    supported and you can store data in indexed arrays of up to 1000
    elements of length. Variables can be given custom names.
  • Added a toggle to the PID component to flip the sign on
    its output, for example from 1 to -1.
  • Added the ability for the Orientation input to output
    either the forward vector, rotation euler angles or rotation quaternion.

  • Added the ability to output the current physics step to
    the Time input.
  • Added the ability to switch between 'Universal' and
    'Standard' coordinates to various modules, namely the Primary Target Info
    and PositionInput components. Universal coordinates have their origin at
    the centre of the map, and Standard coordinates have an origin that
    changes with the current frame of reference, with Universal being the old
    behaviour for these modules.
  • Breadboard accumulator and differencer components
    now support all data types
  • Breadboard Clamp component now has support for
    doubles, longs, vectors, quaternions and strings
  • Breadboard Constant input component now has Vector3,
    Quaternion and long output types (as well as double and text)
  • Breadboard is now double precision and also supports 64
    bit integers (longs) when necessary. Maths evaluator has a lot of support
    for longs now and longs can be typed into the maths evaluator like this
    "10L" or "15l".
  • Breadboard Multiply component now has support for
    doubles, longs, vectors and quaternions
  • Breadboard one shot component now supports all data
    types
  • Breadboard Printer component now has support for more
    inputs and supports format codes and multiple lines.
  • Breadboard switch component now supports all data
    types and will pass sensible defaults when switched 'off'
  • Constant input component can now output a Vector3,
    Quaternion or 64 bit integer (long), as well as the usual floating point
    value or string
  • Maths evaluator can now use .x .y .z or .pitch .yaw .roll to
    extract the pitch yaw or roll from a quaternion. .x and .pitch do the same
    thing. .y and .yaw do the same thing. .z and .roll do the same thing.
    Angles are in degrees.
  • Maths evaluator now has functions String(x) and String(x,
    [format code]) that turn x (float,Vector3,Quaternion) into strings. The
    version with [format code] accepts standard C# format codes for numeric
    values.
  • Maths evaluator now has functions ToStandard(v) and
    ToUniversal(v) that convert a universal Vector3 position coordinate into a
    unity game engine Vector3 position, and visa versa.


[h3]Breadboard GBG[/h3]
Almost every player editable variable is now accessible to the Generic
Block Getter (GBG) plus some extras that required custom code to obtain
information.

[h3] Breadboard GBS [/h3]
  • ACB can be 'tested' (executed) via the GBS
  • Ammo ejector can eject via GBS
  • APS can have all clips cleared via GBS
  • Tactical nuke can be exploded via GBS


[h3] Video [/h3]
Added built in video capture (see options menu tab) which allows you to
capture smooth video at high frame-rates without any visible performance
issues by using "offline" mode. In "real time" mode it supports microphone
recording but the video will not be as smooth.

[h2]Changes[/h2]

[h3] Breadboard [/h3]
  • PID components can now have their SetPoint pin
    removed. If so, it will treat its setpoint as being equal to 0.
  • The Primary Target Info component will now output an
    empty vector to its Target Position and Target Velocity pins if there is no
    target, rather than outputting 0.


[h3]Unity[/h3] Upgraded to Unity 2022.3.20f1.

[h2]Fixes[/h2]

[h3] Breadboard GBS [/h3]
GBS should no longer be able to set the power scale of certain equipment
above its usual maximum value.

[h3] Workshop [/h3]
Fixed the blueprint subscription browser so that the page changing works.

Blueprint changes



[h2]Neter[/h2]
Harasser (WF): While retired, old campaigns that spawned the Harasser on
the map would use the new AotE version, which obviously wasn't designed
to be on water. The Neter files now use the old version for compatability.
Once all of them are destroyed on the map, no new ones should be
spawned.
Terravore (TG): Reduced repair tentacles, changed AA mantlet.
Megawatt (LH): Updated lore to reflect new weaponry.
Aerotyrant (SS): Updated lore to fix grammar/spelling issues.
Banshee (SS): Removed weak LAMS system, improving cost efficiency.
Kitakami (SS): Fixed turret rotation.
Wintersday (OW): Fixed a typo in the lore.
Partisan (OW): Overhauled lore as old lore was misleading of its current
design.
Timid (TG): Disabled turret clipping debugging.
Tolerance (TG): Adjusted to be a little more consistent with staying in the
water. Note that some circumstances may still cause it to flail out of the
water.
Amusement (TG): Now properly classified as a thrustercraft. Slightly
increased floating height.
Disgust (TG): Now properly classified as a thrustercraft.
Hysteria (TG): Now properly classified as a thrustercraft.
Fear (TG): Now properly classified as a thrustercraft.
Escalade (OW): Added missing missile deco to its crossbow missile turret.
Pioneer (OW): Fixed decoration blocking rear turret rotation, added turret
restrictions to rear CRAM turret.
Gog (GT): Fixed main turret's rotation being blocked.
Anvil (OW): Fully overhauled to modern faction standards, also a bit
stronger. Expert difficulty, adventure difficulty 40.
Ravager (WF): Fixed turret collision.
Glaukos (GT): Fixed turret rotation collision.
Venator (GT): Fixed turret rotation collision, removed aethetic functional
parts for deco, and minor internal updates. Note that this craft has a
rework in progress.
Zephyr (GT): Fixed turret rotation collision.
Covenant (WF): New carrier ship, replaces Leviathan; launches a
multitude of Martyrs, but also holds its own with powerful cannons. Godly
difficulty, adventure difficulty 85.
Aquila (GT): More permanent fix for turret rotation issues; disabled old
connection logic and reinforced parts that would otherwise fall off due to
the change.
Iron Gate (GT): Minor aesthetic update, now has sufficient energy
generation to keep guns firing, shouldn't fall out of the sky due to power
shortage. Craft is undergoing a full replacement to be added in the future.
Impedance (LH): Fixed turret rotation problems.
Harpy Squadron (SS): Aesthetic improvements, internal optimization, EMP
insulation added. This version will be used for both Neter and AotE.
Aquila (GT): Fixed turret rotation problems.
Pike (GT): Updated thrust to be manual, should no longer fall out of the
sky while in combat and undamaged.
Palladium (SD): Updated altitude restrictions and scuttling parameters.
Sovereign (SD): Fixed turret rotation problems.
Megawatt (LH): Fixed turret rotation issues.

[h2]AotE[/h2]
Harpy Squadron (SE): Updated pathing to use the updated Neter version.

[h2]Glao[/h2]
Katana (GI): New plane; an unorthodox flier that delivers heavy missile
payloads while barrel rolling to dodge incoming fire.
Spitfire (GI): Updated name to Naginata.
Sai Squadron (GI): New plane; a trio of swift planes that fire large barrages
of IR missiles.
Helicopter (TRD): Retired; this design was intended to be retired a few
months back but was missed.
Shade (TRD): New hydrofoil ship; loaded with offensive missiles and
interceptors, and is rather unique in functionality. Check it in build mode
to see for yourself.

3.8.5 Hotfixes and material replacer addition

Fixes:

Tracers - Accounted for the addition of the new 3rd parameter in builtin shell designs. Accounted for legacy tracers being loaded in the new builds. (Tracers should now not default to 0.1 length.)

Smoke generator - Steam effect now correctly uses drag, gravity etc.

Additions:

Decorations/Mimics - Added the ability to swap decorations to different materials, and added an emissive-only material. (These materials will have better names in a future release.)