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From The Depths News

Stable Hotfix 3.4.3.10

Hey Depthians!

A quick little hotfix for the 3×3 separator block.

The 3×3 separator attachment was incorrectly designated to be a separator block (not an attachment block). “The 3×3 separator block had a bug meaning it would not properly separate if it had multiple blocks attached to it.

Beta 3.4.3.7 Hotfix

Hey Depthians!

This little hotfix addresses a few issues with the new camera movement as well as changes to the way ducts work. Ducts will no longer be watertight or airtight unless a propulsion block is directly behind them leaving no gaps to the hull, or "roomed off" if you wish to have your propulsion further behind the duct.



Changelog



[h2]Additions[/h2]

[h3]Camera movement[/h3]
  • Added sliders for camera speed in mouse-based building mode


[h2]Changes[/h2]

[h3]Decorations[/h3]
  • [BUGS-3736] The "flat white" material that mimics/decorations use for mimic-sphere etc is now a PBR material with smoothness and metallic values
  • When a block is hidden by a decoration the sub meshes of that block will also not render. This applies only to certain blocks.


[h3]Ducts[/h3]
  • [BUGS-3733] Ducts are no longer 'water tight' or 'air tight' and as such air/helium pumps can 'leak' through a duct.



[h2]Fixes[/h2]

[h3]Camera movement[/h3]
  • Camera control code was overhauled to fix a number of issues. New transitions between camera modes can be disabled in the options menu by setting the "transition time" to 0.
  • Fix viewport (tac map) camera not working after scrolling to an altitude beyond the normal map transition altitude in adventure mode.
  • Fixed camera not working when starting custom battle mode.
  • Fixed most, if not all cases of camera misbehaving when accessing certain UIs during build mode.
  • Some internal camera transitions smoothed.


[h3]Subconstructs[/h3]
  • [BUGS-3729] Fixed 3×3 and 5×5 turrets with multiple valid connections disconnecting when the block touching their center is destroyed.

Stable 3.4.3 Hotfix.

What is up Depthians!
A quick little hotfix.
Throughput pipe fix and localisation fixes to inventory name overrides.

Beta 3.4.3.6 Hotfix.

What's up Depthians!

A quick little hotfix that addresses some small issues with the new camera system, we also added nicer transitions when swapping camera views.
If you do not like the transitions you can set the camera transition time to 0 from View & Control.


In the current stable update, we have incremental garbage collection turned off. This may have affected some PC builds differently due to different configurations of hardware (GPU/CPU).

We are trying to find out which method will be best for the player base by having IGC off or on.
In this current beta build we will reinstate IGC, as we are interested in whether the game is more stable with IGC off or on. For example: Is the game crashing more often with IGC on? Is the game freezing less with IGC on compared to the current stable?

If you see more crashes, firstly please ensure you are not running any mods no matter how insignificant you think it may be. You can then create a bug ticket here attach the log file from your FTD profile to the ticket:
Default is: C:\Users\yourprofile\Documents\From The Depths\Logs

Your player.log file from:
C:\Users\yourprofile\AppData\LocalLow\Brilliant Skies\From_The_Depths

The crash dump from:
C:\Users\yourprofile\AppData\local\CrashDumps

Please also include a description of what you were doing when it crashed thanks!


Changelog


[h2]Changes[/h2]

[h3]IGC[/h3]
  • Incremental garbage collection has been turned back on


[h3]Refinery junction pipe[/h3]
  • Junction has had orientations fixed (made the same as the mesh) and removed from build menu.


[h2]Fixes[/h2]
[h3]Camera movement[/h3]
  • Camera control code was overhauled to fix a number of issues. New transitions between camera modes can be disabled in the options menu by setting the \" transition time\" to 0."

Russian localisation update.

Русская локализация завершена. Спасибо Пакусу и всем, кто помогал с переводом за то, что позволили сделать нашу игру доступной для русского сообщества. Мы с нетерпением ждём новых игроков! Все, кто хочет присоединиться к русскому сообществу ФТД, добро пожаловать на сервер) https://discord.gg/SDBMEaDFKx