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Stable 3.2.4

Hey Depthians!
We are looking into the issues pointed out about H thumper / reinforced missiles.

Changelog


[h2]Changes[/h2]

[h3]AI[/h3]
  • [BUGS-2870] six axis manoeuvre routine now has 'use velocity instead of forward' off by default. Some players who had this on and wanted it on will now find it has toggled off, sorry about that.


[h3]Ammo Intakes[/h3]
  • [BUGS-2687] the ammo intake UI has been changed so that it now longer alters your camera position or camera mode


[h2]Fixes[/h2]

[h3]APS[/h3]
  • [BUGS-3056] a railgun will now respect it's energy limitations even when multiple LWCs are trying to get it to fire simultaneously (used to result in extra shots with low energy being fired)


[h3]Decorations[/h3]
  • [BUGS-3060] Fixed decorations that are placed right on the root position of a dediblade spinner


[h3]ECM[/h3]
  • Fixed an error in the ECM UI where NaN could appear instead of the induced aim point error in metres


[h3]Enemy simulator[/h3]
  • Enemy simulator now saves and loads the duration variable correctly (rather than reverting to 60 seconds each time)


[h3]Map editor[/h3]
  • [BUGS-3054] the map editor no longer recalculates the attack-opportunity-matrix each time you edit the terrain. That calculation can take a long time (especially for a big planet) and is only used for campaign mode. It's calculated when you load your planet so there is no need to calculate it more often than necessary.


[h3]Missiles[/h3]
  • [BUGS-2896] [BUGS-2921] missiles(particularly H missiles) can no longer detonate on their on hatches/gantries when launching (a problem that happened when too many ejectors were used)

Stable 3.2.3

Changelogs


[h2]Addition[/h2]
[h3]CRAM[/h3]
  • [BUGS-3047] Added an option to disable the rotation of a cram barrel when it reloads (and split the auto-reconfigure-payload options onto their own tab)

[h3]Steam[/h3]
  • Added a way of directly controlling a transmission motor transmission value from a connected steam drill (the steam propeller can already do this).

[h2]Changes[/h2]
[h3]Air Pumps[/h3]
  • [BUGS-2746] [BUGS-1006] In order to fix issues with railings (and some other blocks) creating leaks where there should not be leaks the code has been changed so that 1) several components marked as 'not watertight' are now marked as watertight and 2) all components left as 'not watertight' now no longer register for detection signatures. The 'not watertight' components are railings, ladders and trusses and coal piles.
  • Only one leak point can be found at a single position now. The calculation used to be able to find up to five leaks (in different directions) for a single breach point, usually affecting leak points on the top surface of the vehicle.
  • When an air pump is removed only the neighbouring pumps that share a boundary with the pump are recalculated (it used to trigger a full recalculation of all pumps)

[h3]Ladders[/h3]
  • It's now possible (but not easy!) to move up and down a ladder that's on a sub-object and at a strange angle

[h2]Fixes[/h2]
[h3]Air Pumps[/h3]
  • [BUGS-2358] Fixed an issue with upwards facing doors/hatches not properly sealed when closed
  • Fixed an error that stopped leaks on the left-hand side of the vehicle from being perfectly-recognised

[h3]APS[/h3]
  • [BUGS-3051] APS guns with the desired fire rate of

[h3]Autosave[/h3]
  • [BUGS-3001] Autosave routine will now shorten paths as necessary to avoid hitting operating system path length limitations
  • Autosave deletion now no longer spamming log with misleading messages

[h3]Flag Post[/h3]
  • Description changed to match that it doesn't need an AI anymore.

[h3]Fuel Engine[/h3]
  • Throughput pipe renamed to Junction pipe so tutorial is referenced correctly.

[h3]Map Editor[/h3]
  • [BUGS-2999] The faction drop down on the area-> faction assignment tab of the map editor did not scroll so not all factions could be selected (and the panel was incorrectly positioned)

[h3]Steam[/h3]
  • [BUGS-2927] Fixed a crash when interacting with a steam drill directly connected to a gearbox

[h3]Tutorials[/h3]
  • [BUGS-3050] Both engine building tutorials require the placement of part (junction pipe) that has been replaced with a different part (throughput pipe). Now fixed.

[h3]Weapons[/h3]
  • [BUGS-3005] Issue with prefab placement of weapons messing up the weapon synchronisation options (incorrect weapon IDs and weapons being listed twice in the synchronisation tab weapon list)

Stable 3.2.2

Changelog

[h2]Addition[/h2]
[h3]Sound Block[/h3]
  • #Hashtag sound system can now also load .ogg files (as well as .wav)
  • Mods with audio clip definitions that reference a hashtag are now included properly in the full hashtag system (previously only playable from sound blocks).


[h2]Changes[/h2]
[h3]Chairs[/h3]
  • A movement of the rambot chair location has been reverted, he’s now back where he’s always been


[h3]Launcher[/h3]
  • The launcher is now much more easily navigated with click and drag, and the rows have been moved around and resized
  • The scroll wheel and scroll bars have been removed from the launcher to avoid confusion: the universal method of navigation for this interface is click and drag.


[h3]Starter fort[/h3]
  • Added teleport pad and respawn beacon to start fortress in case of accidents.


[h2]Fixes[/h2]
[h3]Air pumps[/h3]
  • [BUGS-1814] air/helium pumps now correctly recalculate pumpable space sharing when walls are built between them


[h3]Launcher[/h3]
  • ‘hover sounds’ on the launcher no longer sound when the launcher is not in focus


[h3]Sound Block[/h3]
  • Sound block now plays #hashtag sounds

v3.2.1 hotfix

There'll be an update with some launcher changes later.
Right now this had to go out to fix a bug with respawning crashing the game. (Localisation issue.)
[BUGS-2989] changes to drones do not trigger the autosave of the mothership (now fixed)"
[BUGS-1772] damage counters are synched to clients so clients can see how much damage they are doing"
[BUGS-3023] blueprint spawner no longer counts each vehicle twice in the concurrently spawned vehicles"
Fixed an issue in the spectate tab (when your avatar dies). Has caused some serious issues with respawning."
Fixed an issue in the lobby where clients could still interact with options during the count down"

Stable 3.2.0 Hotfix

Hey Depthians!

We are really sorry that a nasty bug got through in the last update which effected Mac OS. We have totally squashed that bug in this hotfix, as well as implementing a means to browse the Breadboard screen much easier.

Changelog

[h2]Addition[/h2]
[h3]Breadboard[/h3]
  • Breadboard UI can be dragged by clicking and holding left mouse button

[h2]Fix[/h2]
[h3]Regression[/h3]
  • Layout issue in the tutorial UI and manual UI fixed
  • Mac OS users crashing on initialisation because of issues with the operating system and loading so many localisation files