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From The Depths News

v3.5.9.4 stable

Steamworks, Upgraded from Steamworks 1.51 to Steamworks 1.53. This will allow mac computers with m1 chipsets to connect to Steam
Stability, High stability increases munition warner range by up to 20%, instead of 10%

Cannon hit rate, CRAM and APS cannon tooltips now have a line for shots fired, shots hit and hit %
Cannon hit rate, A hit is a direct hit on a construct/shield/missile/CRAM shell, explosive damage on missiles or timed fuses triggering close to constructs

Sound, Added a slider to the sound tab for adjusting the volume of in-game speech, such as in the tutorial
APS, 3m heavy barrel is now different from the 3m regular barrel

Stable update that updates steamworks to 1.5.3

Update for Mac users to steamworks 1.5.3 which resolves issues launching the game with M1 silicon ARM_64 chips

FTD is 40% off for a week Oct31st to Nov7th

WINNARS


The first ever Scottish Game Awards and Scottish Game Week was held last week. We were finalists for two categories and won the 'Technical Achievement' award. As such we thought it would be cool to run a week long sale in case anyone is sitting waiting to see why we deserve such an accolade!

Scottish Games Week was Scotland's first ever giant industry conference set across multiple cities, with different speakers, government officials and games developers in attendance. Met some of my own game dev heroes and to be in a room with them while also receiving an award was truly an amazing feeling. If you want to find out more, news should become available at: https://scottishgames.net/

3.5.7 Bug fixes

Fixes:

CJE : [BUGS-4002] Pusher preset, Turner preset etc now work correctly with CJE with thrust direction changed by exhaust routing.

Blocks : [BUGS-4014] drive maintainer UI now displays correctly, allowing selection of the stim drive to control and manual setting of the value.

Data : Fixed an issue that stopped empty strings from being saved as empty (they would return to default values.

Podium : Fixed an issue with copy paste of some podium breadboard components.

Podium : IK positions coming from two different breadboard components trigger a lerping change in the animator rather than a jump of position.

Projectiles : Fixed an issue where complicated scenes would result in projectiles not moving as fast as they should and thus triggering timed fuses early, and potentially missing fast targets.

Tutorials : Fixed the AI deep dive tutorial.

UI : Use of the toolbar no longer causes a one frame screen flicker. Toolbar usability improvements such as responding to being clicked on being linked to configurable key map entries.

Stable 3.5.5 Is finally here!!

What is up Depthians!

A massively, massive update to the Stable branch that holds roughly 8 months of tweaks, fixes and new additions!

Before we get started tho, if you do run into crashes, things not working correctly or not displaying correctly make sure you are not running any mods, that your mod folder is empty and that you are not subscribed to any mods on Steam.

If you have problems with launching or the game crashing:


  1. Remove or disable any mods
  2. Reverify the integrity of the game cache in steam.
  3. Reinstall the game.
  4. Check in discord in the feedback channels. Discord link: https://discord.gg/fromthedepths
  5. Raise a support ticket: https://brilliantskies.customercase.com/forums/support-private



On to the update post. Unfortunately due to the character count and screenshot limitations from Reddit and Steam, details and changelogs will only be posted on our main site.


If you have been following Alpha and Beta branches then you can skip the change logs as this Stable is the final build we had running in Beta which is a copy paste job from our last beta post.

Key points of interest for those that have not been following Alpha and Beta is to read about the vehicle stability changes, APS shells can also be made within the turret UI, Custom propellers, Generic block setter and Generic block getter here: https://fromthedepthsgame.com/stable-3-5-5/ .