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Dev Blog #18 - Spirits, Sanctuaries, and Magic!

Hello amazing Voyagers! Michael / Spacenorth here with some truly magical news about our latest update to Nera!

[h2]Spirits Reimagined[/h2]

We've been listening closely to your feedback and we’ve heard repeatedly that players want spirits to feel more integral to your adventure in Nera. We couldn't agree more! Spirits are one of the most unique aspects of our world, and we've completely reimagined how they work to make them more meaningful, rewarding, and central to your journey.

[h2]Building a Sanctuary for Spirits[/h2]

We’ve taken the Spirit Anchor even farther toward being the magical heart of your base! When awakened, your base becomes a true sanctuary for the spirits of Nera, offering them protection from the dangers of The Deep.

[h2]Spirit Anchor Awakening[/h2]

The Spirit Anchor starts dormant and must be empowered to level 1 to begin its magic. Once activated, you'll unlock the ability to rescue spirits you find throughout the world – but that's just the beginning! Every time you level up your Spirit Anchor, you'll gain new benefits from providing passive healing, cleansing corruption, and powering magical stations in a radius around it. And, once you can build more Spirit Anchors, allowing fast travel between bases!
(note: this isn’t part of the playtest build yet!)

[h2]Creating a Spirit Haven[/h2]

What's a sanctuary without some lush amenities? You can now craft special structures to attract more spirits to your base, including spots for them to lounge, little pavilions for them to relax, or hot springs for them to sit in!

Each amenity you place contributes to your overall Sanctuary Power, which infuses the more advanced, magical crafting stations in your base - check out the details below!

[h2]Finding Spirits in the Wild[/h2]

We've completely changed how you discover spirits in Nera. No more dormant spirit eggs – spirits are now found throughout the world, some hiding, others in active danger from enemies.

Saving spirits isn't just about feeling good (though that's part of it!) – they'll reward you with incredible powers and knowledge.

[h2]Spirit Abilities[/h2]

We've added a wealth of new magical abilities that you can unlock by rescuing spirits. Echoes can now equip four abilities (2 major, 2 minor) with effects like:

  • Seal of Restoration: Place a healing circle that restores allies
  • Flame Mantle: Surround yourself with fire that damages enemies
  • Lightning Bolt: Strike foes from afar
  • Stone Form: Turn to stone when near death, saving your life
  • Spirit Light: Your companion glows at night, illuminating your path


And many more! Some abilities even help with traversal, like Fleet Foot for faster sprinting or Webbed Foot for improved swimming.


[h2]Knowledge Spirits[/h2]

Other spirits will unlock special knowledge, granting access to unique recipes like:

  • Looking Pool to change your character appearance
  • Glowstone Arrows - arrows that glow and light up any enemy you hit
  • Bracelet of Breath - increased oxygen capacity
  • Decorative Rugs - pretty rugs!

And more!

[h2]Powered by Magic[/h2]

Your sanctuary doesn't just look pretty – it's functional too! Stations within your sanctuary radius can now be powered by magic:

  • Repair Bench
  • Looking Pool
  • Mana Forge
  • Imbuing Bench
  • Smithing Station
  • Imbued Storage

The higher your Sanctuary Power, the more advanced stations you can use!

[h2]A Living World[/h2]

All these changes are designed to make Nera feel more alive and magical. We want you to feel motivated to rescue spirits not just for gameplay benefits, but because you're restoring magic to a world that desperately needs it.

This is just the beginning – we'll be expanding the spirit system with more content, visual enhancements, lots of clarity work, and additional spirits in future updates.

[h2]Coming Soon![/h2]



These features are in our latest playtest build right now! While the UI is still a work in progress and some abilities might need balancing, we couldn't wait to get your feedback on this fundamental aspect of Voyagers.

Remember that these systems are very much in development, so please share your thoughts with us in Discord or through our feedback forms. Your input directly shapes how we refine these features!

- Michael and the Treehouse Team

📸 April's In-Game Photo Contest! 🥇

Hey Voyagers! We're excited to be hosting our In-Game Photography contest and we can't wait to see more of your captures from the world of Nera! Whether it's a photo of your base with your bullwog, or the attack of a shark, or just a beautiful scene - we want to see the game through your eyes!

Share your best screenshots on Discord or tag us @VoyagersOfNera with #VoyagersOfNeraand we'll be spotlighting our favorite submissions and also be rewarding the top solo and group photos our Early Access Steam keys.


Created by: Meepii, Lunaria and Grace.

[h2]📅 End Date: Monday, April 21st, 2025[/h2]

[h2]🖼️ In-Game Photography Ideas: [/h2]
  1. The Embrace (Voyagers of Nera) - the first biome!
  2. Spirits are the Best Companions - Fire, Wind, Water and Earth
  3. Bullwog is My Friend - Bullwog being the mascot?! :Bullwog:
  4. Chilling at the Base - friendship/campfire vibes/build vibes 🔥
  5. Out At Sea - skimmer + boat, Deepfang Snapper, Shark!


[h2]🏆 Prizes:[/h2]
  1. Solo 🥇 1st: Special Discord Role (Gold), 1 key for our Early Access!
  2. Group 🥇 1st: Special Discord Role (Gold), 4 keys for our Early Access!


[h2]📜 Rules:[/h2]
  1. 🆗 Up to 5 Entries Per Person!
  2. 🆗 Must be created specifically for the contest!
  3. 🆗 To add your watermark or Voyagers of Nera watermark!
  4. 🆗 Feel free to take in-game photos from either our Demo build or Playtest build!

If you are interested in playtesting, be sure to sign up here: https://voyagers-of-nera.firstlook.gg/

[h2]➡️ How to Enter: [/h2]
  1. Take a screenshot in game!
  2. Share it on X/Bluesky/IG or Discord in ⁠#📸-ingame-photo-contest, or with the hashtag #VoyagersOfNeraContest and @VoyagersOfNera


[h2]📷 How to Take Screenshots in Game![/h2]
  1. Press "`" which will enable a chat bubble/cheat text box.
  2. Type "HighResShot 1" will lag you for a second but it's taking a screenshot without the UI showing.
  3. You will find your screenshot in a folder in where your game is located on your PC, but typically AppData\Local\BoatGame\Saved\Screenshots\Windows
  4. Upload to our Discord forums in #ingame-photo-contest or #VoyagersOfNeraContest on X or Bluesky!


[h2]🏆 Winner Selection:[/h2]
Winners will be chosen based on Treehouse Games team votes! The results will be announced on our dev stream on April 24th!

Good luck and we can’t wait to see what you create!

[h2] #VoyagersOfNeraContest[/h2] Join our Discord here!
Sign up for our Newsletter here!


- Treehouse Games Team

Dev Blog #17 - Steam Demo Update #2 and Feedback

Hello wonderful Voyagers! Michael / Spacenorth here with exciting updates and insights from last week’s Steam Demo Update!

Demo Build Refreshed!


We've just updated the version of the game available on Steam with a wave of new features focused on oceanic adventure:



  • Exciting new underwater spaces to explore and resources to find
  • Improved boat and swimming mechanics and feel
  • Terrifying monsters lurking beneath the waves like a huge shark and even bigger deep sea Stalker
  • A sneak peek at our Second Biome (from a distance)
  • New crafting stations, inventory system improvements and so much more!


Check out the full patch notes here for all the details.

Want to see EVEN MORE of what we're working on? Sign up for our Discord playtests [here] and join our email Newsletter [here] to get early access to experimental features!

Feedback from the Latest Update


Your feedback is the compass that guides our development, and we've been analyzing the themes emerging from your latest comments:

[h2]Ocean & Water: Making Waves![/h2]

Our main focus for the past milestone was enhancing the ocean experience, and your feedback shows it's paying off:



  • Underwater spaces feel more interesting and rewarding to explore
  • Ocean enemies have added much-needed variety and some terrifying moments




Here are a couple of favorite moments EVER:




We've noticed a few comments about looking for easier solo boat play, but they're quite rare. We'll keep monitoring this area as we continue to refine the experience.

[h2]Combat: Getting Sharper[/h2]

The combat system continues to evolve:


  • Increased enemy variety has made encounters more dynamic
  • Mechanics are smoother, though still overall (intentionally) straightforward
  • While we don't plan to make combat overly complex, we do want to give you more tactical options
  • Look for new combat abilities coming soon through spirit companions!



[h2]Hunger & Attrition: Finding Balance[/h2]

The survival mechanics are improving, but still need work:

  • The system feels less punishing than before
  • Overall clarity has improved significantly
  • Still seeing feedback that hunger leans toward being an annoyance
  • More tuning is on the way – we'll keep refining this!


[h2]The Reef: A New Horizon (Discord Playtest Group)[/h2]



The feedback on our second biome has been invaluable:

  • Players are noting how different it feels from the Embrace – exactly what we were aiming for!
  • Each biome should feel like a truly unique place to explore
  • We're considering ways to give Steam demo players a sneak peek... perhaps during the upcoming Steam NextFest in June?




Thank you for continuing to share your thoughts and experiences. Every comment helps us shape Voyagers into the magical adventure we all want it to be!

We're excited for you to continue to set sail with us!

- Michael and the Treehouse Team

Demo Update! – Ships & Sea Monsters

Hey Voyagers! It's Michael (Spacenorth) here with the latest update to our demo!

We heard your feedback loud and clear—while video updates are great, many of you also appreciate having a written breakdown of the changes. So, alongside our usual video updates, we’re bringing you a detailed written recap to keep everyone in the loop. Let’s dive into what’s new!

[previewyoutube][/previewyoutube]

Important Update Note


Before we dive into the details, a quick heads-up: when the patch goes live on the demo, your save data will be wiped. Be sure to save any progress in the demo locally through screenshots and video recordings, otherwise you will not be able to access it.

Revamped: The Embrace


The first biome, The Embrace, has undergone significant changes, including a complete overhaul of its enemies.
  • New Enemy Type – The Shattered: These are enraged beings made of corrupted Mana. Defeating them will reward you with Mana, which is essential for crafting.
  • Relocated Enemies: The previous enemies of The Embrace have now been moved to the second biome, The Reef.
  • Revamped Ancient Ruins: To complete the first biome, players must explore three newly redesigned ancient ruins, battle ancient constructs, and recover a fragment of the Elder Spirit of the Ocean.
  • Updated Quests: The quest system has been refined to guide players more effectively through these new changes.



Major Ocean Gameplay Enhancements

The latest update brings a host of improvements to the game’s ocean exploration:

  • New Ship – The Cargo Skiff: This new vessel expands your options for sea travel.
  • Speed UI: Players can now monitor their sailing speed with a brand-new user interface.
  • Enhanced Camera & Physics: Ships now bob more realistically on waves, improving immersion.
  • Inventory Protection: If a ship sinks, a floating chest will appear, holding all lost inventory items.


Underwater Exploration Overhaul

Underwater gameplay has been refined to provide a smoother, more immersive experience.
  • Improved Combat: Spear combat is now more fluid and easier to aim.
  • Underwater Dash: Players can now dodge and juke enemies using an underwater dash move.
  • Spear Fishing: A new mechanic that allows players to hunt fish as a primary food source.
  • Enhanced Environment: The ocean floor is now more lush, dynamic, and visually engaging.
  • More Oxygen: Increased oxygen availability makes underwater exploration more accessible.


    [h2]Terrifying New Creatures[/h2]
  • Giant Deepling Sharks:These massive predators patrol deep waters, and will keep you on the edge.
  • Bioluminescent Stalkers: Found at the biome’s furthest edges, these creatures can hunt you and ships, with a preference for attacking swimmers first!


New Gameplay Features & Improvements

Beyond the biome and ocean changes, the update introduces several quality-of-life enhancements:
  • Inventory Upgrades: New Take All and Store Like Items buttons streamline inventory management.
  • Craftable Armor: Players can now build protective gear, both for function and aesthetic appeal.
    [h2]New Crafting Stations:[/h2]
  • Imbuing Bench: Upgrade armor for enhanced defense.
  • Mana Forge: Craft magical trinkets, including those that boost oxygen capacity.
  • Trash Management: Inspired by a suggestion from Discord users Sublime and MrMeeko, the cute Bullwog now serves as a trash can for discarding unwanted items.



Credits to Sublime and MrMeeko for sharing these ideas with us in our Discord!

A Glimpse at the Second Biome – The Reef

Although not fully available in the demo, The Reef promises to be a breathtaking new adventure.

  • Massive Coral Cliffs: Towering reef formations create new vertical exploration opportunities.
  • Glider & Air Geysers: Players can use these to soar high above the ocean.
  • Expansive Underwater Exploration: More secrets and creatures await in the deep.
  • Deadly Purple Death Zones: Corruption spreads through these hazardous areas filled with dangerous monsters.
  • Deep Link Spires: Mysterious sources of corruption lie beneath the ocean and must be found and destroyed.


While this biome isn’t yet accessible in the Steam demo, regular updates and testing opportunities are available through the game’s Discord community.

Join the Community & Stay Updated

Our team actively seeks feedback from all our passionate players. If you want early access to future updates and want to help shape the game, consider joining our Discord community or our playtests!

We are coming out with new playtest builds every two weeks (unless other notified) so there’s always something new to discover. We will continue doing patch updates here on Steam when we have a new playtest build. Our team values all of your feedback and looks forward to hearing your thoughts!

Hope you have fun! And don't forget to wishlist and invite your friends along for the journey!
- Michael and Treehouse Games

Dev Blog #16 - Dive Deeper!

Hello amazing Voyagers! Michael / Spacenorth here with exciting updates from beneath the waves!

Dev Stream Insights
We recently had another fantastic dev stream, this time featuring our principal designer Tim who gave us a fascinating look at:
  • Our process for designing new enemies from scratch
  • How we're responding to your feedback across motion warping, enemy respawning, and player stats!
And much more!

Missed it? Catch the replay here: https://www.youtube.com/watch?v=wkJvyUT4qrw&ab_channel=TreehouseGames

New Ocean Gameplay Coming Soon!
We've been hard at work on a massive update to ocean and underwater gameplay that will transform your seafaring experience. Here's what's coming in our next patch:

[h3]Spear Fishing[/h3]
  • A variety of small fish now populate the waters of Nera
  • Hunt them with your spear for a sustainable food source
  • But beware the other creatures in the deep...


[h3]Underwater Combat Evolved[/h3]
  • New underwater dodge ability to evade underwater threats
  • More accurate spear stabs for satisfying underwater combat


[h3]Terror of the Deep [/h3]
Watch out for a terrifying new predator lurking in deeper waters - sharks have arrived in Nera! These apex predators will test your underwater combat skills like never before.



[h3]Quality of Life Improvements[/h3]
  • Improved boat camera for better seafaring visibility
  • Buffed oxygen capacity to enable longer underwater exploration

[h3]Corruption Zones[/h3]
  • Mysterious corruption now spreads from underwater Deep Spires
  • Brave the dangers of these zones for valuable rewards
  • Dive deep to destroy the source and cleanse the waters of Nera
Playtest Now in Discord!

Our playtest group is experiencing these exciting changes right now and sharing their valuable feedback. We'll be updating the Steam Demo build in the coming weeks, but if you want to jump in sooner, we are always looking for more playtesters here: https://voyagers-of-nera.firstlook.gg/


Your feedback has been instrumental in shaping these improvements, and we can't wait to hear what you think of the expanded underwater world.

Set sail (and dive deep) with us!
- Michael and the Treehouse Team