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Dawnsbury Days News

Dawnsbury Days 2.54 (champion and UI improvements)

Character content:
  • New class: Champion. The champion is the successor to the paladin — a divine armored holy warrior who defends the weak. Thank you very much to Ooster, who first created the champion as a mod and allowed it to be merged to the base game. Existing characters with the Champion class will be automatically converted to use the base game version and will continue to work as normal (and you can now unsubscribe from the Champion mod). Compared to the modded champion, this new version also fixes several bugs, notably the Glimpse of Redemption crash bug, fixes some class feats, adjusts the text of the mod to be in the same style as the rest of Dawnsbury Days, updates some art and makes other minor improvements.
    • Improvements: Lay on Hands, Sun Blade and Desperate Prayer now have new art. Resilient Mind can now also be taken by the Cleric. Devoted Guardian is now part of the Raise shield action itself. You can now have an animal companion divine ally.
    • Changes: You can now choose Deity's Domain multiple times. Causes now automatically set your alignment to the alignment required by the cause. Desperate Prayer is now a free action rather than something you do at start of turn (this is a very minor power boost compared to tabletop rules, but it's less annoying because you can trigger it when you want instead of being asked at the start of each turn).
    • Bugfixes: Glimpse of Redemption now longer crashes the rules engine if an ally is dealt persistent or heat damage. Divine Grace now applies only if you decide to take the reaction.
  • New items: maul
  • New spells: water walk
  • New feats (Fighter): Devoted Guardian
  • New feats (Cleric): Resilient Mind
  • New portrait: Feminine leshy adventurer


Features:
  • Pathfinding: Automatic pathfinding is now smarter. If there are two or more possible paths, the game will prioritize a path based on these tiebreakers: (1) first, a path without tumble through; (2) second, a path without known traps or hazardous terrain; (3) third, a path without attacks of opportunity; (4) fourth, the shortest path. This applies to both player characters and computer-controlled characters.
  • Pathfinding: Step-by-step stride. In some rare situations (such as when you want to trigger an attack of opportunity on purpose), you may want to choose your path precisely, square by square, instead of using the automatic pathfinding. You can now do this using the "Step-by-step stride" action.
  • User interface: You can now select, cut, copy and paste in textboxes.
  • User interface: Pregenerated characters now appear in alphabetical order of their classes, with class names being highlighted front-and-center compared to the pregenerated characters' names.
  • User interface: The line you're hovering your mouse over in the battle log is now highlighted.
  • User interface: Improved the wording of maneuvers and added your actual skill bonus with the relevant skill into the maneuver rules block.
  • User interface (Kineticist): Flying Flame now traces the path the flame will take.


Major bugfixes:
  • User interface: Fixed that on resolutions other than 2560x1440, if you used "Lock mouse to window" and then moved your cursor towards the right side of the screen, the cursor would get locked in the bottom right corner.


Modding:
  • Modding: Added xmldoc and explanation to Trait.Basic.
  • Modding: Published the Portalist as an example mod to GitHub.
  • Modding: Added "Versatile B" as a trait.
  • Modding: Added "WalkableLava" tile to distinguish between lava tiles that deal 1 damage to you, and lava tiles that prevent you from moving onto them.
  • Modding: Added ModManager.RegisterActionOnEachItem.
  • Modding: CreateReload() now has the reloaded weapon as an associated CombatAction.Item.


Bugfixes:
  • Art: Improved the art for Take cover and for the spell fireball.
  • Classes (Kineticist): Updated the Timber Sentinel so that the created creature references its kineticist, to avoid confusion in case a party contains multiple wood kineticists
  • Modding: Fixed that class feats would sometimes disappear for characters with modded classes when the mod load order changed.
  • Rules: Fixed that if two effects that increase damage die apply to the same Strike, only one is applied.
  • Rules: Fixed that swimming creatures, such as the druid in snake form, could swim over lava, and couldn't swim through shallow water.
  • Rules: Electricity didn't show up as a trait.
  • Rules: Fixed that you could administer potions to constructs.
  • Rules: Escape DC was calculated from the Fortitude of the escaper, not of the grappler.
  • User interface: Fixed that if damage die size is increased by an effect, the damage string should show up as blue.
  • User interface: Fixed that the portrait selection tab overran the width of the window on 4K resolution.
  • User interface: Fixed the splash damage from alchemical bombs didn't display properly on the rules block.

Announcing The Profane Barrier, a Dawnsbury Days DLC adventure

TL;DR. The Steam page for the Dawnsbury Days expansion is now published and you can wishlist the expansion here.

When a child disappears from your hometown, you initially suspect a hag, but soon you find out the truth is far more sinister. With this, I'm announcing the development of an expansion DLC that contains a level 5 to level 8 adventure path that continues where Dawnsbury Days left off.

The Profane Barrier is a new story-driven adventure path with the following features:
  • Character levels 5-8, including 50+ new spells and 40+ new feats
  • 20+ encounters, mixing both combat encounters and skill challenges
  • 30+ new monsters, hazards, subsystems and other obstacles
  • Voice-acted cutscenes bookending each encounter
  • Narrative continues just after the end of the original story — you can even import your characters from the previous adventure

The new character options up to level 8 will be added to the base game as well for use with mods, but to play the new adventure path, you need this DLC.
[h2]Advance to level 8[/h2]
Advance your characters up to level 8 and experience new heights of power that you'll need in this higher-level adventure:
  • Learn level 3 and level 4 spells, from the famous fireball and haste to tricks like confusion or the terrifying phantasmal killer.
  • Enchant your weapons with property runes like frost or disrupting to customize them against your foes.
  • Equip yourself with boots, gloves, necklaces, rings and other magic items
  • Expand your options with new feats specific to your ancestry and class: Grow your animal companion, expand your kineticist gate, and attain martial mastery with critical specialization effects.


[h2]A new adventure[/h2]
After you defeated The Final Dusk at the end of the previous adventure, you only get a brief respite until a new danger presents itself. A child disappears from Dawnsbury and while you initially suspect a kidnapping by a hag, soon you find out it's no mere hag coven who now plots against Dawnsbury. Indeed, even an angel descends from Heaven to warn you that action is needed imminently.

And so, you must once again venture out of Dawnsbury in search of answers: to the swamp, to a demonic fortress, and beyond still, in the hope that you can find a way to end the so-called "profane barrier" before everything is lost.

This new adventure takes you into all-new locales, both natural and exotic, and sees you explore damp swamps, evil fortresses, ancient ruins and beautiful temples. You will fight foes both expected and new, you will navigate unfamiliar environments and find your way forward through both battle and diplomacy.



[h2]Skill challenges[/h2]
While the focus on combat encounters remain, The Profane Barrier adds several nontraditional encounters in the form of skill challenges. Each skill challenge is a little different, but in general, in a skill challenge, there are no enemies on the battlemap. Instead, you solve the challenge in other ways, such as by using your skills or making creative use of your spells and magic items. The degree to which you succeed at a skill challenge can then even impact encounters in the future.

[hr][/hr]
If you're interested in this expansion, you can wishlist the expansion on Steam or you can watch this space for announcements of early playtesting rounds!

Dawnsbury Days 2.53 [firearms mod support]

This minor patch adds capability to support the Double Barrel trait of an upcoming mod by SudoTrainer.
  • Modding: Added StrikeModifiers.IncreaseWeaponDieByOneStep.
  • Modding: Adding Traits.Remove.
  • Modding (example mods): Fixed that the Kobold example mod crashed on startup.

Dawnsbury Days 2.52 [expiration protection]

  • New feature: The game now warns you that you're about to spend actions in such a way that you will no longer have enough to sustain your spells. This can be toggled off in Settings.
  • New art: Sea Serpent (Head), Sea Serpent (Spine) and Sea Serpent (Tail).
Modding
  • Modding: BarbarianFeatsDb.EnterRage and BarbarianFeatsDb.DoesRageApplyToAction are now public.
  • Modding: Feat.FlavorText is now settable.
  • Modding: Many places that previously used .Humanize() or .ToString() are now using .HumanizeTitleCase2() which means they'll display human-readable names of modded feat names and modded traits instead of a string like '41001'.

Steam trading cards now available

Steam trading cards are now available for Dawnsbury Days.

Acquiring Steam trading cards. By playing for about 30 minutes, you earn one trading card. By playing for 60 minutes, two cards. By playing for about 90 minutes, three cards. You can't earn more than three cards by playing; it's possible you will get duplicate cards. You can then trade your Steam trading cards with other players or on the Steam marketplace, or sell them for Steam gems. If you already played for 90+ minutes, you were automatically granted your 3 trading cards today.

Full art. When you acquire a Steam trading card, you can expand it in your inventory to view its full art. For example, Saffi's trading card shows his face, but if you expand it, you'll see him in a battle defeating zombies with a three-action heal spell!



Completing a set. When you complete a set of trading cards, you earn a Dawnsbury Days dawn badge. Completing further sets of trading cards earns higher tier dawn badges.

Steam emoticons and backgrounds. You can now also use Steam points shop to get Dawnsbury Days-themed emoticons and backgrounds for use in Steam, such as a glowing gold d20 or stylized action icons.