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Dawnsbury Days News

Dawnsbury Days 2.32

  • Fixed a crash bug where the game would crash if an animal companion recovered from dying due to a successful recovery check but then immediately took persistent damage.

Dawnsbury Days 2.30 [release candidate]

This is a release candidate. If no new critical issues are discovered in the next two days, then this will be the build at release date.

Here's the patch notes for the last few updates:

Dawnsbury Days 2.30 [gold] [release candidate]
  • Spells (Angelic Halo): Angelic Halo no longer crashes the game when healing at end of combat.


Dawnsbury Days 2.29
  • Spells (Summon Animal, Summon Elemental): The spell descriptions didn't describe how the spells work.
  • Free encounter mode: When editing the inventory at level 1, the shop and inventory now understand your proficiencies as they were at level 1 instead of the max level of your character. However, it would be too tricky to make this work for the overall shop and equipment screen in free encounter mode, so that won't be done before the release.
  • Story mode: When you retrain or import a character in story mode, the shop view will update to take new proficiencies into account.
  • Story mode: If a character becomes illegal during a medium rest or a long rest, e.g. because you installed or uninstalled mods, the Retraining option will now appear to allow you to fix that character sheet according to the new rules.
  • User interface: The scrollbar now works correctly for resolutions other than 2560x1440.


Dawnsbury Days 2.28
  • Architecture: Updated general.log time to UTC time.
  • Classes (Barbarian): Wounded rage only triggered when you were already in rage, not when you could enter rage.
  • Classes (Wizard): Drain Bonded Item should not be available even if you have no actions left
  • Classes (Kineticist): You can invoke Hardwood Armor and Metal Carapace multiple times, and even an extra flyout is displayed.
  • Spells (Boneshaker etc.): Multiple action spells don't have the Manipulate trait.
  • Story mode: Move "Load game" slightly down if there are modded adventure paths
  • Monsters (Monitor Lizard): This monster no longer speaks Common.
  • Classes (Magus): Thunderous Strike does not make a Strike if you have an additional unarmed attack or are adjacent to two or more enemies.

Dawnsbury Days 2.27 [feature freeze]

Bugfixes
  • Character builder: The Draconic Bloodline give you the cantrip Shield and somehow it lets you select it again having a repeated Cantrip during Combat
  • User interface: Feat name may overflow and hit the level number
  • User interface: Sorcerer spell selection feat box may overflow and hit the caption
  • User interface: Action icons, spell icons and some other icons displayed slightly skewed horizontally by 4 pixels.
  • User interface: When Quickened, the bottom action transforms into a "diamond" after use instead of remaining with the Haste symbol
  • User interface: Would be more clear to add in the combat log spell disrupted, not only in the hover/overlay text
  • User interface: Additional unarmed Strikes collapse if there's multiple of them.
  • User interface: Simplified the version number in the main menu


Text improvements
  • Text: Boneshaker should use bullet points, not dashes
  • Text: Encounter group 3 ever so slightly doesn't fit the box
  • Text: Tutorial restrictions on Anna have a double dot.
  • Text: The Elf and Human ancestries refer to the "Long Night" instead of "Time of the Broken Sun"
  • Text: Some feat names are too long and don't fix editor boxes
  • Text: The em-dash should be used instead of "--" everywhere
  • Text: Bloodline should use blue text for spells and overall appears cluttered
  • Text: Bloodline should use bullet points.
  • Text: Fixed that blue text non-cantrip spells did not display proper level-based damage
  • Text: Spells in deities' stat blocks should be blue text with tooltips
  • Text: Double Slice has incorrect text
  • Text: Select 2 more options and select 1 option should end with a period not colon.
  • Text: Spell resistance has a wrong person in short description (This vs You)
  • Text: Stabilize should be a Basic action
  • Text: Made a spellcheck and grammar check.

Dawnsbury Days 2.26 [bugfixes, modding improvements, view controls in menu]

Features
  • Feature: You can now view keyboard actions under Controls.
  • Feature: You can now use Ctrl+Q to skip cutscene.
  • Feature: A single crash in the rules engine will no longer crash the game and instead fast-forward to the end of the turn. (Please still report such bugs!)


Text improvements
  • Text: Added persistent damage as a damage source to damage log.
  • Text: Added diacritics to the names of contributors from non-English-speaking countries.


Modding
  • Modding: QEffects that immediately follow another overhead with the same name and color do not spawn a duplicate overhead now, even if DoNotShowUpOverhead is false.
  • Modding: Workshop Uploader now has a better open-folder dialog which allows copy-paste, favorites, remembering last folder and more.
  • Modding: Workshop Uploader now remembers your mod folder and preview image for all mods separately.
  • Modding: Spell scrolls with modded spells use numerical spell IDs instead of technical names, which would break if multiple mods are active.


Crash fixes
  • Crash: Crash bug when you exit the Shop screen of story mode, then enter free encounter mode and edit a character.
  • Classes (Sorcerer): The rules engine crashes if you take persistent damage while under the effect of the hag sorcerer's blood magic.
  • Bugfixes
  • Classes (Kineticist): Pregen kineticist doesn't use the gate attenuator.
  • Classes (Monk): Akimitsu should be lawful.
  • Classes (Ranger): Support action of animal companions has double flyover.
  • Classes (Sorcerer): Angelic Halo should not be an emanation.
  • Documentation: Document how to use creature mods from other modders in the CustomMaps readme file.
  • Encounters (S2E5): Heat-radiating fonts now radiate a little when they deal damage.
  • Encounters (S2E5): Remaining enemies are destroyed at end of S2E5.
  • Encounters (Tutorial): Tutorial chest is red instead of grey.
  • Example mod (Automatic Bonus Progression): Updated for skill potency selection to be optional..
  • Feats: Weapon proficiency is now collapsed into a feat group.
  • Items (scroll of barkskin): Removed the scroll because it is of primal tradition.
  • Items (scroll of blood vendetta): Remove scroll because the engine doesn't allow reaction spells to be cast from a scroll.
  • Modding: Add "optional" option to SingleSelection and use it for ABP.
  • Monsters: Venomous Snake should not speak Common.
  • Settings: Fixed that some settings didn't save properly when modified.
  • Spells (Blood Vendetta): Rules engine crashes when Blood Vendetta triggers in response to persistent damage.
  • Spells (Boneshaker): Boneshaker should not confer Enfeebled 1 on critical success.
  • Spells (Confusion): Clarified how Confused interacts with flanking.
  • Text: Updated wording of Sneak.
  • User interface: If none of your characters can use a scroll, it should appear red in the shop..
  • User interface: Licensed art, sound effects, and music is improperly appended to the patrons paragraph in credits.
  • Video: Added support for the resolution 1280x720 if the monitor supports it also for fullscreen (but not for windowed only).

Dawnsbury Days 2.25-rc3 [user interface improvements]

Features
  • Feature: You can now click on an unconscious ally to move into its space. You no longer need to click into the small gap around the ally's token.
  • Feature: Added a toggle option in Settings->Controls to lock mouse cursor to the game window during encounters.
  • Feature: Added a "Restart encounter" button in the in-battle menu.
  • Modding: Added the endpoint ModManager.RegisterActionOnEachSpell to make it easier to make slight adjustments to spell, such as changing goodness.
  • User interface: Many action possibilities will now "collapse" into half-possibilities or even into a grouping such as "Stances" or "Interactions", especially if the bottom bar is overcrowded. This feature can be disabled in Settings->Interface.
  • User interface (battle screen): Spell scrolls now tell you how many actions a spell takes to cost.
  • User interface (battle screen): Prompt to pick up weapons will now only happen if you forget to pick up your own weapons, rather than weapons owned by someone else.
  • User interface (battle screen): Changes to the HP bar are now animated.
  • User interface (battle screen): Overhead flyouts for damage and healing now have a darkened border to be more visible.
  • User interface (shop): The textbox now has the placeholder text "Fulltext search..." to be more obvious
  • User interface (scrollbars): Scrollbars now by default expand on mouseover, so that it's easier to manipulate them. On Steam Deck, they begin wide by default even without mouseover. This is configurable in Settings->Interface.


Character content
  • New Monk feats: Crushing Grab, Ki Strike, Flurry of Maneuvers
  • New items: Healer's gloves, boots of elvenkind, demon mask


Bugfixes:
  • Spell (Warp Step): Warp Step and other similar spells that grant you both a bonus to Speed and the ability to move as part of the spell don't apply that Speed bonus to the first Stride you make.
  • Classes (Magus): When you Spellstrike into Arcane Cascade, the game will crash the next you deal damage with a Strike under Arcane Cascade.