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Dawnsbury Days News

Dawnsbury Days 2.53 [firearms mod support]

This minor patch adds capability to support the Double Barrel trait of an upcoming mod by SudoTrainer.
  • Modding: Added StrikeModifiers.IncreaseWeaponDieByOneStep.
  • Modding: Adding Traits.Remove.
  • Modding (example mods): Fixed that the Kobold example mod crashed on startup.

Dawnsbury Days 2.52 [expiration protection]

  • New feature: The game now warns you that you're about to spend actions in such a way that you will no longer have enough to sustain your spells. This can be toggled off in Settings.
  • New art: Sea Serpent (Head), Sea Serpent (Spine) and Sea Serpent (Tail).
Modding
  • Modding: BarbarianFeatsDb.EnterRage and BarbarianFeatsDb.DoesRageApplyToAction are now public.
  • Modding: Feat.FlavorText is now settable.
  • Modding: Many places that previously used .Humanize() or .ToString() are now using .HumanizeTitleCase2() which means they'll display human-readable names of modded feat names and modded traits instead of a string like '41001'.

Steam trading cards now available

Steam trading cards are now available for Dawnsbury Days.

Acquiring Steam trading cards. By playing for about 30 minutes, you earn one trading card. By playing for 60 minutes, two cards. By playing for about 90 minutes, three cards. You can't earn more than three cards by playing; it's possible you will get duplicate cards. You can then trade your Steam trading cards with other players or on the Steam marketplace, or sell them for Steam gems. If you already played for 90+ minutes, you were automatically granted your 3 trading cards today.

Full art. When you acquire a Steam trading card, you can expand it in your inventory to view its full art. For example, Saffi's trading card shows his face, but if you expand it, you'll see him in a battle defeating zombies with a three-action heal spell!



Completing a set. When you complete a set of trading cards, you earn a Dawnsbury Days dawn badge. Completing further sets of trading cards earns higher tier dawn badges.

Steam emoticons and backgrounds. You can now also use Steam points shop to get Dawnsbury Days-themed emoticons and backgrounds for use in Steam, such as a glowing gold d20 or stylized action icons.

Dawnsbury Days 2.51 [portalist update]

Character options:

User interface:
  • You can now be able to left-click on an open feat to collapse it.


Modding:
  • Added QEffect.BonusToInitiative to allow feats and class features to add bonuses to initiative
  • Added Armor.Item to allow feats and class feature to see what armor a character is wearing
  • Added TileTarget.AdditionalTargetingRequirement to allow adding restriction to tile-targeting spells and actions


Bugfixes:
  • Spells (Scorching Ray): You should be able to target only a single enemy with the two-action version of the spell.
  • Classes (Barbarian): The wolf animal instinct caused the rules engine to crash if you critically failed a trip check.
  • Items (shove weapons): Shove weapons didn't give you the option to drop the weapon instead of falling prone in case you critically failed a shove check.
  • User interface: Multiple bonuses of the same type to the same skill stacked in the rules block (display bug only).
  • Spells (Summon Animal, Summon Elemental): You could summon a creature into an area where it can't stand, which caused the rules engine to crash.

Dawnsbury Days 2.50 (bombs and balancing update)

This update adds alchemical bombs, fixes bugs, adds additional rewards for alternate classes into the main campaign, slightly reduces the difficulty of the final boss on Insane difficulty, and adds new art for some creatures (thank you to Qwert and Jakub!).

In this update, I and Danni, who created and maintains the large mod DawnniExpanded and its associated mods, have also moved some features from that mod into the base game, such as the iconic Scorching Ray spell or the Leap action. Thank you to Danni for your work!

Here's the full changelist:

New character content:
  • Basic action: Leap
  • Monk feat: Gorilla Stance
  • General feat: Powerful Leap
  • Items: light pick, ghost charge, dread ampoule, alchemist's fire (lesser and moderate variants)
  • Spells: scorching ray, false life


Balancing:
  • Encounters (S1E5): Added +1 handwraps of mighty blows as an extra reward at end of chapter 1
  • Encounters (S2E4): Added a gate attenuator as a reward instead of a +1 heavy crossbow after winning the fourth encounter in chapter 2
  • Encounters (S4E5): On Insane difficulty, the final boss no longer has the elite adjustments. It still has elite adjustments in its second form.


New art:
  • Forest Canopy, Earthbreaker, Happy Tree


Bugfixes:
  • Steam: The achievement "Surprise round" didn't trigger if you had a non-undetected animal companion, ally or minion in play.
  • Rules: Being in cover didn't give you a circumstance bonus to Stealth checks.
  • Spells (Spiritual Weapon, Flaming Sphere): Sustaining proxy spells incorrectly provoked attacks of opportunity.
  • Encounters (Training Grounds): The new background image had a baked-in grid.
  • Items: Fixed that gate attenuators would not recharge overnight if they were placed in the loot box.
  • Ancestries (Dwarf): Unburdened Iron didn't reduce speed penalties from effects and tower shields.
  • Spells (Friendfetch): Friendfetch did not move unconscious allies.


Modding:
  • Modding: Fixed that modded worn traits displayed as "worn 41004" rather than "worn runestone" etc.
  • Modding: You can now register your own item modifications with ItemModification.RegisterItemModification. This could allow for implementing staves.