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Announcing The Profane Barrier, a Dawnsbury Days DLC adventure

TL;DR. The Steam page for the Dawnsbury Days expansion is now published and you can wishlist the expansion here.

When a child disappears from your hometown, you initially suspect a hag, but soon you find out the truth is far more sinister. With this, I'm announcing the development of an expansion DLC that contains a level 5 to level 8 adventure path that continues where Dawnsbury Days left off.

The Profane Barrier is a new story-driven adventure path with the following features:
  • Character levels 5-8, including 50+ new spells and 40+ new feats
  • 20+ encounters, mixing both combat encounters and skill challenges
  • 30+ new monsters, hazards, subsystems and other obstacles
  • Voice-acted cutscenes bookending each encounter
  • Narrative continues just after the end of the original story — you can even import your characters from the previous adventure

The new character options up to level 8 will be added to the base game as well for use with mods, but to play the new adventure path, you need this DLC.
[h2]Advance to level 8[/h2]
Advance your characters up to level 8 and experience new heights of power that you'll need in this higher-level adventure:
  • Learn level 3 and level 4 spells, from the famous fireball and haste to tricks like confusion or the terrifying phantasmal killer.
  • Enchant your weapons with property runes like frost or disrupting to customize them against your foes.
  • Equip yourself with boots, gloves, necklaces, rings and other magic items
  • Expand your options with new feats specific to your ancestry and class: Grow your animal companion, expand your kineticist gate, and attain martial mastery with critical specialization effects.


[h2]A new adventure[/h2]
After you defeated The Final Dusk at the end of the previous adventure, you only get a brief respite until a new danger presents itself. A child disappears from Dawnsbury and while you initially suspect a kidnapping by a hag, soon you find out it's no mere hag coven who now plots against Dawnsbury. Indeed, even an angel descends from Heaven to warn you that action is needed imminently.

And so, you must once again venture out of Dawnsbury in search of answers: to the swamp, to a demonic fortress, and beyond still, in the hope that you can find a way to end the so-called "profane barrier" before everything is lost.

This new adventure takes you into all-new locales, both natural and exotic, and sees you explore damp swamps, evil fortresses, ancient ruins and beautiful temples. You will fight foes both expected and new, you will navigate unfamiliar environments and find your way forward through both battle and diplomacy.



[h2]Skill challenges[/h2]
While the focus on combat encounters remain, The Profane Barrier adds several nontraditional encounters in the form of skill challenges. Each skill challenge is a little different, but in general, in a skill challenge, there are no enemies on the battlemap. Instead, you solve the challenge in other ways, such as by using your skills or making creative use of your spells and magic items. The degree to which you succeed at a skill challenge can then even impact encounters in the future.

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If you're interested in this expansion, you can wishlist the expansion on Steam or you can watch this space for announcements of early playtesting rounds!

Dawnsbury Days 2.53 [firearms mod support]

This minor patch adds capability to support the Double Barrel trait of an upcoming mod by SudoTrainer.
  • Modding: Added StrikeModifiers.IncreaseWeaponDieByOneStep.
  • Modding: Adding Traits.Remove.
  • Modding (example mods): Fixed that the Kobold example mod crashed on startup.

Dawnsbury Days 2.52 [expiration protection]

  • New feature: The game now warns you that you're about to spend actions in such a way that you will no longer have enough to sustain your spells. This can be toggled off in Settings.
  • New art: Sea Serpent (Head), Sea Serpent (Spine) and Sea Serpent (Tail).
Modding
  • Modding: BarbarianFeatsDb.EnterRage and BarbarianFeatsDb.DoesRageApplyToAction are now public.
  • Modding: Feat.FlavorText is now settable.
  • Modding: Many places that previously used .Humanize() or .ToString() are now using .HumanizeTitleCase2() which means they'll display human-readable names of modded feat names and modded traits instead of a string like '41001'.

Steam trading cards now available

Steam trading cards are now available for Dawnsbury Days.

Acquiring Steam trading cards. By playing for about 30 minutes, you earn one trading card. By playing for 60 minutes, two cards. By playing for about 90 minutes, three cards. You can't earn more than three cards by playing; it's possible you will get duplicate cards. You can then trade your Steam trading cards with other players or on the Steam marketplace, or sell them for Steam gems. If you already played for 90+ minutes, you were automatically granted your 3 trading cards today.

Full art. When you acquire a Steam trading card, you can expand it in your inventory to view its full art. For example, Saffi's trading card shows his face, but if you expand it, you'll see him in a battle defeating zombies with a three-action heal spell!



Completing a set. When you complete a set of trading cards, you earn a Dawnsbury Days dawn badge. Completing further sets of trading cards earns higher tier dawn badges.

Steam emoticons and backgrounds. You can now also use Steam points shop to get Dawnsbury Days-themed emoticons and backgrounds for use in Steam, such as a glowing gold d20 or stylized action icons.

Dawnsbury Days 2.51 [portalist update]

Character options:

User interface:
  • You can now be able to left-click on an open feat to collapse it.


Modding:
  • Added QEffect.BonusToInitiative to allow feats and class features to add bonuses to initiative
  • Added Armor.Item to allow feats and class feature to see what armor a character is wearing
  • Added TileTarget.AdditionalTargetingRequirement to allow adding restriction to tile-targeting spells and actions


Bugfixes:
  • Spells (Scorching Ray): You should be able to target only a single enemy with the two-action version of the spell.
  • Classes (Barbarian): The wolf animal instinct caused the rules engine to crash if you critically failed a trip check.
  • Items (shove weapons): Shove weapons didn't give you the option to drop the weapon instead of falling prone in case you critically failed a shove check.
  • User interface: Multiple bonuses of the same type to the same skill stacked in the rules block (display bug only).
  • Spells (Summon Animal, Summon Elemental): You could summon a creature into an area where it can't stand, which caused the rules engine to crash.