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Delightful DnD roguelike Dice and Fold has big post-launch plans

Balatro is a welcome reminder that, as much as I love a good one-and-done story, there's something special about the way the best roguelike games keep you coming back over and over again. The Binding of Isaac, Slay the Spire, FTL, Hades - the list goes on and on, and newcomer Dice and Fold wants to join that exclusive club following its imminent launch on Steam. Unveiling an extensive roadmap, developer Tinymice already has plenty of updates planned to ensure you won't be putting it down any time soon.


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Promising new dice-based roguelike gets expanded free demo

Dice & Fold Release Date: 24th June!

Hey Heroes!

We reached 26,000 wishlists!

We are thrilled to hear all the feedback you gave us during the NextFest, we literally have a spreadsheet of feedback from over 1,000 entries.

I'm glad that most of the feedback we got from you aligns with our vision and things we were already working on. The reality is that the demo was an old, but fairly stable version, and most of the feedback was either already implemented or was in the works.

We also got really cool ideas from the feedback forms and are already working on implementing some of them.

[h3]Releasing on 24th June with 5 Free Content Updates Scheduled[/h3]

I'm here to tell you we will be releasing Dice & Fold in 6 days on 24th June with 8 unique bosses, 20 minibosses, 70+ monsters with custom mechanics, 20 heroes, 150 items (including new Shiny items), and 20 trinkets.

Demo had 70~ items and 5 playable heroes, 1 boss, and no minibosses.



You can also see a regularly updated free content roadmap post on the main store page of Dice & Fold.

[h3]Why Free post launch content?[/h3]

With these 5 post-launch content updates we aim to;
- increase the replayability of the game
- introduce new synergic items that promote crazy builds
- add new playable content like heroes, bosses, enemies, and game modes

We don't want Dice & Fold to be one of those tiny indie games you play once, finish, and leave on the corner of your library.



Yes, some of my favorite games are like that. But we will continuously have new content to consume in the game, similar to our "solitaire approach" to making this game.

Are you bored of a triple-A title, just want to play a game on autopilot when you are listening to a podcast, putting on a TV show that you memorize the lines for, and playing new content released on Dice & Fold.

Just like Solitaire.

[h3]Why not Early Access?[/h3]

We as a team debated over this a lot, we really think Dice & Fold gives a full game experience, with every angle covered, and fits the box pretty well with all corners touching.

Meanwhile, we are very much aware Dice & Fold has a great potential for adding content horizontally. Releasing the game full and adding the additional consumable content with updates felt most comfortable for each member of the team.



Here is a warning tho, even though 20,000 players played the game's demo, it is still not battle tested, be patient while we fix up things, balance the content and add QoL in our first content update.

[h3]What do you think?[/h3]

We care a lot about what you think, we were able to create a small community in discord & steam community forums, my team is actively engaging with your feedbacks and ideas, what do you think about our future plans?

Dice & Fold Livestream: Watch Developers Play!

Watch Developers Play!



A little bit about our Game;

A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 20 unique classes. Build your deck, kill monsters.

Play the exclusive NextFest demo by yourself for limited time only!

https://store.steampowered.com/app/2693930/Dice__Fold/

Patch Notes v0.8.0 (Demo) - NextFest Demo Update

Hey Heroes!

We have been working hard on the NextFest update for the demo and we have been a lot of new items and new monster card art in the game.

Also, we have a new trailer for the release date announcement June 24th!

[previewyoutube][/previewyoutube]

Let's get into the details of this update patch;

[h2]Dice & Fold Patch Notes[/h2]

[h3]Sound Enhancements:[/h3]
- Added slash sounds for a more immersive experience.
- Enabled click sounds across various UI elements.
- New sound effects for companion skills.
- General sound rework and optimization for better performance.

[h3]Continuation Enhancements:[/h3]
- Gold and silver amounts, as well as companion data, are now loaded when clicking the "Continue" button.
- Display "Continue" button only if saved data exists.
- Fixed the issue where the game would save data in the MainMenu scene.
- Reset saved data when clicking "Give Up" button.
- Ensured saved data loads correctly for diceBagSlotCount, heroHP, and companionHP.

[h3]Codex Improvements:[/h3]
- Added ReactToPointer Raycast Disabler to codex details overlay.
- Fixed item codex details child indexes and improved child index handling.
- Codex panel now closes correctly on back button click.
- Centered lore text content and fixed lore panel animations.
- Ensured codex trinkets remain locked and fixed related issues.

[h3]Item and Hero Management:[/h3]
- Improved item cards to be purchasable with left click.
- Fixed item cards being purchasable with right click in the codex panel.
- Updated hero special indicators and ensured correct unlocking conditions for heroes like Queen, King, and Savant.
- Ensured hero cards and companion skills are displayed and function correctly in the codex panel.

[h3]General Fixes:[/h3]
- Fixed issues with hero and companion VFX light components.
- Resolved issues with saved game data, ensuring proper continuation with saved items, dice slots, and companion states.
- Addressed issues with hover animations and tooltips in the codex panel.
- Fixed unlock conditions and icon display for various items and skills.

[h3]User Interface Adjustments:[/h3]
- Enhanced layout rendering and text visibility.
- Fixed codex scroll length not updating from GameCanvas.
- Improved pagination and responsive design for various panels.
- Fixed state text opacity issues and improved overall UI consistency.

[h3]Data Management:[/h3]
- Revised data handling to prevent saving in MainMenu and ensure accurate loading of tutorial messages.
- Improved handling of special abilities and item effects for various characters and items.

[h3]Sync and Translation:[/h3]
- Synced translations and images for heroes, monsters, and bosses.
- Added new Chinese logo and updated other language-specific assets.

Updates and Balance:
- Adjusted monster damage and run list balance.
- Implemented additional methods for granting gold during shop stages.



This update brings a host of improvements and bug fixes, enhancing the overall gameplay experience and ensuring smoother continuation with saved data. Enjoy the new sounds and improved UI responsiveness as you dive back into the world of Dice & Fold!

Roll the dice to attack enemies in Dice & Fold, try the demo now

Dice & Fold is another upcoming game from Tinymice Entertainment and Rogue Duck Interactive, who are also involved in Stellar Settlers: Space Base Builder and NEODUEL: Backpack Monsters.

Read the full article here: https://www.gamingonlinux.com/2024/06/roll-the-dice-to-attack-enemies-in-dice-fold-try-the-demo-now