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Dice & Fold v1.0.0 - Now Available!

Hey Heroes!

All is set, we have been working extra hard last week to get the dungeon ready for you. If you played Dice & Fold during the Nextfest Demo, you played with 70 items, bland enemies with little to no custom mechanics, no trinkets, no minibosses and only one boss, Hydra!

Dice & Fold is now out with amazing content that will get you addicted. A little warning, if you like roguelikes, you should reschedule your work meetings, take a leave from school, or hire a babysitter if you are a parent.

🦸 20 Playable Heroes
🌹 20 Companions
šŸ—”ļø 140 Items (20 Shiny items)
šŸ“æ 20 Trinkets
🧌 70+ Monsters (with custom abilities)
šŸ‘ŗ 20 Minibosses
šŸ‘¹ 8 Bosses
even more along the way with 5 free content updates.

https://store.steampowered.com/app/2693930/Dice__Fold/

(Don't miss the 20% release discount and make sure to share your thoughts about the game with us in the Steam reviews)

[h2]šŸžšŸ¦—šŸŖ²šŸ¦Ÿ Bugs & Feedbacks šŸžšŸ¦—šŸŖ²šŸ¦Ÿ[/h2]

Please be aware that even though we had a tester group, Dice & Fold is a game with a lot of combo potential, these might create unexpected bugs. We are here for the Day 1 patch :) If you face a bug or want to give us some feedback on the game come over to our Discord.

Let's get into the full changelog for the nerds or players who have been on the playtest branch;

[h2]Dice & Fold Patch Notes - Version 1.0.0[/h2]

New Features
  • Item Effects: Implemented effects for various shiny items.
  • Trinket System: Introduced new trinkets with unique effects.
  • Elite Monsters: Added elite monsters system, featuring stronger enemies with unique mechanics.


Gameplay Adjustments
  • Mechanics for Enemies: Implemented and updated custom mechanics for various monsters.
  • Miniboss Mechanics: Minibosses now drop a gold coin, with additional mechanics for Burglar's Helm.
  • Companion Skills: Enhanced companion skills and display mechanics.
  • Boss Fight Mechanics: Updated mechanics for Plague Doctor, Vampire Monarch, Shapeshifter, Undead Dweller, and Dragon.


Visual and Audio Enhancements
  • UI and VFX: Improved visual effects for items, boss cards, inventory indicators, and trinket panels. Enhanced sound effects for various game actions including victory, defeat, item purchases, item rerolls, and more.
  • Localization: Synchronized translations and localized names for Pirates and other content.
  • Graphics: Updated sprites and images for heroes, companions, bosses, and trinkets.


Bug Fixes
  • General Fixes: Addressed numerous bugs related to dice slots, item effects, skill targeting, inventory visibility, and more.
  • Performance: Optimized game performance by fixing issues with scroll wheel sensitivity, camera settings, and background effects.
  • UI Issues: Resolved problems with text sizes, tooltips, and interaction issues in the inventory and selection panels.


Quality of Life Improvements
  • Item Stacking: Adjusted item effects to allow stacking for certain items.
  • Stage Tracker: Enhanced stage tracker to reveal upcoming stages on hover.
  • Run Info: Improved the run info parser for shiny items and synchronized new runs.
  • Trinket Selection: Added features to manage trinket effects at the beginning of runs, lock/unlock status display, and trinket effects applied during gameplay.


These updates enhance the overall gameplay experience by adding new content, improving existing mechanics, and addressing bugs and performance issues. Enjoy the enhanced Dice & Fold experience!

https://store.steampowered.com/app/2693930/Dice__Fold/

(Don't miss the 20% release discount and make sure to share your thoughts about the game with us in the Steam reviews)

[h3]Dice & Fold - 5 Free Content Updates[/h3]

As mentioned in the previous posts, we have already planned 5 different free content updates in the lifetime of the game. Full details on these updates and up to date version can be found in our steam page "roadmap" section, here is a copy of it;



https://store.steampowered.com/app/2693930/Dice__Fold/

Delightful DnD roguelike Dice and Fold has big post-launch plans

Balatro is a welcome reminder that, as much as I love a good one-and-done story, there's something special about the way the best roguelike games keep you coming back over and over again. The Binding of Isaac, Slay the Spire, FTL, Hades - the list goes on and on, and newcomer Dice and Fold wants to join that exclusive club following its imminent launch on Steam. Unveiling an extensive roadmap, developer Tinymice already has plenty of updates planned to ensure you won't be putting it down any time soon.


Read the rest of the story...


RELATED LINKS:

Promising new dice-based roguelike gets expanded free demo

Dice & Fold Release Date: 24th June!

Hey Heroes!

We reached 26,000 wishlists!

We are thrilled to hear all the feedback you gave us during the NextFest, we literally have a spreadsheet of feedback from over 1,000 entries.

I'm glad that most of the feedback we got from you aligns with our vision and things we were already working on. The reality is that the demo was an old, but fairly stable version, and most of the feedback was either already implemented or was in the works.

We also got really cool ideas from the feedback forms and are already working on implementing some of them.

[h3]Releasing on 24th June with 5 Free Content Updates Scheduled[/h3]

I'm here to tell you we will be releasing Dice & Fold in 6 days on 24th June with 8 unique bosses, 20 minibosses, 70+ monsters with custom mechanics, 20 heroes, 150 items (including new Shiny items), and 20 trinkets.

Demo had 70~ items and 5 playable heroes, 1 boss, and no minibosses.



You can also see a regularly updated free content roadmap post on the main store page of Dice & Fold.

[h3]Why Free post launch content?[/h3]

With these 5 post-launch content updates we aim to;
- increase the replayability of the game
- introduce new synergic items that promote crazy builds
- add new playable content like heroes, bosses, enemies, and game modes

We don't want Dice & Fold to be one of those tiny indie games you play once, finish, and leave on the corner of your library.



Yes, some of my favorite games are like that. But we will continuously have new content to consume in the game, similar to our "solitaire approach" to making this game.

Are you bored of a triple-A title, just want to play a game on autopilot when you are listening to a podcast, putting on a TV show that you memorize the lines for, and playing new content released on Dice & Fold.

Just like Solitaire.

[h3]Why not Early Access?[/h3]

We as a team debated over this a lot, we really think Dice & Fold gives a full game experience, with every angle covered, and fits the box pretty well with all corners touching.

Meanwhile, we are very much aware Dice & Fold has a great potential for adding content horizontally. Releasing the game full and adding the additional consumable content with updates felt most comfortable for each member of the team.



Here is a warning tho, even though 20,000 players played the game's demo, it is still not battle tested, be patient while we fix up things, balance the content and add QoL in our first content update.

[h3]What do you think?[/h3]

We care a lot about what you think, we were able to create a small community in discord & steam community forums, my team is actively engaging with your feedbacks and ideas, what do you think about our future plans?

Dice & Fold Livestream: Watch Developers Play!

Watch Developers Play!



A little bit about our Game;

A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 20 unique classes. Build your deck, kill monsters.

Play the exclusive NextFest demo by yourself for limited time only!

https://store.steampowered.com/app/2693930/Dice__Fold/

Patch Notes v0.8.0 (Demo) - NextFest Demo Update

Hey Heroes!

We have been working hard on the NextFest update for the demo and we have been a lot of new items and new monster card art in the game.

Also, we have a new trailer for the release date announcement June 24th!

[previewyoutube][/previewyoutube]

Let's get into the details of this update patch;

[h2]Dice & Fold Patch Notes[/h2]

[h3]Sound Enhancements:[/h3]
- Added slash sounds for a more immersive experience.
- Enabled click sounds across various UI elements.
- New sound effects for companion skills.
- General sound rework and optimization for better performance.

[h3]Continuation Enhancements:[/h3]
- Gold and silver amounts, as well as companion data, are now loaded when clicking the "Continue" button.
- Display "Continue" button only if saved data exists.
- Fixed the issue where the game would save data in the MainMenu scene.
- Reset saved data when clicking "Give Up" button.
- Ensured saved data loads correctly for diceBagSlotCount, heroHP, and companionHP.

[h3]Codex Improvements:[/h3]
- Added ReactToPointer Raycast Disabler to codex details overlay.
- Fixed item codex details child indexes and improved child index handling.
- Codex panel now closes correctly on back button click.
- Centered lore text content and fixed lore panel animations.
- Ensured codex trinkets remain locked and fixed related issues.

[h3]Item and Hero Management:[/h3]
- Improved item cards to be purchasable with left click.
- Fixed item cards being purchasable with right click in the codex panel.
- Updated hero special indicators and ensured correct unlocking conditions for heroes like Queen, King, and Savant.
- Ensured hero cards and companion skills are displayed and function correctly in the codex panel.

[h3]General Fixes:[/h3]
- Fixed issues with hero and companion VFX light components.
- Resolved issues with saved game data, ensuring proper continuation with saved items, dice slots, and companion states.
- Addressed issues with hover animations and tooltips in the codex panel.
- Fixed unlock conditions and icon display for various items and skills.

[h3]User Interface Adjustments:[/h3]
- Enhanced layout rendering and text visibility.
- Fixed codex scroll length not updating from GameCanvas.
- Improved pagination and responsive design for various panels.
- Fixed state text opacity issues and improved overall UI consistency.

[h3]Data Management:[/h3]
- Revised data handling to prevent saving in MainMenu and ensure accurate loading of tutorial messages.
- Improved handling of special abilities and item effects for various characters and items.

[h3]Sync and Translation:[/h3]
- Synced translations and images for heroes, monsters, and bosses.
- Added new Chinese logo and updated other language-specific assets.

Updates and Balance:
- Adjusted monster damage and run list balance.
- Implemented additional methods for granting gold during shop stages.



This update brings a host of improvements and bug fixes, enhancing the overall gameplay experience and ensuring smoother continuation with saved data. Enjoy the new sounds and improved UI responsiveness as you dive back into the world of Dice & Fold!