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KILL KNIGHT in "Best Game You Suck At" Category



The Steam Awards are here, so now’s the time to share your thoughts on games in 2024!

With this we’d love it if you nominated KILL KNIGHT for the ‘Best Game You Suck At Award’.

To be eligible to vote you’ll need to have left a review for one of your nominees, so if you haven’t already please let us know your thoughts on KILL KNIGHT!


Throughout the entire development process of KILL KNIGHT, we’ve always wanted to create something that will pose as a proper challenge. A game that will push players, requires genuine skill, and takes time to master.

Now, of course we’ve seen people meet this challenge and cruise through Sever mode like it’s their favourite cozy game.

However, who amongst us can honestly say they haven’t found themselves overwhelmed at one point or another, getting absolutely boomed and cursing the game’s difficulty.

All in all making it the perfect nominee for ‘Best Game you Suck at’ and possibly any other award you think it’s worthy of - Head here to vote!


Also stay tuned for KILL KNIGHT's upcoming content update coming soon, which includes an expansion of Kill Knight’s Arsenal. For more information check out our recent Dev Diary.

The KILL KNIGHT Team



Social Links:

Join the Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT Dev Diary #7 - Early Look: Expanded Knight's Arsenal

Knights,

As the Abyssal Keep takes, so does it give in return...

We’ve been hard at work crafting several new pieces of Equipment for your Knight’s Arsenal and wanted to bring you an early look at them in action. This includes a new set of Pistols, a new Heavy Weapon, a new Sword, a new Armour, and two new Augments. These represent some of the most devastating, daedalian, and difficult to master weapons that the Kill Knight can deploy against the ceaseless demons of the Abyss.

Let’s take a closer look…

[h2]INCULCATERS[/h2]

Fires puncturing shards that spike into enemies, causing a supercombine explosion Pistol Trigger: Spread of puncturing shards, and increased fire rate





Knight Strategium: At a glance, the INCULCATERS combine the explosive group-clearing potential of the CONFLICTORS with the screen-clearing Pistol Trigger of the EXAUSTERS. This however comes at a cost, as these Pistols are best used by puncturing individual demons with enough shards to cause an explosive reaction, which can take a deft hand at setting up. Consider detonating smaller demons next to larger ones for even more kill potential.

[h2]DREADFALLER[/h2]

Combusting laser caster that emits a beam of plasma that ruptures enemies, causing micro-detonations Wrath Burst: Ejects tethering Wrath Pylons that snare enemies with Inflictum, and enhance the plasma beam with Wrath





Knight Strategium: DREADFALLER’s immense damage potential is unlocked by aiming the plasma beam through the tether of the Wrath Pylons. This requires strategic positioning so should be done with care. Heavy Weapons are generally best used against stronger demons, and DREADFALLER is no exception, as its damage tick uniquely increases when held on a singular demon, causing an even larger rupture detonation. Be wary of its low Heavy Ammo capacity, however, as uncontrolled usage will undermine its latent power.

[h2]HOLLOWBRANDT[/h2]

An unholy regalia, the shape of which unties the souls of demons Trait 1: Kill 5 enemies with any Sword attack to Empower Heavy Weapon shots Trait 2: Empowered shots have increased damage and give Sword Charge on kill Sword Trigger: Jumping power slam attack





Knight Strategium: A forsaken blade, HOLLOWBRANDT allows a deeper synergy between the Sword and the Heavy Weapon. Empowering the currently held Heavy Weapon allows for even faster kills against strong demons, with the additional Sword Charge gain granting faster access to Hyper Drive and Sword Surge. Employ the unique Sword Trigger to kill groups of demons in a single blow for this powerful boon.

[h2]UMBRARITE[/h2]

Forged within the abyss, a cursed aspect that echoes with forgotten carnage Trait 1: Dashes are only restored by Active Triggers Trait 2: After killing enemies with Wrath, release a vengeful Shade by holding Dash for longer Trait 3: Dash into the Shade to release rebounding Wrath bullets





Knight Strategium: UMBRARITE is a demanding armour that further supplements killing demons with Wrath by offering area-denial and an additional Wrath damage opportunity, via dashing into the Shade. This requires a skilled hand, as in the heat of the Abyss one may forget your dashes now only recover through successful Active Triggers. However, as UMBRARITE is the only armour besides VOIDFRACT that has three dashes, this may be a risk worth taking.

[h2]KRYSTALIZED DEMONS[/h2]



With all that being revealed, it wouldn’t be KILL KNIGHT if all those new goodies weren’t balanced out with some new baddies. The next update introduces several more exciting features, but one you should be the most worried about are the new Krytalized Demons. These enhanced enemies unleash new attacks, have increased speed and health, and can only be found throughout SEVER Mode. The good news is that killing them grants an extra burst of Carnage Score. Be quick though, they’ll escape if left alone for too long.

We hope this intel serves you well throughout your descent. Look forward to all this and even more when the new KILL KNIGHT Update releases very soon.

The KILL KNIGHT Team

KILL KNIGHT is available now on Steam!

Social Links:

Join the Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT - 1.1.0 Patch


Knights,

We're back again bringing you another update to enhance your journey through the Abyssal Keep.

This minor patch, detailed below, brings some improvements and bug fixes to KILL KNIGHT.

Stay tuned for more updates!

[h2]PATCH NOTES[/h2]

[h3]IMPROVEMENTS[/h3]
Miscellaneous
  • Challenge badges achieved on a specific difficulty will now unlock across all difficulties.
  • Improvements to various text strings across the game.


[h3]FIXES[/h3]
Player
  • Fixed an issue where multiple active controllers would disrupt players movement.
Equipment
  • Fixed an issue causing the CELESTIAL CERULEITE goal not registering as unlocked
General UI
  • Fixed a UI softlock on the Layer Complete screen that was occurring when the player backs out while the Layer unlock sequence is playing.
  • Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background.
  • Fixed the Carnage Score heading in the End of Layer screen not appearing correctly
  • Fixed an issue for Trigger Buttons not appearing in the UI correct after reconfiguring the trigger buttons
  • Fixed REFLECTION run time not displaying correctly
Achievements
  • Fix for the following achievements not unlocking as intended:
  • Krazed
  • Kracked
  • Do You Regret It?
  • Followed The Path
  • Knighthood
  • You’ve Suffered Enough


KILL KNIGHT is available on Steam now - and is now fully optimised for Steam Deck compatibility.

Social Links:

Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT - 1.0.5 Hotfix

Hi Knights,

We're back with another patch (v1.0.5) bringing updates to the game which are outlined in the list below.

Please note that we have updated the build version number to be in-line with internal versioning, hence the skip from v1.0.1 to v1.0.5.

Stay tuned for more updates!

[h2]HOTFIX NOTES[/h2]

[h3]IMPROVEMENTS[/h3]

Settings
  • Added a new setting for disabling Quick Restart during Gameplay
  • Added a new setting to rebind Interact input

[h3]FIXES[/h3]

Enemies
  • Fixed an issue where enemies would still display Inflictum VFX after exiting the Inflictum state
  • Fixed an issue where enemies with Demonic Carapace would pop in when spawning
Equipment
  • Fixed KILLBLADE Active Trigger not causing the player to dash correctly when standing still
General UI
  • Fixed a UI softlock on the Layer complete screen that was occurring when player backs out while the Layer unlock sequence is playing
  • Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background
  • Fixed the Carnage Score heading in the End of Layer screen not appearing correctly
Achievements
  • Changed ‘Tokens’ to ‘Tokkens’ in the ‘Tokkens to Kill' Achievement
Miscellaneous
  • Fixed an issue where the Quick Restart input would not un-bind from the ‘Back’ button
  • Fixed an issue that caused players to unlock the final Augment before finishing SEVER mode

—————

KILL KNIGHT is available on Steam now - and is now fully optimised for Steam Deck compatibility.

Social Links:

Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT - 1.0.1 Hotfix

Hi Knights,

It's been great to see you diving deep into the Abyssal Keep!

In case you missed it, our Lead Game Designer Sean, shared a message here on behalf of our development team for everyone who has played KILL KNIGHT and joined our community to date.

We have a new patch available now (v1.0.1), bringing updates to the game which are outlined in the list below.

Stay tuned for a game update soon.

[h2]HOTFIX NOTES[/h2]

[h3]IMPROVEMENTS[/h3]

Player
  • Graphical improvements to Pulse Counter effect
Equipment
  • Logic to handle goal unlocks completing and failing while playing on SEVER
  • Equipment stat bars have had the amount of pips increased from 5 > 10 to improve readability
  • Trait descriptions relating to Equipment stats have been removed from Equipment descriptions
  • Trait Icon visuals have been improved
  • DEMIGUARD now has proper visuals for its Wrath Explosion
  • ARCHBLIGHT’s Wrath Burst cost has been increased from 73 > 95 Power Gems
  • ARCHBLIGHT’s Wrath Burst’s sphere projectile lifetime has been reduced from 12 > 9 seconds
  • Equipment goal objectives updated for TWILIGHT AMETHYST - Kill Stream required has been reduced from 999 > 555
  • Equipment goal objectives updated for HEAVENS QUARTZ - Carnage required has been reduced from 20,000 > 15,000
  • Equipment unlock Tokken costs have been slightly reduced across the board
General UI
  • Implemented fallback for input actions to handle displaying actual input in the case of no prompts (previously "MISSING_PROMPT {0}") - This should show the input as plain text now if nothing is available
  • Rebinding support for movement for keyboard and mouse (defaulted to WASD)
  • Improved spacing and padding of the new movement controls found in Settings
  • Fixed Privacy Policy text misalignment
Audio & Music Additions
  • Re-mixes to Abyssal Sphere battle music tracks
Miscellaneous
  • Leaderboard improvements to now scroll in pages and not 1 by 1 as it did before
  • Performance and memory allocation improvements
Accessibility
  • UI Flicker Reduction & High Readability Font Accessibility options added


[h2]Fixes[/h2]
Enemies
  • QUAKER II now has the correct health value and gives the correct amount of sword charge and score on death
  • HIVEN Power Gem absorbing has been improved
  • TURREKTS now correctly bounce off Blood Bombs
  • Blood decals now properly appear when enemies are killed by Traps
  • Ground visual effects on GHASTS & Boss have been fixed
  • Abyssal Sphere subtitles behavior has been fixed when observed during Hyper Drive
  • Fixed Abyssal Sphere dialogue on death
Player
  • Addressed situation where Player could Wrath Absorb during any sword attack
  • Timescale has been fixed when performing Hyper Drives
  • Player visual effects now correctly scale at the right simulation speed if there were timescale changes during any specific effects
Abyssal Layer
  • Game time now correctly pauses during the bridge sequence
Scoring
  • Requirements for achieving individual Abyssal Layer ranks has been addressed
Equipment
  • Scenario fixed where certain Heavy Weapons projectiles were missing enemies when shot at point-blank range
  • Fixed an issue where JUDGECANNON’s wrath projectiles were exploding immediately upon performing a Wrath Burst next to a wall or Gyro Blade
  • ARCHBLIGHT’s Wrath Burst explosion no longer fires off multiple times
General UI
  • Fixed issue where Goals UI was not syncing with actual data after a checkpoint reset
  • Fix for missing input definitions for mouse/keyboard bindings
  • Addressed left & right stick press input sprites that were getting mixed up on rebinds
  • “New Best” UI animation fixes
Audio & Music
  • REFLECTION music no longer cancels out randomly
  • Boss music track now loops correctly
  • Addressed Execution tutorial where some QUAKER I sounds were not playing
  • Drop-downs were not playing the select sound when clicking with the mouse
  • Teleport sound no longer doubles up when going from the bridge to the Boss
Achievements
  • “Kill X Demons” Achievements no longer increment multiple times per kill
  • Achievements for completing all Abyssal Layers at a higher difficulty now unlock for lower difficulties or mixed difficulties
  • Beating all Abyssal Layers on a higher difficulty unlocks the Achievement on all lower difficulties (e.g. Knight completion should unlock Acolyte and Regret completion).
  • Beating all Abyssal Layers on mixed difficulties unlocks lower difficulty Achievements (e.g. Levels 1-3 on Acolyte then, Levels 4-5 on Regret, should unlock Regret all Abyssal Layers completion).
Leaderboards
  • Leaderboard entries now correctly load on the overview section
  • Fixed an issue that broke end of level Leaderboards
  • Fixed rapidly changing Leaderboards not showing correct data
  • Addressed font issues on Leaderboards when swapping back and forth between accessible & normal fonts
Miscellaneous
  • Fixed a crash that occurred when closing the game upon just finishing a run
  • Updated localization strings in several areas: Network Error, DIVINATION, Movement Key Rebinds, Sword Attack & Sword Surge Rebinds
  • Traditional Chinese localization fixes
  • Language drop-down missing character box text
  • Setting screen keyboard controls navigation has been fixed
  • Fixed an issue where game would lock on start sometimes
  • Mortars no longer Z-Fight
  • Fixed a disconnect popup that was hidden during splash screen and was causing bad input behavior
  • Accessibility font is now only available for non-fallback font locales
  • Fixed issue where resolution would revert when in windowed mode
  • Other miscellaneous fixes


[h2]Known Major Issues[/h2]
  • We have made some improvements to try and address a black screen bug players were getting but if this still occurs, please let us know!
  • We have also made some Player movement input fixes. If you come across any issue with movement, please let us know as well!


—————

KILL KNIGHT is available on Steam now - and is now fully optimised for Steam Deck compatibility.

Social Links:

Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website