Knights,
As the Abyssal Keep takes, so does it give in return...
We’ve been hard at work crafting several new pieces of Equipment for your Knight’s Arsenal and wanted to bring you an early look at them in action. This includes a new set of Pistols, a new Heavy Weapon, a new Sword, a new Armour, and two new Augments. These represent some of the most devastating, daedalian, and difficult to master weapons that the Kill Knight can deploy against the ceaseless demons of the Abyss.
Let’s take a closer look…
[h2]
INCULCATERS[/h2]
Fires puncturing shards that spike into enemies, causing a supercombine explosion
Pistol Trigger: Spread of puncturing shards, and increased fire rate
Knight Strategium: At a glance, the INCULCATERS combine the explosive group-clearing potential of the CONFLICTORS with the screen-clearing Pistol Trigger of the EXAUSTERS. This however comes at a cost, as these Pistols are best used by puncturing individual demons with enough shards to cause an explosive reaction, which can take a deft hand at setting up. Consider detonating smaller demons next to larger ones for even more kill potential.
[h2]
DREADFALLER[/h2]
Combusting laser caster that emits a beam of plasma that ruptures enemies, causing micro-detonations
Wrath Burst: Ejects tethering Wrath Pylons that snare enemies with Inflictum, and enhance the plasma beam with Wrath
Knight Strategium: DREADFALLER’s immense damage potential is unlocked by aiming the plasma beam through the tether of the Wrath Pylons. This requires strategic positioning so should be done with care. Heavy Weapons are generally best used against stronger demons, and DREADFALLER is no exception, as its damage tick uniquely increases when held on a singular demon, causing an even larger rupture detonation. Be wary of its low Heavy Ammo capacity, however, as uncontrolled usage will undermine its latent power.
[h2]
HOLLOWBRANDT[/h2]
An unholy regalia, the shape of which unties the souls of demons
Trait 1: Kill 5 enemies with any Sword attack to Empower Heavy Weapon shots
Trait 2: Empowered shots have increased damage and give Sword Charge on kill
Sword Trigger: Jumping power slam attack
Knight Strategium: A forsaken blade, HOLLOWBRANDT allows a deeper synergy between the Sword and the Heavy Weapon. Empowering the currently held Heavy Weapon allows for even faster kills against strong demons, with the additional Sword Charge gain granting faster access to Hyper Drive and Sword Surge. Employ the unique Sword Trigger to kill groups of demons in a single blow for this powerful boon.
[h2]
UMBRARITE[/h2]
Forged within the abyss, a cursed aspect that echoes with forgotten carnage
Trait 1: Dashes are only restored by Active Triggers
Trait 2: After killing enemies with Wrath, release a vengeful Shade by holding Dash for longer
Trait 3: Dash into the Shade to release rebounding Wrath bullets
Knight Strategium: UMBRARITE is a demanding armour that further supplements killing demons with Wrath by offering area-denial and an additional Wrath damage opportunity, via dashing into the Shade. This requires a skilled hand, as in the heat of the Abyss one may forget your dashes now only recover through successful Active Triggers. However, as UMBRARITE is the only armour besides VOIDFRACT that has three dashes, this may be a risk worth taking.
[h2]
KRYSTALIZED DEMONS[/h2]

With all that being revealed, it wouldn’t be KILL KNIGHT if all those new goodies weren’t balanced out with some new baddies. The next update introduces several more exciting features, but one you should be the most worried about are the new Krytalized Demons. These enhanced enemies unleash new attacks, have increased speed and health, and can only be found throughout SEVER Mode. The good news is that killing them grants an extra burst of Carnage Score. Be quick though, they’ll escape if left alone for too long.
We hope this intel serves you well throughout your descent. Look forward to all this and even more when the new KILL KNIGHT Update releases very soon.
The
KILL KNIGHT Team
KILL KNIGHT is available now on
Steam!
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