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KILL KNIGHT – KRYSTALIZED UPDATE OUT NOW

Knights,

The KRYSTALIZED UPDATE is here!

We’re excited for you to dive into the latest KILL KNIGHT update, which brings with it a host of thrilling new content for you to unlock and unleash - from powerful new weapons and equipment, to the new WEEKLY DESCENT and an updated SEVER mode. Plus, delve deeper into the lore with the Demonic Kodex and enjoy listening to the KILL KNIGHT Original Soundtrack while lifting weights, doing maths, managing your finances, or whatever else you mortals do!



Here are the highlights:

[h2]New KNIGHT EQUIPMENT[/h2]
New Pistols
  • INCULCATORS
  • Fires puncturing shards that spike into enemies, causing a supercombine explosion
New Heavy Weapon
  • DREADFALLER
  • Combusting laser caster that emits a beam of plasma that ruptures enemies, causing micro-detonations
New Sword
  • HOLLOWBRANDT
  • An unholy regalia, the shape of which unties the souls of demons
New Armor
  • UMBRARITE
  • Forged within the abyss, a cursed aspect that echoes with forgotten carnage
New Augment
  • METICULOUS AZURITE
  • Firing Wrath Bursts restores some Heavy Ammo
New Augment
  • ABYSSAL FLOURITE
  • Quick Absorb also attracts Health Shards, with reduced distance


[h2]NEW DEMONIC KODEX[/h2]
  • The Demonic Bestiary
    • Spend Tokkens to unlock entries and reveal information on every Demon, including enemy traits, exploits, and lore!


[h2]NEW WEEKLY DESCENT MODE[/h2]
  • Claim the highest score and beat your friends in the new WEEKLY DESCENT Mode, where random combination of equipment pieces and layers will be selected each week
  • Leaderboard refreshes weekly!


[h2]UPDATED SEVER MODE[/h2]
SEVER mode has been updated to provide a deeper level of challenge!
  • New Krystalized Demons
    • These enhanced enemies unleash new attacks, and have increased speed and health
    • Killing them before they despawn grants an extra burst of Carnage Score
  • Enhanced Hazards
    • Traps such as Lasers, Spike Traps, and Blood Bombs are more deadly
  • Updated Spawn Patterns
    • Tweaked to enhance flow and maintain momentum


[h2] KILL KNIGHT Original Soundtrack[/h2]
The Official KILL KNIGHT Original Soundtrack is now available to purchase on Steam (and coming soon to major streaming platforms). Stimulate your senses with over an hour of music across 14 nerve-rattling and hand-crafted tracks that will allow you to truly dance with Death.


We can’t wait for you to jump into the new update, plus we can also confirm that KILL KNIGHT will be taking part in Steam's Winter Sale!

See you in the otherworld…

The KILL KNIGHT team

—————

Full v1.2 Patch Notes


[h2]Changes[/h2]

General Balance
  • Carnage Score Challenge Badges
    • Slightly reduced Carnage score requirement for some Layers
  • Speed Demon Challenge Badges
    • Slightly reduced Par time for some Layers
  • REGRET Difficulty
    • Reduced difficulty of multiple aspects for REGRET difficulty
  • ACOLYTE Difficulty
    • Slightly reduced difficulty of multiple aspects for ACOLYTE difficulty
  • Laser Beam Traps
    • Reduced damage by 20%
Enemies
  • General
    • Mortar Projectiles now have a consistent travel speed across all distances
  • ZEEKER
    • Explosion damage slightly decreased
  • ABYSSAL SPHERE Hexagons
    • Health slightly decreased
    • Slightly more Blood Gems when destroyed
  • ABYSSAL SPHERE Lasers
    • Laser damage collider size decreased for all lasers in “Laser Show” attack
  • OBELYSK
    • Physical collision radius decreased
  • WRAITH II
    • Reduced attack damage by 20%
  • PURSUER I / II / III
    • Reduced attack damage of Pulse Attacks by 20%
Equipment
  • HOLYBANE
    • Wrath Burst Projectile lifetime increase
    • Wrath Charge requirement increased
  • RUINSHOT
    • Wrath Burst Projectile damage increased
  • ARCHBLIGHT
    • Wrath Burst Projectile zap radius slightly decreased
  • FLUXSTRIKERS
    • Base Fire Rate increased
    • Overdrive duration decreased
  • SOULRENDERS
    • Fire Rate ramp up delay decreased
    • Overdrive duration increased
    • Overdrive bullets knockback decreased
    • Max Ammo amount increased
  • KILLBLADE
    • Sword Trigger damage size increased
Equipment Unlock Goals
  • SOULRENDERS
    • Changed from “Complete Solitude without lowering Kill Power once” to “Complete any Layer with Maximum Kill Power Level“
  • HADESURGE
    • Changed from “Complete Viscera without dashing through a laser” to “Complete Viscera without being damaged by any Laser“
General UI
  • SEVER Mode is now hidden on the Layer Select screen until it is Unlocked
  • Brand new Unlock animation for Unlocking SEVER Mode
  • Layer Select Screen
    • New Layer Unlock Visual Sequence
  • Equipment Screen
    • New Equipment Unlock Visual Sequence
  • Settings Menu
    • Reorganized order of Options
  • Main Menu
    • New Visual treatment of the Main Menu background
Settings
  • Borderless Window mode is now the default window mode setting
Miscellaneous
  • New Difficulty & Tutorials Popup
    • If the player dies many times in succession, a popup will appear suggesting to lower the difficulty and / or complete all of the Tutorials
  • Abyssal Sphere Boss Fight
    • Heavy Ammo, Wrath Charge and Kill Power are fully refreshed when starting the ABYSSAL SPHERE battle, including when using a Checkpoint
  • Various minor localization changes
  • General performance and stability improvements

[h2]Fixes[/h2]
Enemies
  • Fixed instances of ZEEKER enemies appearing during the Final Boss fight
  • Fixed instances where PURSUER animations would break
  • TURREKTs can no longer navigate out of bounds on various layers
  • Fixed an issue that would cause the game to soft-lock when executing a GHAST III
  • Fixed an issue causing the Pulse Attack status to linger on PURSUER and TURREKT enemies
  • Fixed an issue where the Final Boss Hexagons from Phase 1 would appear during Phase 2
Equipment
  • Fixed an issue where HOLYBANE’s Ricochet was not bouncing off of certain walls in SOLITUDE
  • Fixed instances where some projectiles could clip through enemies without damaging them
  • Fixed an issue where RUINSHOT’s Wrath Burst would explode without contacting a visible enemy during the Final Boss fight
Abyssal Layers
  • Fixed multiple areas in Layers where players could get out of bounds
  • Fixed multiple instances of certain enemies spawning in unnavigable areas of VISCERA
  • Fixed rare cases of navigation blocking issues that occur after a layer phase transition
Goals and Scoring
  • Fixed an issue where game time continued to update while watching the Ending Cutscene
  • Players are now no longer able to mistakenly earn Challenge Badges on SEVER mode
  • Equipment Goal UI now properly shows which active Goals are still achievable during a run
  • Fixed an issue where the player could fail the “Speed Demon” goal by a matter of milliseconds
General UI
  • Fixed an issue where the 'Tutorial Complete' text failed to align properly after completing any tutorial in Japanese language
  • Fixed UI overflow on the Equipment screen for certain languages
  • Fixed various privacy policy issues
  • Popups no longer have textured backgrounds
  • Removed dotted texture from Weapon hover over highlights
  • Fixed the health bar PFX sometimes glitching
  • Fixed various missing strings
  • Fixed an issue where the Kill Stream UI would turn off before the Kill Stream was actually ended
  • Fixed an issue causing the Unlock PFX to not trigger when buying equipment
  • Fixed an issue with the Heavy Ammo UI bar not properly filling
  • Fixed an issue where players couldn’t access the back button on the Credits screen on Steam Deck
  • Fixed the fast forward sometimes button not working on the Credits screen
  • Updated the wording for some Post-run Challenges
Audio & Music
  • Fixed an issue where the ‘Level Start’ audio clip would play at the beginning of a tutorial level
Accessibility
  • Fixed an issue where the Health bar would mistakenly appear blue instead of green when the ‘Flicker Reduction’ option is enabled
Leaderboards
  • Fixed an issue where leaderboard placements above 10 would not properly display ‘Old Best’
  • Fixed an issue causing leaderboards to constantly scroll even when there is no user input
  • Fixed an issue where UI elements would be permanently highlighted
Settings
  • There is no longer a slight delay when opening the settings menu
Miscellaneous
  • Fixed an issue where dying at the same time as the Final Boss would soft-lock the game
  • Fixed an issue where the player would spawn facing away from the Final Boss
  • Fixed an issue causing the Final Boss VO and subtitles to not be in sync

[h2]Platform Specific[/h2]
PC
  • Fixed an issue in the Tutorials menu where a tutorial would stay highlighted even when not visible on screen
  • Fixed ‘New Best’ text overlapping with the player’s score in Japanese and Russian
  • Fixed an issue where the game would minimize when not in focus on Borderless mode
  • Fixed ‘Submit’ text appearing instead of a button icon on the Controller Disconnected popup
  • Fixed incorrect navigation on drop down menus when using keyboard and mouse input
  • Fixed the spacebar icon clipping over boundary box
  • Fixed an issue causing friends to not appear correctly on Leaderboards when switching Steam accounts
  • Fixed dpad/joystick inputs not registering on Leaderboard screens
  • Fixed various UI elements not appearing as intended on widescreen monitors


—————

KILL KNIGHT is available now on Steam!

Social Links:

Join the Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT Soundtrack & Game Update, Coming 18 December

Knights,

We have some big announcements to make for KILL KNIGHT, so strap in and read ahead.

First, we are excited to reveal that the KILL KNIGHT Original Soundtrack will be releasing this year. On December 18th at 2pm PST / 5pm EST, you will be able to pick up the OST separately or as part of a bundle with the game, and our plan is to also release it on major streaming platforms in the near future. We know that an OST has been long-requested by you all, and soon you’ll truly be able to dance with death in the Abyss.

This incredible Soundtrack has been carefully hand-made and remastered with all of the music from the game, with plenty of decadent surprises included. Whether it’s for a deep work session, or pumping iron - prepare yourselves for next week’s release by checking out the full track list below!


Second, on the same day as the OST release, KILL KNIGHT will also be receiving a new game update! This content update has been made possible by all of you suffering Knights who have given us the energy and power to add even more to the game. With it comes powerful new Equipment, a WEEKLY DESCENT challenge mode, the DEMONIC KODEX, several changes to SEVER Mode (including Krystalized Demons!) to test our most dedicated Knights, and a castle full of bug fixes and balancing changes. We recently provided more detail about the new weapons and augments in Dev Diary #7, but stay tuned for even more info soon.

Thank you for your incredible support of KILL KNIGHT. Your dedication makes updates like this possible and we cannot wait for you to fight against what we’ve cooked up.

Until then, see you down in the Abyssal Keep…

The KILL KNIGHT team

—————

KILL KNIGHT Original Soundtrack - Tracklist:

KILL KNIGHT - Main Theme
Catharsis Betrayed
Quantise the Tear
Mendacious Counter
Trust the Reprobate
Mesotemporal Severity
Cathexis with Fury
Fear is Copacetic
Contumacious with Ill Intent
Recidivism
Mesmeric (The Arc Asunder)
Abyssal - Damnation
Abyssal - Kuriel, the Last Angel
KILL KNIGHT - Credits

—————

KILL KNIGHT is available on Steam now!

Social Links:

Join the Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT in "Best Game You Suck At" Category



The Steam Awards are here, so now’s the time to share your thoughts on games in 2024!

With this we’d love it if you nominated KILL KNIGHT for the ‘Best Game You Suck At Award’.

To be eligible to vote you’ll need to have left a review for one of your nominees, so if you haven’t already please let us know your thoughts on KILL KNIGHT!


Throughout the entire development process of KILL KNIGHT, we’ve always wanted to create something that will pose as a proper challenge. A game that will push players, requires genuine skill, and takes time to master.

Now, of course we’ve seen people meet this challenge and cruise through Sever mode like it’s their favourite cozy game.

However, who amongst us can honestly say they haven’t found themselves overwhelmed at one point or another, getting absolutely boomed and cursing the game’s difficulty.

All in all making it the perfect nominee for ‘Best Game you Suck at’ and possibly any other award you think it’s worthy of - Head here to vote!


Also stay tuned for KILL KNIGHT's upcoming content update coming soon, which includes an expansion of Kill Knight’s Arsenal. For more information check out our recent Dev Diary.

The KILL KNIGHT Team



Social Links:

Join the Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT Dev Diary #7 - Early Look: Expanded Knight's Arsenal

Knights,

As the Abyssal Keep takes, so does it give in return...

We’ve been hard at work crafting several new pieces of Equipment for your Knight’s Arsenal and wanted to bring you an early look at them in action. This includes a new set of Pistols, a new Heavy Weapon, a new Sword, a new Armour, and two new Augments. These represent some of the most devastating, daedalian, and difficult to master weapons that the Kill Knight can deploy against the ceaseless demons of the Abyss.

Let’s take a closer look…

[h2]INCULCATERS[/h2]

Fires puncturing shards that spike into enemies, causing a supercombine explosion Pistol Trigger: Spread of puncturing shards, and increased fire rate





Knight Strategium: At a glance, the INCULCATERS combine the explosive group-clearing potential of the CONFLICTORS with the screen-clearing Pistol Trigger of the EXAUSTERS. This however comes at a cost, as these Pistols are best used by puncturing individual demons with enough shards to cause an explosive reaction, which can take a deft hand at setting up. Consider detonating smaller demons next to larger ones for even more kill potential.

[h2]DREADFALLER[/h2]

Combusting laser caster that emits a beam of plasma that ruptures enemies, causing micro-detonations Wrath Burst: Ejects tethering Wrath Pylons that snare enemies with Inflictum, and enhance the plasma beam with Wrath





Knight Strategium: DREADFALLER’s immense damage potential is unlocked by aiming the plasma beam through the tether of the Wrath Pylons. This requires strategic positioning so should be done with care. Heavy Weapons are generally best used against stronger demons, and DREADFALLER is no exception, as its damage tick uniquely increases when held on a singular demon, causing an even larger rupture detonation. Be wary of its low Heavy Ammo capacity, however, as uncontrolled usage will undermine its latent power.

[h2]HOLLOWBRANDT[/h2]

An unholy regalia, the shape of which unties the souls of demons Trait 1: Kill 5 enemies with any Sword attack to Empower Heavy Weapon shots Trait 2: Empowered shots have increased damage and give Sword Charge on kill Sword Trigger: Jumping power slam attack





Knight Strategium: A forsaken blade, HOLLOWBRANDT allows a deeper synergy between the Sword and the Heavy Weapon. Empowering the currently held Heavy Weapon allows for even faster kills against strong demons, with the additional Sword Charge gain granting faster access to Hyper Drive and Sword Surge. Employ the unique Sword Trigger to kill groups of demons in a single blow for this powerful boon.

[h2]UMBRARITE[/h2]

Forged within the abyss, a cursed aspect that echoes with forgotten carnage Trait 1: Dashes are only restored by Active Triggers Trait 2: After killing enemies with Wrath, release a vengeful Shade by holding Dash for longer Trait 3: Dash into the Shade to release rebounding Wrath bullets





Knight Strategium: UMBRARITE is a demanding armour that further supplements killing demons with Wrath by offering area-denial and an additional Wrath damage opportunity, via dashing into the Shade. This requires a skilled hand, as in the heat of the Abyss one may forget your dashes now only recover through successful Active Triggers. However, as UMBRARITE is the only armour besides VOIDFRACT that has three dashes, this may be a risk worth taking.

[h2]KRYSTALIZED DEMONS[/h2]



With all that being revealed, it wouldn’t be KILL KNIGHT if all those new goodies weren’t balanced out with some new baddies. The next update introduces several more exciting features, but one you should be the most worried about are the new Krytalized Demons. These enhanced enemies unleash new attacks, have increased speed and health, and can only be found throughout SEVER Mode. The good news is that killing them grants an extra burst of Carnage Score. Be quick though, they’ll escape if left alone for too long.

We hope this intel serves you well throughout your descent. Look forward to all this and even more when the new KILL KNIGHT Update releases very soon.

The KILL KNIGHT Team

KILL KNIGHT is available now on Steam!

Social Links:

Join the Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT - 1.1.0 Patch


Knights,

We're back again bringing you another update to enhance your journey through the Abyssal Keep.

This minor patch, detailed below, brings some improvements and bug fixes to KILL KNIGHT.

Stay tuned for more updates!

[h2]PATCH NOTES[/h2]

[h3]IMPROVEMENTS[/h3]
Miscellaneous
  • Challenge badges achieved on a specific difficulty will now unlock across all difficulties.
  • Improvements to various text strings across the game.


[h3]FIXES[/h3]
Player
  • Fixed an issue where multiple active controllers would disrupt players movement.
Equipment
  • Fixed an issue causing the CELESTIAL CERULEITE goal not registering as unlocked
General UI
  • Fixed a UI softlock on the Layer Complete screen that was occurring when the player backs out while the Layer unlock sequence is playing.
  • Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background.
  • Fixed the Carnage Score heading in the End of Layer screen not appearing correctly
  • Fixed an issue for Trigger Buttons not appearing in the UI correct after reconfiguring the trigger buttons
  • Fixed REFLECTION run time not displaying correctly
Achievements
  • Fix for the following achievements not unlocking as intended:
  • Krazed
  • Kracked
  • Do You Regret It?
  • Followed The Path
  • Knighthood
  • You’ve Suffered Enough


KILL KNIGHT is available on Steam now - and is now fully optimised for Steam Deck compatibility.

Social Links:

Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website