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KILL KNIGHT Soundtrack & Game Update, Coming 18 December

Knights,

We have some big announcements to make for KILL KNIGHT, so strap in and read ahead.

First, we are excited to reveal that the KILL KNIGHT Original Soundtrack will be releasing this year. On December 18th at 2pm PST / 5pm EST, you will be able to pick up the OST separately or as part of a bundle with the game, and our plan is to also release it on major streaming platforms in the near future. We know that an OST has been long-requested by you all, and soon you’ll truly be able to dance with death in the Abyss.

This incredible Soundtrack has been carefully hand-made and remastered with all of the music from the game, with plenty of decadent surprises included. Whether it’s for a deep work session, or pumping iron - prepare yourselves for next week’s release by checking out the full track list below!


Second, on the same day as the OST release, KILL KNIGHT will also be receiving a new game update! This content update has been made possible by all of you suffering Knights who have given us the energy and power to add even more to the game. With it comes powerful new Equipment, a WEEKLY DESCENT challenge mode, the DEMONIC KODEX, several changes to SEVER Mode (including Krystalized Demons!) to test our most dedicated Knights, and a castle full of bug fixes and balancing changes. We recently provided more detail about the new weapons and augments in Dev Diary #7, but stay tuned for even more info soon.

Thank you for your incredible support of KILL KNIGHT. Your dedication makes updates like this possible and we cannot wait for you to fight against what we’ve cooked up.

Until then, see you down in the Abyssal Keep…

The KILL KNIGHT team

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KILL KNIGHT Original Soundtrack - Tracklist:

KILL KNIGHT - Main Theme
Catharsis Betrayed
Quantise the Tear
Mendacious Counter
Trust the Reprobate
Mesotemporal Severity
Cathexis with Fury
Fear is Copacetic
Contumacious with Ill Intent
Recidivism
Mesmeric (The Arc Asunder)
Abyssal - Damnation
Abyssal - Kuriel, the Last Angel
KILL KNIGHT - Credits

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KILL KNIGHT is available on Steam now!

Social Links:

Join the Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT in "Best Game You Suck At" Category



The Steam Awards are here, so now’s the time to share your thoughts on games in 2024!

With this we’d love it if you nominated KILL KNIGHT for the ‘Best Game You Suck At Award’.

To be eligible to vote you’ll need to have left a review for one of your nominees, so if you haven’t already please let us know your thoughts on KILL KNIGHT!


Throughout the entire development process of KILL KNIGHT, we’ve always wanted to create something that will pose as a proper challenge. A game that will push players, requires genuine skill, and takes time to master.

Now, of course we’ve seen people meet this challenge and cruise through Sever mode like it’s their favourite cozy game.

However, who amongst us can honestly say they haven’t found themselves overwhelmed at one point or another, getting absolutely boomed and cursing the game’s difficulty.

All in all making it the perfect nominee for ‘Best Game you Suck at’ and possibly any other award you think it’s worthy of - Head here to vote!


Also stay tuned for KILL KNIGHT's upcoming content update coming soon, which includes an expansion of Kill Knight’s Arsenal. For more information check out our recent Dev Diary.

The KILL KNIGHT Team



Social Links:

Join the Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT Dev Diary #7 - Early Look: Expanded Knight's Arsenal

Knights,

As the Abyssal Keep takes, so does it give in return...

We’ve been hard at work crafting several new pieces of Equipment for your Knight’s Arsenal and wanted to bring you an early look at them in action. This includes a new set of Pistols, a new Heavy Weapon, a new Sword, a new Armour, and two new Augments. These represent some of the most devastating, daedalian, and difficult to master weapons that the Kill Knight can deploy against the ceaseless demons of the Abyss.

Let’s take a closer look…

[h2]INCULCATERS[/h2]

Fires puncturing shards that spike into enemies, causing a supercombine explosion Pistol Trigger: Spread of puncturing shards, and increased fire rate





Knight Strategium: At a glance, the INCULCATERS combine the explosive group-clearing potential of the CONFLICTORS with the screen-clearing Pistol Trigger of the EXAUSTERS. This however comes at a cost, as these Pistols are best used by puncturing individual demons with enough shards to cause an explosive reaction, which can take a deft hand at setting up. Consider detonating smaller demons next to larger ones for even more kill potential.

[h2]DREADFALLER[/h2]

Combusting laser caster that emits a beam of plasma that ruptures enemies, causing micro-detonations Wrath Burst: Ejects tethering Wrath Pylons that snare enemies with Inflictum, and enhance the plasma beam with Wrath





Knight Strategium: DREADFALLER’s immense damage potential is unlocked by aiming the plasma beam through the tether of the Wrath Pylons. This requires strategic positioning so should be done with care. Heavy Weapons are generally best used against stronger demons, and DREADFALLER is no exception, as its damage tick uniquely increases when held on a singular demon, causing an even larger rupture detonation. Be wary of its low Heavy Ammo capacity, however, as uncontrolled usage will undermine its latent power.

[h2]HOLLOWBRANDT[/h2]

An unholy regalia, the shape of which unties the souls of demons Trait 1: Kill 5 enemies with any Sword attack to Empower Heavy Weapon shots Trait 2: Empowered shots have increased damage and give Sword Charge on kill Sword Trigger: Jumping power slam attack





Knight Strategium: A forsaken blade, HOLLOWBRANDT allows a deeper synergy between the Sword and the Heavy Weapon. Empowering the currently held Heavy Weapon allows for even faster kills against strong demons, with the additional Sword Charge gain granting faster access to Hyper Drive and Sword Surge. Employ the unique Sword Trigger to kill groups of demons in a single blow for this powerful boon.

[h2]UMBRARITE[/h2]

Forged within the abyss, a cursed aspect that echoes with forgotten carnage Trait 1: Dashes are only restored by Active Triggers Trait 2: After killing enemies with Wrath, release a vengeful Shade by holding Dash for longer Trait 3: Dash into the Shade to release rebounding Wrath bullets





Knight Strategium: UMBRARITE is a demanding armour that further supplements killing demons with Wrath by offering area-denial and an additional Wrath damage opportunity, via dashing into the Shade. This requires a skilled hand, as in the heat of the Abyss one may forget your dashes now only recover through successful Active Triggers. However, as UMBRARITE is the only armour besides VOIDFRACT that has three dashes, this may be a risk worth taking.

[h2]KRYSTALIZED DEMONS[/h2]



With all that being revealed, it wouldn’t be KILL KNIGHT if all those new goodies weren’t balanced out with some new baddies. The next update introduces several more exciting features, but one you should be the most worried about are the new Krytalized Demons. These enhanced enemies unleash new attacks, have increased speed and health, and can only be found throughout SEVER Mode. The good news is that killing them grants an extra burst of Carnage Score. Be quick though, they’ll escape if left alone for too long.

We hope this intel serves you well throughout your descent. Look forward to all this and even more when the new KILL KNIGHT Update releases very soon.

The KILL KNIGHT Team

KILL KNIGHT is available now on Steam!

Social Links:

Join the Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT - 1.1.0 Patch


Knights,

We're back again bringing you another update to enhance your journey through the Abyssal Keep.

This minor patch, detailed below, brings some improvements and bug fixes to KILL KNIGHT.

Stay tuned for more updates!

[h2]PATCH NOTES[/h2]

[h3]IMPROVEMENTS[/h3]
Miscellaneous
  • Challenge badges achieved on a specific difficulty will now unlock across all difficulties.
  • Improvements to various text strings across the game.


[h3]FIXES[/h3]
Player
  • Fixed an issue where multiple active controllers would disrupt players movement.
Equipment
  • Fixed an issue causing the CELESTIAL CERULEITE goal not registering as unlocked
General UI
  • Fixed a UI softlock on the Layer Complete screen that was occurring when the player backs out while the Layer unlock sequence is playing.
  • Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background.
  • Fixed the Carnage Score heading in the End of Layer screen not appearing correctly
  • Fixed an issue for Trigger Buttons not appearing in the UI correct after reconfiguring the trigger buttons
  • Fixed REFLECTION run time not displaying correctly
Achievements
  • Fix for the following achievements not unlocking as intended:
  • Krazed
  • Kracked
  • Do You Regret It?
  • Followed The Path
  • Knighthood
  • You’ve Suffered Enough


KILL KNIGHT is available on Steam now - and is now fully optimised for Steam Deck compatibility.

Social Links:

Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT - 1.0.5 Hotfix

Hi Knights,

We're back with another patch (v1.0.5) bringing updates to the game which are outlined in the list below.

Please note that we have updated the build version number to be in-line with internal versioning, hence the skip from v1.0.1 to v1.0.5.

Stay tuned for more updates!

[h2]HOTFIX NOTES[/h2]

[h3]IMPROVEMENTS[/h3]

Settings
  • Added a new setting for disabling Quick Restart during Gameplay
  • Added a new setting to rebind Interact input

[h3]FIXES[/h3]

Enemies
  • Fixed an issue where enemies would still display Inflictum VFX after exiting the Inflictum state
  • Fixed an issue where enemies with Demonic Carapace would pop in when spawning
Equipment
  • Fixed KILLBLADE Active Trigger not causing the player to dash correctly when standing still
General UI
  • Fixed a UI softlock on the Layer complete screen that was occurring when player backs out while the Layer unlock sequence is playing
  • Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background
  • Fixed the Carnage Score heading in the End of Layer screen not appearing correctly
Achievements
  • Changed ‘Tokens’ to ‘Tokkens’ in the ‘Tokkens to Kill' Achievement
Miscellaneous
  • Fixed an issue where the Quick Restart input would not un-bind from the ‘Back’ button
  • Fixed an issue that caused players to unlock the final Augment before finishing SEVER mode

—————

KILL KNIGHT is available on Steam now - and is now fully optimised for Steam Deck compatibility.

Social Links:

Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website