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KILL KNIGHT Dev Diary #4 - Demons of the Abyss

Knights,

Carnage is drawing near!

We are hard at work getting KILL KNIGHT ready for release on October 3, and have pulled some demonic intel from the depths of the void on three of the most threatening demons you’ll be facing throughout your descent through the Abyssal Keep.

[h2]PURSUER III[/h2]



Offensive Type

Projectiles

Health



Melee + Ranged Offense

Wicked

800 + Demonic Carapace




“PURSUER III” is the most relentless demon in the Abyss. Dropping from above, it will sprint directly at the Kill Knight to get in range for a deadly Demonic Pulse Attack. If the Kill Knight manages to Pulse Counter the attack, the danger only escalates as it gains speed and damage ferocity.

Spawning with a combination of Demonic Carapace, Demonic Pulse Attacks, and a Weakpoint that can only be revealed via a successful Pulse Countering, the PURSUER III is always a force to be reckoned with and will ruin many a descent.

[h3]Attacks:[/h3]

Demonic Pulse Attack: PURSUER III leaps from a distance to deliver a crushing blow, dealing huge damage. This attack can be Pulse Countered, exposing the Weakpoint.

Barrage Fire: If the initial strike misses, PURSUER III will begin firing a series of alternating Wicked Projectiles that must be avoided.



[h3]Knight Strategium:[/h3]
Considering the array of offensive options the PURSUER III can attack with, it’s important that Knights prioritize stopping the demon in its tracks as quickly as possible. Fire Wrath Bursts to Detonate the Demonic Carapace and gain Health Shards, then allow the enemy to launch a Demonic Pulse Attack. Once Pulse Countered, destroy the Weakpoint, then dash in for a flawless Execution, gaining maximum Carnage points.

[h2]GHAST III[/h2]



Offensive Type

Projectiles

Health



Melee + Ranged Offense

Normal + Homing

600



"GHAST III" is a formidable demon, blending a tactical mind with offensive power. Its appearance is menacing, often supported with swarms of lesser demons which make taking it head on a challenge.
While attacking, a Weakpoint is exposed from the GHAST IIIs chest, which if the Kill Knight can find a position to destroy it, can put an end to its frustrating avoidance.

[h3]Attacks:[/h3]

Teleport: GHAST III moves unpredictably across the battlefield, instantly teleporting from one location to another. Each time it teleports, it launches a barrage of Homing Projectiles that track the Kill Knight’s position, requiring fast reflexes and strategic movement to avoid.

Projectile Stream: When stationary, GHAST III unleashes a relentless stream of projectiles in a straight line. However, during this attack, its most vulnerable spot - a Weakpoint located in the chest - briefly becomes exposed. This moment offers a critical opportunity to inflict major damage, but players must act quickly before the Weakpoint is once again covered by its plating.



[h3]Knight Strategium:[/h3]
Balance dodging the Homing Projectiles after each Teleport while seizing the moment to target the Weakpoint when GHAST III is attacking with Projectile Stream. Then find a gap in the swarm to trigger an Execution. It's a high-risk, high-reward encounter, where timing and positioning are key to success.

[h2]QUAKER III[/h2]



Offensive Type

Projectiles

Health



Charging Melee

Mortar + Homing + Laser

1200



“QUAKER III” is a colossal demon, towering and relentless, built for brute force and devastation. Its monstrous size and durability make it a formidable challenge, with a health pool far exceeding most enemies.

[h3]Attacks:[/h3]

Unstoppable Charge: QUAKER III surges forward in a straight line, bulldozing anything in its path. As it charges, it unleashes Mortar Projectiles to its flanks, forcing players to navigate a barrage of explosives while staying out of its direct path.

Wall Impact: When QUAKER III slams into a wall or obstacle, it momentarily halts, but the impact triggers a deadly Ring Laser that spreads across the ground in all directions. This forces the Kill Knight to quickly dodge to avoid the devastating area-of-effect attack.



[h3]Knight Strategium:[/h3]
QUAKER III has three glowing Weakpoints on its body, vulnerable to precise attacks. Destroying each Weakpoint temporarily stuns the demon, making it open to further damage. With every Weakpoint destroyed, QUAKER III releases a swarm of homing projectiles that relentlessly track the player, requiring quick manoeuvring to avoid.

Once all three Weakpoints are obliterated, QUAKER III is fully stunned, leaving it open for a brief window where players can trigger an Execution with a final, lethal blow.

-
We hope this intel serves you well when KILL KNIGHT releases next month on October 3rd!


The KILL KNIGHT Team

—————

KILL KNIGHT is available to Wishlist on Steam now!

Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

Revel in the Carnage on October 3

Enter if you dare, Knight.

The Abyssal Keep will officially open on October 3.

[previewyoutube][/previewyoutube]
We are excited to share that KILL KNIGHT has officially gone gold, and there's not long to wait. In just six weeks' time, descend into the five arenas of the Abyss.


Global leaderboards will be open from Day 1. We can’t wait to see what devastating loadouts players will choose to ascend with.

Keep an eye on KILL KNIGHT social channels and Discord as we deep dive into the voids of KILL KNIGHT. We'll be sharing more details on weapons, layers and enemies found within the Abyssal Keep.

The KILL KNIGHT team.

—————

KILL KNIGHT is available to Wishlist on Steam now!

Discord
X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT DEV DIARY #3

Knights,

Welcome to a special edition of the KILL KNIGHT Dev Diary.

This week, and for our third Dev Diary, join Ryan, Ricky, and Ben as the team reacts to the highest scoring demo run submitted as part of our Next Fest Challenge.

[previewyoutube][/previewyoutube]

Watching you, our players, learn to master the depths of Solitude during Next Fest was incredible, and we can’t wait to see what you do with the full game later this year!

Thank you all for your feedback across Discord and Steam. While the demo period has now come to an end, we’ll can’t wait to share some exciting news on the game’s Fall 2024 release, and some early previews on what to expect from the full game at launch in the coming weeks - so make sure to stay tuned on social and Discord.

The KILL KNIGHT Team

—————

KILL KNIGHT is available to Wishlist on Steam now!

Join the Discord

X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT Dev Diary #2

To our new Knights,

To say that we’ve been completely overwhelmed by the response to KILL KNIGHT, and watching you - our growing community - grabbing the challenge by the horns through the past few days of Next Fest, would be a massive understatement. To see the culmination of the team’s hard work in the hands of players for the first time has been incredible. Thank you!

Our Next Fest demo features the first of our five layers - Solitude - and a brief glimpse at the Knight’s Arsenal. We’ll be sharing some more details about what to expect from the full game over the coming days and weeks, so stay tuned!

Until then, we’ve gathered our team to descend a little deeper into KILL KNIGHT in our second dev diary. Join us as we discuss some of our inspirations, our challenges, and our approach to designing some of the game’s core mechanics, as we jump into a live playthrough of the demo with the team.

Joining us for the pre-recorded stream are:

Ryan - General Manager
Sean - Lead Designer
Ricky - Senior Producer
Sam - Engineering Manager
Hugh - Lead Artist
Ben - Associate Quality Assurance

We want to continue to share our development journey with you, our community. Otherwise, just watch the infamous “BEN-PLAYSIDE” sweat trying to keep his top spot on the global leaderboard…

[previewyoutube][/previewyoutube]

Thank you all for your feedback across Discord and Steam so far. It has been awesome for us to see the growing KILL KNIGHT Community revel in the challenge to date. We hope you enjoy your descents into the Abyss this Next Fest. For those keen to continue your assaults on the global leaderboard challenge, don’t forget to submit your high-scores for a chance to win our custom, arcade-inspired KILL KNIGHT PC!

The KILL KNIGHT Team

—————

KILL KNIGHT is available to Wishlist on Steam now!

Join the Discord

X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website

KILL KNIGHT - Next Fest

Thank You, Knights!

Firstly, we wanted to extend a massive thank you to each and every one of you who have jumped into the KILL KNIGHT demo so far. Watching you play KILL KNIGHT for the first time, and witnessing our growing community dive head first into the challenge - and the high-score supremacy battle - has been such an incredible experience for our team to be a part of too!

We’re excited to be a part of Steam Next Fest - and can’t wait to see many more new Knight’s descend into the Abyssal Keep over the next week! The demo will be available throughout Next Fest and will be live until June 30.

If you’re new to KILL KNIGHT, make sure to join our Discord community to keep up to date with the latest news and updates - as well as get involved in our daily community challenges!

We’re excited to see the competition ramping up, and are absolutely loving watching your submissions as you challenge each other for a spot on the global leaderboards. We wish all of our players the best of luck over the next week in competing for the Custom KILL KNIGHT PC - awarded to the player with the highest score submission by the end of Steam Next Fest. Remember, you can win a game key simply by entering, so make sure to submit your score, even if the top spot is out of reach. Make sure to join our Discord to find out more on how to enter!




We have also taken the opportunity to make some minor updates to the demo to ensure the best player experience. An updated list is available below, and regular patch updates will be shared in Discord for any future changes. Thank you to all of our players who have taken the time to share bugs encountered in the demo - these are much appreciated!

It’s your time to descend into Abyss, Knights.

The KILL KNIGHT Team

—————

Demo Patch Notes:
  • Fixed an issue where non-English languages are appearing for players who have a non-English language as their system default language
  • Fluxstrikers fire rate increased
  • Fluxstrikers Overdrive duration increased
  • Wrath Burst aiming laser has been stabilized
  • Fixed Exhausters fire rate not increasing based on Kill Power
  • Fixed an Audio crash related to memory allocation
  • Fixed an infinite ammo exploit
  • Fixed C-Rank graphic being difficult to read
  • Fixed random names appearing on the Leaderboards for players with a space in their username or long names
—————

KILL KNIGHT is available to Wishlist on Steam now!

Join the Discord

X/Twitter: @KILLKNIGHTGame
TikTok: @KILLKNIGHTGame
YouTube: @PlaySideStudiosOfficial
Instagram: @PlaySideStudios
Facebook: @PlaySideStudios

Find out more about PlaySide Studios on their official website