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The Crimson Maid News

Core Pillars: Light Puzzles

We see The Crimson Maid, if we're allowed to be a tad pretentious, as an evolved point-and-click adventure game. You have dialogue trees, exploring, inspecting, finding items, and, of course, puzzles. But our goal is to make a game that is easily played by everyone.

[h2]Playing with the environment[/h2]
To kick off, probably the simplest puzzles in our game are those that rely on basic interaction with the environment, coupled with finding and using items in the right places. Such an interaction can be, for example, finding a coffee pot, filling it with water by interacting with a sink, then placing the pot of water to boil on the stove. These actions help with embodying Marius and to immerse yourself in his surroundings.


[h2]Tactile contraptions[/h2]
We always loved the idea of looking at a box, unable to open it, only to find there is a hidden compartment or a knob on its bottom that unlocks it. And we made a few such boxes in our game too. These are a joy to interact with, spin around and try to figure out how to pull and push their various bits to be able to unlock them.



[h2]A bit of a challenge[/h2]
There are a handful of more difficult puzzles in the game, that require logic and careful observation of more complex systems. We tried our best to make them as intuitive as possible, so that it's easy to understand how they work, but it takes a bit of thinking to figure out the solution. Now rest assured that we aren't talking about puzzles so complex you need a piece of paper at your side and hours of head scratching to solve them. Our goal is, as ever, to immerse you in the world and to get you to feel what Marius would. A bit of a disclaimer though: there is an above average difficulty puzzle, though for that one, Marius, through your choice, can decide to give up and get some help from someone else.


[h2]Optional ceramic puzzles[/h2]
As shown before, you can also find these puzzles made of interchangeable ceramic tiles in the game. These are completely optional, and act more like a distraction. Or do they? Could they have another purpose? In any case, one thing we want to make clear: these are not puzzles with sliding tiles. I think there are only three people in the world who like those and neither of us in the team is one of them. No sliding was involved in the making of this game, only swapping.


That's what the puzzle solving side consists of in The Crimson Maid. I suppose one could say that figuring out and collecting everything is sort of a puzzle in its own way, but let's not count that. We want to reassure you that this is meant to be an accessible game, easily approachable by visual novel or walking sim fans - it has significantly more game mechanics than those genres, yet is not a traditional point-and-click game. It is, first and foremost, a narrative driven game and everything is there to support the story.

So don't be afraid to click around to learn how everything works and reacts. It's not like you have a needle in your arm and you're pulling blood from your vein. It's just pixels on a screen. :)

Please don't forget to wishlist the game!

Reboot Develop 2025



Reboot Develop 2025 is over, leaving behind good memories of fun times, friendly people and insightful talks. Showcasing your game to the public is always a good idea, as it leads to valuable feedback and potential collaborations.

Everyone was excited to hear we're nearing the release of The Crimson Maid - but not as much as we are, of course! And they had the chance to try out our new demo featuring acts 3 and 4 from the game. We will include these in the Steam demo as well, sometime in the future.

Since we love adventure games so much, we wanted to highlight a few cool games that caught our eye during the conference. Check them out and give them a wishlist!


https://store.steampowered.com/app/2879840/Escape_Simulator_2/

https://store.steampowered.com/app/1519180/President_Rocket_Game/

https://store.steampowered.com/app/2475620/Misgiven/

Meet us at Reboot Develop 2025



We'll be showing our gaming at Reboot Develop 2025 in Dubrovnik, Croatia, between April 14-16. If you're in the area, come meet us and try the game.

Last year's edition brought us a lot of valuable feedback and much needed praise from the many people that tried our first demo. We're looking forward to get more insights into our game from both players and industry veterans. Plus we're excited to check out what everyone else is making!

Core Pillars: Compelling Story

It's no secret that The Crimson Maid is a heavily story driven game. The narrative is the main raison d'être of our game. Below are some of our approaches in creating this compelling story.


[h2]Character driven story[/h2]
The core of our narrative are its characters. The events in the game are all character driven, meaning everything that occurs in the game is caused by characters taking action according to their desires, not because we're trying to force our plot into their lives. Marius, Irina and the rest of the family members all have their own agendas, histories and sympathies. Our hope is that you'll have fun getting to know these characters and understanding their motivations. And ultimately strive to influence their fate, as much as one person can influence another's destiny.


[h2]Learning secrets through dialogue[/h2]
The main activity in The Crimson Maid is talking. Or, rather, as a player, reading what the game's characters have to say. You'll usually have a choice to react, change the subject or dig deeper into the current topic. All this talking will often reveal secrets about your counterpart, which will otherwise remain hidden if you decide not to ask a certain question or press a certain matter.

You can, of course, focus only on the important topics, marked as such, and you will experience an interesting story with themes of lust, guilt, sin and redemption. But we assure you, if you take your time to be more thorough, the story will reveal itself to be much richer and the histories and motivations of all our protagonists much more intricate and interconnected.


[h2]Their thoughts on paper[/h2]
Another great source of insights are the various documents our characters leave around the house. A reply to an inquiry about some unpaid invoices by the Rosenthals might not seem relevant at first, but a closer look might reveal something unexpected. All that being said, we take care not to overwhelm you with documents. There are no books with of tens of pages of filler text to go through in the game. So be at ease, when you find a new note, it's likely going to take you less than a minute to go through it.

[h2]Active player or passive observer?[/h2]
You can experience The Crimson Maid much like reading a book or watching a movie. You don't have to get involved, just go along for the ride. Or, if you're inclined to, you can find ways to steer the story. There are plenty of moments when something you say or do can reveal new dialogues or trigger new events that will weigh on how the game evolves and ends. Speaking of which, there are four endings to discover. Which one you will get depends just as much on what you don't do as it does on what you actually do.

Intrigued by all of this? Curious to experience and influence the romance between Irina and Marius? Inclined to disregard the whims of your family or determined to understand their dynamics so you can help them patch things up? Fret not! It won't be too long before we finish making The Crimson Maid, we promise. In the meantime, please don't forget to wishlist the game.

Progress update: 75% done!


We've been rather quiet lately, but that's only because we put our heads down and focused on making the game. And it has paid off so far, as we've just hit the 75% milestone! That's right, only one quarter of the game left to make, plus some mandatory polishing and QA. We can almost see the end!


What does 75% mean? Glad you asked. We have 12 playable chapters completed, with 4 remaining, plus the 3 endings. Or is it 4 endings? Does a tone variation count as a different ending? No matter, there are at least 3 endings in the game. So you'd better be careful what you do and, even more impactful, what you don't do in the game!


Enjoy the new screenshots and don't forget to wishlist The Crimson Maid!