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ContractVille News

Update 0.8 - Balcony, NPC Cars, Bug Fixes & GeForce Now, Price Update



Hello contractors!
In this big update we bring you the new balcony and the renewed NPC cars. With this update, we are one step closer to the full release.
Before we move on to the patch notes with bug fixes, I would like to share some news with you.


[h2]GeForce Now[/h2]
As we announced last week, ContractVille will now be available on GeForce Now. We share the joy of the players who have been waiting for this. If you want to play ContractVille anytime, anywhere, without the need for a good system, you can find our game on GeForce Now.
ContractVille will be available on GeForce Now on April 17 at 10am PDT.



[h2]Discount![/h2]
With this discount, we're celebrating the balcony update and going live on GeForce Now.
It's a great time to buy ContractVille or gift it to a friend if you already own it! We recommend you not to miss this sale.

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107
Start Apr 17 @ 10:00 (Pacific Time)

[h3]Price Update[/h3]
As stated in the Early Access section of our store page: “ContractVille will be cheaper during Early Access. We’ll raise the price as we move towards full launch.”
With that in mind, we believe now is the right time to implement this planned adjustment, as the game has grown significantly in content and quality since its release.

We’re incredibly grateful to everyone who joined us early and helped shape the game. Your support has been invaluable throughout this journey.
If you’ve been thinking about picking up ContractVille, now is the perfect time!


Having given you this important news...
I would now like to move on to what's new and what the update includes.
After the major updates such as Garden, Roof & Porch and Roofless Porch, we think that the balcony is a great complement to the look of a house. With this balcony update, one more thing has been added and now the houses you build look even better!
If you're curious about what's ahead for ContractVille, you can check the "What's New?, In Development, Planned" section from the main menu.

[h2]Balcony[/h2]
You can now add balconies to your houses — a feature that expands your creative options and brings a more complete architectural look.
Balconies are a key addition for giving your buildings a natural and finished appearance, especially when combined with roof and porch elements.

French Balcony

Small Balcony

Medium Balcony

View of a house with a balcony with roof and porch



[h3]Plenty of Alternatives for Balcony![/h3]
Balconies are now available in four different sizes — small, medium, large, and extra-large — so you can choose the one that best fits the scale of your house and lot. Whether you're building on a compact plot or a spacious estate, there’s a balcony size that matches your layout.
In addition, balconies come in three distinct styles:
  • French-style (flush with the wall)
  • Roofed (covered top for extra structure and visual depth)
  • Open/roofless (for a lighter, more minimal look)

These variations allow you to further customize your building’s exterior appearance, offering more flexibility when designing facades and upper floors.



Just like the roof and the porch, you can customize every detail of your balcony!



[h2]Renewal of NPC Cars[/h2]
NPC vehicles have received a complete visual overhaul.
Instead of dark-windowed, opaque cars, you’ll now see vehicles with visible drivers and passengers moving through the city.



We believe this change adds another meaningful layer to the atmosphere of Creek Harbour, helping it feel more alive and dynamic as a living city.



Let’s now move on to the bug fixes and improvements included in this update.

[h2]🛠️ Bug Fixes[/h2]

Trolley Spawn Position Fixed
  • Fixed an issue where taking control of the trolley caused it to appear to the right side of the character instead of in front. The trolley now spawns in the correct position when picked up.
Scott Mail Bathroom Tiling Overspill
  • Fixed a tiling issue in the Scott Mail mission where tiles could be placed slightly beyond the bathroom door frame, preventing placement in adjacent rooms.
Resolution Lock in Borderless Fullscreen
  • Fixed an issue where Borderless Fullscreen mode would incorrectly detect resolution from GPU scaling options like DSR or FSR.
    The game now correctly uses your desktop's native resolution when Borderless Fullscreen is selected.
Achievement Text Clarification
  • Updated the description of the "Logistics Baron" achievement to remove misleading language about "cargo," and capitalized mission names for clarity.
Excessive Tiling Requirement in Ivan Mission
  • Adjusted the "Tile the Floor" objective in the Ivan Build mission. It now reflects the correct required area, even in rooms without separating interior walls.
Missing Text for Amid
  • Fixed a missing text issue for Amid, where the comment was replaced by a placeholder.
Hallway Task Progress Blocked
  • Resolved an issue where hallway progress would not update correctly. Tasks like painting or plastering now reflect properly and allow stage progression.
Player Marker Color Not Updating
  • Fixed an inconsistency where changing the player marker color wouldn’t update the in-game head marker until reentering a vehicle or rejoining the session.
Server Crash on Eating Buff End
  • Fixed a server crash that occurred when the eating buff ended after a client-side food interaction glitch.
Stuck Cargo Points in Go Green Missions
  • Addressed an issue where cargo points from completed “Go Green” missions (Green City Initiative & Clean Water Campaign) remained in the game world. These are now removed correctly upon mission completion.
Imperial Speed Display Mismatch
  • Corrected a display bug where the vehicle speed in imperial units appeared inconsistent with the actual numerical value.
Refund Price Bug with Sweet Talk Skill
  • Fixed a bug where returning discounted items while the “Sweet Talk” skill was active refunded the full original price instead of the actual purchase price.
Recycle Trolley Query Display Bug
  • Fixed an issue where recycle boxes taken by trolley caused the visible query number of paper and metal trash to display as 0.
Stacking Recycled Boxes Resets Queue
  • Addressed a bug where repeatedly throwing recycled boxes on top of others in front of the bin caused the queue count to reset to 0.


If you would like to follow our social media accounts, you can find "More Ways To Connect" section below.

🚀 ContractVille is Coming to GeForce NOW!

[h3]Hey Contractors![/h3]
We're thrilled to announce that ContractVille will be available on GeForce NOW starting April 17 at 10 AM PDT! This means you can experience the full game on virtually any device—whether it's a low-spec laptop, Mac, or even a Chromebook—without the need for high-end hardware.​

🔨 Build, demolish, design, and decorate—now accessible from anywhere, thanks to the power of cloud gaming.

Ready to get started? Visit!

And this is just the beginning—stay tuned for more exciting updates in the coming days!

See you on the construction site,
The ContractVille Team 🏡

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

Update 0.7.5 - Emote Wheel Rework

Hello, dear contractors.
In this week's update, we're bringing you a reworked Emote Wheel, and we're implementing a few bug fixes in the update.


https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

[h2]Emote Wheel[/h2]
We reworked the Emote Wheel and added many new emotes.
The Emote Wheel now includes a parent category and within each category there are multiple emotes.

Here is an image from the new Emote Wheel:



Here's the list of new emotes:
  • [h3]Taunt:[/h3]
  1. Flexing
  2. Can't See Me
  3. Middle Finger
  4. Shrug
  5. Throat Cut
  • [h3]Action:[/h3]
  1. Front Flip
  2. Push Up
  3. Backflip
  4. Butterfly
  5. Flying Kick
  • [h3]Dances:[/h3]
  1. Wave Dance
  2. Backpack Kid
  3. Drop it Hot
  4. Gangnam Style
  5. Shuffle
  • [h3]Greet:[/h3]
  1. Waving
  2. Applause
  3. Bow
  4. Polite Bow
  5. Salute
  • [h3]Mood:[/h3]
  1. Thumbs Up
  2. Crossed Arms
  3. Facepalm
  4. Heart
  5. Oh My God
  • [h3]Relax:[/h3]
  1. Think
  2. Kneel Pray
  3. Meditation
  4. Pray
  5. Sit


I want to share a few of the new emotes with you.



Op op op op oppa Gangnam Style!



You can pull off a Butterfly Kick just like Jackie Chan!



He did 10000 push-ups, I'm a witness.



A bit of meditation...



Play ContractVille now to try much more!

[h2]⚙️ General Improvements and Bug Fixes[/h2]
  • Introduced an optimisation to furniture assets for improved performance.
  • Fixed some shift between material options for some furniture.
  • Replaced several outdated furniture models with updated versions.
  • Fixed incorrect positioning of interior walls ceiling borders.
  • Fixed a bug where using “Shift + throw” could cause extra items to be thrown or visually jam the hand. Fast transfer can now only be done to drop points.
  • You can now select the resolution in the borderless fullscreen option.
    If you are using borderless fullscreen and have problems with some UIs such as big map, you can solve the problem by setting the resolution setting equal to the resolution of the monitor.
  • And other minor bug fixes implemented.

Update 0.7.2 - Material Selection for Plasterboard & Baseboard

[h3]Hello contractors![/h3]
It's been 2 weeks since the Roof & Porch update and last week we introduced the roofless porch. While we added details to some furniture, we also released remote city details and changeable roof tiles.
And we also implemented bug fixes as we do with every update.
This update will include a few bug fixes and a small improvement.
I would like to point out that with this update, we continue to make improvements in optimization and we have made some minor visual changes.

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

[h2]Material Selection for Plasterboards & Baseboards [/h2]
You can now use plasterboard and baseboard in different colors. We have added a material option and now you can choose the color you want. We think that small details are of great importance in enhancing the look of a room.



[h2]🛠 Bug Fixes & Improvements 🛠[/h2]

Trolley Catch/Throw Boxes HUD Inconsistencies
  • When controlling the trolley, the “Catch Boxes” and “Drop Boxes” items on the HUD now only appear when needed.
Client Destroy Tile SFX Inconsistency
  • Clients can now hear the SFX when the server destroys tiles.
Barber Seat Multiple Player Inconsistency
  • Multiple players can no longer sit on the same barber seat at the same time.
Garden Grass Shovel Size Doesn't Change
  • Shovel area can now be adjusted properly.
NPC Related Inconsistencies
  • NPCs no longer appear hunched over or floating.
  • Glasses now correctly display over the eyes.
  • Drinking, phone calling, and talking animations have been improved.
  • T-pose issue on some NPCs has been fixed.
Woodframe Beneath Interior Doors Installation Inconsistency
  • Bottom woodframes can now be placed without needing to install the door first.
Inconsistencies of One of the Medium Default Plans
  • Double Window in the 1st Floor Office has been repositioned to prevent layout issues.
  • Missing Interior Door on the 2nd Floor has been added.
Porch Base Build Contract Placement Inconsistency
  • Porch Bases can now be placed properly during all stages of Contract Build Missions.
Porch Roof & Rails Transforms Into Ghosts After Save/Load
  • Porch Roofs and Rails no longer turn into ghosts after saving and loading the game.
Ground Deletion/Placement Edge Case Fixes
  • Shovel and sand mechanics now work more reliably around wide and double exterior doors.
  • Quarter and half tile issues can now be bypassed from different angles.
Ceiling Misalignment
  • The problem of misaligned ceilings on the top floor of the houses being built was solved.
Roof Drain Visibility Fix
  • Constructed Roof Drains were not visible in some scenarios. This issue has been fixed.


Update 0.7.1 - Roofless Porch & Bug Fixes

[h3]Hello contractors![/h3]
With this update we are adding to the Roof & Porch update and continuing bug fixes. Over the past 1 week, we've seen that you've really liked this update and we're happy about that. We've been reading your suggestions and we've got a few improvements for you to enjoy.
Before we talk about those, I'd like to announce that we'll be holding a giveaway in honor of our Discord server reaching 10k members.
[h3]Discord 10.000 Member Celebration[/h3]
Our community continues to grow by the day and we would like to thank everyone who is a part of it! Our Discord server has reached 10k members.
In honor of this milestone, we will be hosting a giveaway on our Discord server. To participate in this giveaway, all you need to do is join our Discord server and visit the #events channel.

Let's get started...

https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107

[h2]Roofless Porch[/h2]


We thought that porches don't always need a roof and that beautiful designs can be created with just the base, and we present the roofless porch to you with this update. We hope you like it as a novelty to beautify your garden.

[h2]Replacing Roof Tiles[/h2]


Don't like the color of your roof? Tear it down and re... No. Now you can change it with just one click! You can change your roof with just a different Roof Tile box. This also allows you to make different designs.

[h2]Distant City Details[/h2]


When you look away from Creek Harbour, you can now see other cities. When it gets dark, you can see the lights of distant cities. These details are designed to make the world of ContractVille more realistic.

[h2]Some Furniture Revised[/h2]

We changed the materials of some of the furniture and added more details, so you can customize the colors of the body and details as you wish.



[h2]Bug Fixes[/h2]

[h3]Roof Fixes & Improvements[/h3]
  • Snap-able Roofs: Gable Roofs can now be snapable. This feature, which was available on HIP Roofs, is now also available for Gable Roofs. In this way, it is possible to make more different designs.
  • Multi-Story Roof Placement Fix: Roofs can now only be placed on the topmost floor of multi-story buildings.
  • Roof Build Mission Completion Fix: Roof Windows and Chimneys no longer disappear when accepting the same Build Mission again.
  • Gable Roof Beam Collision Fix: The edge beams of Gable Roofs now have accurate collision and visual alignment.
  • Roof Builder (GABLE) Length Adjustment Fix: On GABLE type roofs the length of the sides can now be adjusted by the player.
  • Roof Chimney Sound Effects Added: Installation and demolition of Roof Chimneys now include proper sound effects.
  • Roof Snapping Alignment Fix: Roofs now correctly snap to adjacent roofs during Placement Mode when properly aligned.
  • Floating Roof Placement Fix: Roofs can no longer be placed in the air when the Roof Builder is activated outside the Roof Area.
  • Roof Dimension Limitations Implemented: Roof height adjustments are now restricted within reasonable limits, while length remains bound to the building plan.
  • Roof Consumable Usage Synchronization: When a roof-related consumable item is used, the server now correctly updates the item’s remaining amount.
  • Roof Height Modification Restriction After Snap: Once a Roof is snapped into place, its height and length can no longer be adjusted beyond the dimensions of the connected Roof.
  • Gable Roof Area Extension Fix: The Gable Roof can no longer be extended excessively beyond the designated Roof Area. Additionally, Roof Ends now align correctly without unintended angling issues.
  • Roof Builder Snap Dimension Alignment Fix: Roofs now retain consistent height and length when snapped together, preventing mismatches and ensuring a visually and structurally uniform appearance.
  • Fixing the Appearance of HIP Roofs: Fixed a bug with HIP roofs where the tiles on each side did not look the same.

[h3]General Fixes[/h3]
  • Polish Language Update: We have made many fixes in Polish and we would like to thank our dear players who helped us with this on our Discord server and Gluciorek who single-handedly made hundreds of fixes. We also had a lot of Polish players willing to help and we thank them all for their offers. Dziękuję!
  • Classport Nimo Fuel Cap Fix: The problem with not being able to interact with the refueling point when interacting with the pump or gas canister to refuel the vehicle has been resolved.
  • City Furniture Store Lampshade Thumbnail Fix: Low-resolution lampshade thumbnails have been updated to match their in-game quality.
  • Box Placement Restrictions Updated: Players will no longer be able to place boxes on the heads of other players and stationary NPCs in the world.
  • Parcel Sign Interaction Fix: Parcel signs now correctly display only the intended parcel information, preventing unintended interactions with newly listed parcels.
  • General improvements: Many improvements have been made in terms of optimization and visuals and SFX.
  • Minor bug fixes have been implemented.